Should Damage Cap from LOL and Abyss get removed in the near future?
HSS75
Member Posts: 1,161 ★★★
So it's been 6 years since labyrinth of legends released and it's been 3 years since abyss released, how fast time flies right?
So the question arises, should they remove their damage cap? Any thoughts?
So the question arises, should they remove their damage cap? Any thoughts?
11
Comments
It would simply make Kabam not make another CGR, Hercules or any champion that shows absurd increase in dmg
And people will use powerboosts to power through it which will make it unfair for those who did it without powerboosts
But for upcoming players, those rewards are still good rewards. Removing the damage cap makes it a lot easier for players who are first encountering the Abyss now than it was for the players who have done it in the past, for no good reason - the Abyss might be a non-challenge for current end game players, but it is still a challenge for other, newer players. Eliminating that challenge would just be trivializing that content and reduce the amount of challenging content for future players by one.
The game is a ladder, and most of the content are steps in that ladder. The rewards for content don't become "outdated" no matter how popular that term is, just because newer stuff gets added. It takes years of game changes for content and its rewards to become "dated" in the sense that it no longer fits into the current game concept, as the early Acts eventually became when they were revised last year.
But the rewards in those Acts, even though they are not end game caliber, are still appropriate for the players who are running those Acts. The Abyss rewards are still appropriate for many players who join the game and tackle it for the first time while they are still progressing upward in the Cavalier through Thronebreaker range.