Fix Battlegrounds in three easy steps (that we can argue about until the end of time)

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  • CoppinCoppin Member Posts: 2,601 ★★★★★
    edited March 2023

    Evidently it's a lack of something or they would be making more progress. That has nothing to do with anyone else and their Matches. The system is pretty clear. You win, you move up.
    See this is where i wonder if u actually play the game ..
    The gap between UC and most Cavs is not the same as TB to Paragon ...the gap is just 3 R4s in a deck of 30... Now there is a bigger gap between Paragon and Whale Paragons... It could be a deck with 15 r4s and 5 r4s... And that's all Paragons are matching in this Bogus matchmaking system...
    So yeah I guess Cavs that get to Diamond have a lot more skills than Paragons that get stuck in Gold... So much skills the moment they get matched with one that takes away their tier climbing coin they take a screenshot and come to the forums to complain about unfair matchmaking
    Like i said.. 7* and multiple r5s are comming.. its gonna get worse
    It's a lack of something ...yeah a system that caters to them as well as lower progression that's what is lacking...
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Coppin said:

    See this is where i wonder if u actually play the game ..
    The gap between UC and most Cavs is not the same as TB to Paragon ...the gap is just 3 R4s in a deck of 30... Now there is a bigger gap between Paragon and Whale Paragons... It could be a deck with 15 r4s and 5 r4s... And that's all Paragons are matching in this Bogus matchmaking system...
    So yeah I guess Cavs that get to Diamond have a lot more skills than Paragons that get stuck in Gold... So much skills the moment they get matched with one that takes away their tier climbing coin they take a screenshot and come to the forums to complain about unfair matchmaking
    Like i said.. 7* and multiple r5s are comming.. its gonna get worse
    It's a lack of something ...yeah a system that caters to them as well as lower progression that's what is lacking...
    Again, you keep coming back with a comparison that has nothing to do with people winning their own Matches.
    First off, you don't know that the only gap is 3 R3s. There is a myriad of differences in that and a Title doesn't dictate everything. It's just a general progress marker.
    Secondly, "Prestige", modified Prestige, or whatever mechanic has been used, means the range between Accounts is roughly the same. Give or take within that range. So it's not as vast as you're implying, and it's the same difference for either side. That has variables, sure. Not to the extent that's being exaggerated.
    Either way you look at it, people are not just more skilled because they have Titles. Generally speaking, they're probably more skilled. That doesn't mean a Paragon MUST advance regardless of their own individual results.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Coppin said:

    You shouldn't talk about Paragon problems when you are not one... You shouldn't talk about the struggle to get to GC as a Paragon when you didn't get there as a TB...
    My claims come from personal experience along with the experience my alliance mates had...
    Yours comes from assumptions.
    Wait. So you engage in a discussion with me, and tell me I shouldn't discuss it because I have the second-highest Title? That's pretty juvenile.
    Stature said:

    This is obviously not true. The rate at which you win matters. A lot of Paragons in Bronze and Silver were winning. Just not enough and at least partly because of who they are getting matched against. That is the main point of contention here.

    There is a cap in terms of roster strength. Beyond a point the gains are very marginal while roster growth (both on strength and diversity) is much faster at lower levels. Two 8-10K prestige accounts can be vastly different in terms of champion composition. At 15K, the difference would be marginal.

    The progress of the 15K account might not have anything to do with the matches of the 8-10K account. But it definitely is impacted by the other 15K accounts they are being matched against. A 9K account playing opponents in the 8-10K range is not same as a 15K account playing in the 14-16K range.
    That's where I disagree. The difference in Accounts affects all Players wherever they're at.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Unless you're talking about seasoned Players running Alts that assert it's easier, and you can't use that as the basis for Players without years of experience in their Mains. It's not the same.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    That's not what I'm doing at all actually. I think we can end this aspect of the conversation. Whatever I say is being conjectured and twisted, and I'm fine with agreeing to disagree.
    There's a different perspective that's being ignored and regardless of the sense of pride and entitlement some people feel, I'm going to continue to point it out. The highest Players are not the only ones playing the game mode. They're not the most important, and no Player is. There has to be a solution that's accommodating for everyone, and it doesn't exist in "suck it up, it's a competition".
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Stature said:

    What are you disagreeing with. You are for "fair" matches - your definition of fair being rosters at similar strength should play each other. In a system where winning pushes you forward and losing pushes you back. And then you insist that it is the losers fault for not winning and it's up to them to progress.

    You cannot have Paragons only play Paragons and then blame the Paragons who are stuck that they should do better. If those Paragons progressed, the others wouldn't. At this point the system is taking some progress from higher level accounts and transferring them to some other accounts who are at a lower level. It is an arbitrary system which either benefits you or hinders you based on where you fall in some opaque range.

