Bahamet Missing Animations causing the units man to come into play
Scorpionork
Member Posts: 11 ★
Device: Mi 10T Pro
So, I was all excited to get to the end of act 8.2 and face a new boss after enjoying Scytalis in 8.1. I have been missing animations for months now, but still have managed to utilize some sort of radar sense or muscle memory to clear content. I have posted about missing VFX earlier but am making another post regarding this because this is one of the core mechanics of the fight.
Fighting Hulk (Bahamet) you are to Launch your sp1s into the blast to get removal charges and then heavies to take the armor out. To a certain extent I managed to get the fight to phase 04 by just chucking my sp1s and heavies out roughly 0.5 seconds after the blast (clap animation) triggers. But in phase 04 you need to parry the clap and play a kind of 'Ping-Pong' with it until it hits Bahamet.
This forced me to use the forbidden way of "spamming units to clear content" to get my first clear which is kind of my fault. I wanted figure some timing based on audio queues because eventually I'd have to explore the chapter too.
I'm attaching a few images of the missing animations below & for anyone who's in the same boat, I hope this get's solved for us.
Kabam I have loved and enjoyed your game for multiple years at hand and really want to keep playing it. I don't think my device is top of the line, but surely it's not outdated or garbage as well. This really needs to be fixed somehow? I don't need the flashy vfx, just the essential ones required to dex specials.
So, I was all excited to get to the end of act 8.2 and face a new boss after enjoying Scytalis in 8.1. I have been missing animations for months now, but still have managed to utilize some sort of radar sense or muscle memory to clear content. I have posted about missing VFX earlier but am making another post regarding this because this is one of the core mechanics of the fight.
Fighting Hulk (Bahamet) you are to Launch your sp1s into the blast to get removal charges and then heavies to take the armor out. To a certain extent I managed to get the fight to phase 04 by just chucking my sp1s and heavies out roughly 0.5 seconds after the blast (clap animation) triggers. But in phase 04 you need to parry the clap and play a kind of 'Ping-Pong' with it until it hits Bahamet.
This forced me to use the forbidden way of "spamming units to clear content" to get my first clear which is kind of my fault. I wanted figure some timing based on audio queues because eventually I'd have to explore the chapter too.
I'm attaching a few images of the missing animations below & for anyone who's in the same boat, I hope this get's solved for us.
Kabam I have loved and enjoyed your game for multiple years at hand and really want to keep playing it. I don't think my device is top of the line, but surely it's not outdated or garbage as well. This really needs to be fixed somehow? I don't need the flashy vfx, just the essential ones required to dex specials.
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