AI reaction time when its under attack
Kanooo
Member Posts: 124 ★
Like in the title, AI reaction time when its under attack from a combo is just ridiculously fast.
It can trigger a fricking special when you are pounding it away with a combo. Like - godamn fast. Sometimes, even when its just recovering from a parry-stun.
I mean, if it was the other way around - I'd be too busy blocking these combos, let alone throwing specials.
Thought about posting it awhile back but decided not to till it happened again today in AQ to wipe my heath quite a bit.
Surely, it cannot be just me - is it?
This is probably not a bug - but still..
It can trigger a fricking special when you are pounding it away with a combo. Like - godamn fast. Sometimes, even when its just recovering from a parry-stun.
I mean, if it was the other way around - I'd be too busy blocking these combos, let alone throwing specials.
Thought about posting it awhile back but decided not to till it happened again today in AQ to wipe my heath quite a bit.
Surely, it cannot be just me - is it?
This is probably not a bug - but still..
7
Comments
Honestly, the AI issue wouldn’t be quite so bad if the game controls just worked the way they are supposed to work. The dropped inputs, skipped frames, and unresponsive actions (for example, parry signaled but doesn’t actually parry the opponent) compound the problems with learning how to overcome the AI. This also creates a severely unfair playing field for the consumer.
It is bad-faith business that takes advantage of customers.
Eventually kabam will acknowledge things are broken just like they did with input issues.
I just don’t think they play their game enough on enough different devices to even pick this stuff up themselves.