    Your belief is that the redistribution of progress is important to have an engaging game mode for all players. Majority do not seem to agree. Mainly because it goes against most normally accepted definitions of fair competition.
    You can't have Paragons losing against other Paragons and blaming it on not being able to take out UCs and Cavs either.
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  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★

    There is no system that is completely fair to all parties. Either you serve the majority, or you serve a minority. The perspective of low accounts is not being ignored, it's being presented as an acceptable group to deal with growing pains in the process of learning the game and learning how to build their rosters in order to succeed in content.
    Lol. Is that what you call a competition that's so stacked they can't get out of Bronze? Sure.
    If they're going to be included in BGs, they have to be considered as well. Not just told to go kick rocks.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    You can't have Paragons losing against other Paragons and blaming it on not being able to take out UCs and Cavs either.
    The same way you can't have Cavs complaining about facing Paragons once they reached their peak in a competition.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Also, I would wager the majority of Players aren't at the upper end
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Coppin said:

    The same way you can't have Cavs complaining about facing Paragons once they reached their peak in a competition.
    Which I never disagreed with. That peak doesn't involve stonewalling them at the start just to get easy Wins to get out of the VT.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Coppin said:

    Its a competition, there is no stonewalling...
    Without something intervening, that's what you're doing.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Without something intervening, that's what you're doing.
    By intervening u mean catering?.. then its no longer a competition
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    Coppin said:

    By intervening u mean catering?.. then its no longer a competition
    It is not catering by making sure Players actually have a chance to win starting out. The opposite is true. It's catering their Loss to the benefit of making it easier on Players who feel entitled to an easier time.
  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★
    DrZola said:

    @GroundedWisdom what are your specific and actionable suggestions for matchmaking in BGs?

    Not what you’ve said before, or how someone interpreted what you’ve said. What specific changes do you think need to be made (or do any need to be made)? How would that work in practice in game?

    Clean slate—assume none of us have read your previous comments (and you won’t be held to them).

    N.B. I’m not trying to attack here, but I’d like to focus on things that can be done rather than argumentation and trying to get the last word. That’s what this thread (and forums in general) are supposed to do.

    Dr. Zola

    I'll get back to this. I've had some ideas floating around, but I've also suggested a number of things over the last month or so. I'll compose some thoughts when I'm not working.
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  • GroundedWisdomGroundedWisdom Member Posts: 37,238 ★★★★★

    Can you explain how:
    1. Being told to grow
    2. Being told to practice
    3. Being told you will face tougher opponents if you are at the absolute bottom
    4. Being told you will face more quotable competition as you near the mean
    is being told to kick rocks?
    You've gone from demanding a voice for the voiceless to willingly ignoring everyone discussing them. What issue do you have WITH THE OPTIONS PRESENTED FOR LOWER ACCOUNTS OVER THE LAST 16 PAGES?
    "You're a part of the competition, but you can't get anywhere in it. You should grow."
  • StatureStature Member Posts: 474 ★★★
    edited March 2023
    @DNA3000 Reposting this here (with some edits), because it might be lost in the thread given what followed

    A proposed solution:
    The victory tokens granted for BG wins and losses are too chunky, leading to the current dissatisfaction. Instead of the current system of 2/3/4/5 tokens to move up a tier, it would be better if it was changed to a 2000-5000 token system - I'm using arbitrary numbers, they just need to be large enough. Trying to address two issues:

    1. Remove silos in matchmaking, to the extent possible
    2. Provide avenues for all players to progress

    Currently, all matches are judged equally. It doesn't matter who you defeat or lose to, you gain or lose a token. The equivalent in the new system would be 1000 tokens, to keep the number of wins needed to progress same. But the number of tokens gained or lost can be adjusted to reflect the strength of the opponent.

    For the purpose of examples I am using prestige, but this could be ELO or any other rating mechanism in between. The number of tokens won or lost is adjusted by the difference in prestige between the two players.

    1. A 12k player vs 12k player - winner gets 1000 tokens, loser loses 1000 (or 500 etc. as per your suggestion if you want to make progress easier).
    2. A 12K player plays a 10K player - If the 12K player wins they get 750 tokens, but if they lose they lose 1250 tokens. Reverse if the 10K player wins - they get 1250 token but only lose 750 tokens. Higher the difference, bigger the gap.

    Now you have multiple paths to progress - if a 10K player can consistently beat 12-13K player, they have legitimately progressed higher at a faster pace than a 12K player beating a 12K player who is progressing at a faster pace than a 12K player beating a 10K player.

    A 17K Paragon wants to climb up by only beating 8K accounts. It will take them 10x the matches to do so, with a jeopardy that if they are set back further if they lose to those accounts (or not, that's an optional call). The number of win loss tokens can be determined based on analysis of win rates, but essentially this allows for fractional wins and progress.

    In this system it is easier to justify a fully random match making from the beginning within a tier, since the penalty of losing to stronger accounts (and the advantage from winning against easier ones) is attuned to reflect the nature of the challenge. A strong player with a strong account can progress quickly, since their path will be similar to what it is currently. A strong player but with a weaker roster can also progress fast, until they hit a ceiling. A strong account but average skills can progress at a good rate (higher title will place higher). The lower accounts can progress, probably at a slow rate but are not penalized extensively for the fact that most of the competition has a stronger account.

    Expanding the number of tokens then allows for fractionalization and managing progress as required. Higher you go you can change the pace at which tokens are accrued and lost, necessitating more matches to be played to progress without pushing one back too much.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    It is not catering by making sure Players actually have a chance to win starting out. The opposite is true. It's catering their Loss to the benefit of making it easier on Players who feel entitled to an easier time.
    If you are making sure someone has a chance its not a competition...its a fixed game
  • VydraVydra Member Posts: 125 ★★
    17 pages worth of input and feedback to improve a mode we all love….

    But it’s clear nothing is being considered, since nobody in the top 12,000 ranks(latest confirmed update) has had their positions changed pre and post season5 - implying that everyone is clean and not modders. Lol

    But they’ve banned a “1000 modders”
This discussion has been closed.