State of the game & potential solution
Josh2507
Member Posts: 743 ★★★★
Ok so this post is either gonna be real good, or real bad. But hear me out before reacting to it.
First things first, the game is not in a good place right now. And the longer it goes on, the more I think Kabam doesn’t actually have a functional test department.
Before I continue with complaints, let me offer a potential solution.
Slow down on the new content. Again, just hear me out on this. What if we only had one new champ per month? That way there is more time for Kabam to design the champions kit, test it, and more importantly: make sure the champ is actually usable in day-to-day fights (sidequest, battlegrounds ect…).
Adding on to the above, if a champion is given more attention the first time around, then they will be less likely to get “balanced” which will save time in the long run.
So providing that the singular champ for a given month is done right, then in theory there will be more time available for buffs to existing characters (this should also be limited to one per month).
TLDR; my idea is to reduce the number of new champions we get each month down to 1. And then buff 1 older champion on top of that.
First things first, the game is not in a good place right now. And the longer it goes on, the more I think Kabam doesn’t actually have a functional test department.
Before I continue with complaints, let me offer a potential solution.
Slow down on the new content. Again, just hear me out on this. What if we only had one new champ per month? That way there is more time for Kabam to design the champions kit, test it, and more importantly: make sure the champ is actually usable in day-to-day fights (sidequest, battlegrounds ect…).
Adding on to the above, if a champion is given more attention the first time around, then they will be less likely to get “balanced” which will save time in the long run.
So providing that the singular champ for a given month is done right, then in theory there will be more time available for buffs to existing characters (this should also be limited to one per month).
TLDR; my idea is to reduce the number of new champions we get each month down to 1. And then buff 1 older champion on top of that.
6
Comments
I just want the game to work! So if they need to chill on bringing out 1 or 2 new champs every month for a while then so be it. The game feels overloaded with information about every champs they have now as it is. Then they add new champs along with new content every month.....however the game is broke. Makes tons of sense
But whatever! What do I know? Let s keep doing what we are doing.....
And since there are no ads and the game is free to play, the only source of those money are microtransactions, mainly for crystals. And slowing down the release would reduce this income significantly
Designers A&B are working on champs to be released in July
Designers C&D are working on champs to be released in August
Designers E&F are working on champs to be released in September
When July champs are done they are working on the next set and so on.
This is just a rough description of how they rotate. Slowing down content has no bearing on champion design because content designers are different than the champion designers. They have designers for nodes, they have map designers, they have quest designers etc.. Different teams for everything.
Since designers work on singular champs, there would be no point in trying anything that you said because it already happens.
You're essentially expecting the equivalent of a Navy helmsman to drive a main battle tank in a land war. Or a fighter pilot to steer a warship.
The main reason is because of contracts and expectations on those contracts, especially those from Marvel. They are obligated to release new content monthly and to release new champions, especially if they are tying into any major releases.
Combine that with the fact that the video game industry is traditionally very fast paced and can't just sit on their laurels for an extended period of time and you have a recipe where they can't never shut down or slow down in an attempt to make things better.