AI Behavior
RiderofHell
Member Posts: 4,662 ★★★★★
Tell me I ain't the only one noticing after the recent update that AI's are now blocking specials too quickly after doing combos on them. I experienced that in TB difficulty when facing black cat in 1.2 with power struggle as the node I did combo on her gained Sp1 and she blocked it right away causing me to get poisoned due to biohazard node.🤦(Could've used OR but I like using other champs besides him lol)
Apparently in BG as well as I been told the same that AI are blocking specials quickly as well. But I am sure we will get the same answer as we always get and that is AI Behavior hasn't been changed 🙄😒.
Apparently in BG as well as I been told the same that AI are blocking specials quickly as well. But I am sure we will get the same answer as we always get and that is AI Behavior hasn't been changed 🙄😒.
23
Comments
Dr. Zola
Also, i turned on the show touches on screen option on my phone... To see if I was clipping the edges of my screen... Instead you see touches just going lightning speed back and forth across the fighting screen... Even while you're not touching the screen..good stuff
The only way is to do a MLLL... but it's annoying for everybody and it changes the "rules"
On the same topic, reaction before an opponent move has been reduced so you may feel that you are regressing in the game after 5 years of game extremely annoying
On the flip side, it also happens where it’s resists the first hit but not the rest.
On one hand, perhaps there is just enough stutter in the frame rate that the defender AI sees it as a pause in the attackers attack and has a split second opening to counter. Given my gameplay and rendering issues, this seems plausible.
On the other hand, with all the multi-hit champs, it could be that the team has actually enhanced this ability to check for inputs during the other champ’s combos/specials/etc. I’ve had entire specials run at and dodged and evaded by the defender when they really shouldn’t be (much like you see some of the top notch players do with their Tigras to get spacing) and I’ve had combos interrupted without the defender ever evading. Those could be the first thing I mentioned, or they could be part of the team trying to make the champs moves more interactive by interjecting input options ever so small into AI behavior.
Whatever it is, it’s awfully frustrating to have something like I had in BGs yesterday: iDoom heavy on Bishop in the corner, first part of heavy drops Bishop to 1% health, but Bishop resists part 2 of heavy and immediately drops Sp3.
In case you’re wondering, I lost that fight.
Dr. Zola
I notice AI goes passive then all of a sudden they are speeding up. For me the worst is when I'm taking hits to the face from the very beginning of the fight...that should NEVER happen. Both, my guy isn't parrying (more or less even blocking) and the game is speeding up during random times.