I have 4 generic AGs, 1 skill AG, and 1 tech AG

Hawkcrew2000Hawkcrew2000 Member Posts: 150
I’ll post my 6* roster and separate the skill and techs to make it easier so look at. Are any of these obvious to awaken? I’m kinda tempted to sit on all 6 of them.
Tech:

Skill:

Mutant:

Science:


Cosmic:


Mystic:


Comments

  • Hawkcrew2000Hawkcrew2000 Member Posts: 150
    Bump
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  • Pat_McGloin_1Pat_McGloin_1 Member Posts: 79
    If I were in your situation I would use the tech on Warlock, save the skill. I'd use a generic on Red Mags and Thing (I use Thing/Doom for a lot of stuff). Hold the others unless you find out you like QS, CMM, Annihilus, and/or Wiccan.
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  • Hawkcrew2000Hawkcrew2000 Member Posts: 150

    for tech AG
    you can go warlock for defense in BG
    you can go rocket for healblock

    for skill AG
    save it

    for generics
    QS could use one
    Wiccan likes one as well and is fine at sig1 even
    Champion with sig200 is good but only do it if you actually play him.

    I think this is all rest you can save.

    I’m considering QS for sure. Just haven’t played him much yet. Gonna monkey around with him this week. Love the red number output though!
  • Hawkcrew2000Hawkcrew2000 Member Posts: 150

    If I were in your situation I would use the tech on Warlock, save the skill. I'd use a generic on Red Mags and Thing (I use Thing/Doom for a lot of stuff). Hold the others unless you find out you like QS, CMM, Annihilus, and/or Wiccan.

    Is red mags worth it? All I hear is he doesn’t need it. I do enjoy playing him though
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  • Hawkcrew2000Hawkcrew2000 Member Posts: 150
    Anybody else have any thoughts?
  • DaBigGubGubDaBigGubGub Member Posts: 46
    I would put the tech into Warlock for sure, that defensive potential is very nice. For the generics, I could see an argument for Thing and/or Quicksilver. Just depends how much you use/like those champs.
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