Kabam is in trouble

Kabam fired 12% of its workers.
What is the problem?
Bugs?
Lags?
Lack of enjoyable content?
Lack of whales who spend their money in game?
What is the problem?
Bugs?
Lags?
Lack of enjoyable content?
Lack of whales who spend their money in game?
11
Comments
People want simple narratives, so they want to glue the pieces they see together. Kabam lays off people, so MCOC must be in trouble. Kabam is a big company, and MCOC is not its only property. In fact, they have a job listing for the Vancouver studio right now for a go to market specialist. These are people who specifically design marketing campaigns for new games about to launch. In other words, not MCOC. Kabam is constantly working on growing its existing titles and also making new ones. Some of those might not even see the light of day. My guess is some bean counter thought the revenue stream was big enough to afford growing the team to try to expand Kabam's offerings, and now some other bean counter has decided that no, it doesn't, and wants Kabam to reduce overhead, compelling cuts. But if you're not actually in the room when the decisions are made, and sometimes even if you are, you can't just wildly guess at what's going on. So I would relax.
As someone who has a few colleagues culled from the Disney/ESPN cuts as well as WBD, "I would relax" isn't a phrase I'd use, or would ever bring up to those supporting their families.
As another posted mentioned, it sucks because layoffs involve people. No matter how you look at it, there's no real positives here.
I know developers who have been laid off in the past, and I know at least one from the latest round of Kabam cuts. They certainly have my sympathies. But the people posting about how Kabam is in trouble and by extension MCOC is in trouble still need to relax, and you should probably take a breath as well. At least long enough to read posts before replying to them.