Kabam? was the uncalled nerf not enough?

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Comments

  • flygamerflygamer Member Posts: 345 ★★
    DNA3000 said:

    flygamer said:

    DNA3000 said:

    flygamer said:

    The top up offers of the past were specifically targeted to something you were just shy of having a whole cat or whatever. I'm not saying that's what's going on in this specific post, or random 'limited offers' don't happen when you have plenty, but it certainly is 'a thing' that the system can be programmed to analyze a situation and offer (or deny) accordingly. Again, probably not what is happening here with the revives, but is unwise to say it can't.

    You originally said "THE SYSTEM ACCESSES YOUR INVENTORY AND ANALYZES WHAT YOU NEED." I'm 99.9% certain that's false. Those offers are triggered when you get certain things. Every time you get shards or fragments, for example, the game needs to know if doing so will form a crystal or catalyst (because of course it has to know if it should actually do so). The system is programmed to generate those offers when it discovers you're close but not quite there yet. As far as I'm aware, the game is not programmed to actually look at your inventory as a whole and "analyze" it to make any determination or prediction of what you need. There's no thought behind it.

    If you are overflowing on T4CC tech catalysts and are about to form another, the game might pop an offer for even more of those fragments because it isn't analyzing inventory, it is just triggering on that one condition of "about to form another." It doesn't know you have a ton of them already, it doesn't know you have a bunch in overflow about to expire. It doesn't think about any of that, which is why so often those pop up offers seem useless or bizarre. Those offers are triggered by very primitive conditionals, and not any inventory analysis.
    The system may not CONSTANTLY analyze your WHOLE inventory (though it is technically possible). I never said that anyway, it is analyzing the specific part of your inventory that coincide with some specific offers coded in

    You did not say the game analyzes player inventory. You said the game accesses player inventory and analyzes what they NEED. The game does nothing of the sort. It makes no attempt to determine what the player needs. The game only looks at what resources the player is receiving, and whether they will come close to certain thresholds, when it comes to triggering those types of offers. The game doesn't discover needs. The game only knows what the player is close to getting, not whether the player actually wants more of them. This is obvious from seeing what the offers actually are.
    Ok now you want to talk about 'Need", sure let's do it. What is Sales 101? Recognizing and fulfilling a need. Of course here is not person to person, so you have to take the emotion side out of it. Have you ever Googled possible vacation destinations, or sport equipment or clothing, then as you are looking on other sites you are seeing ads for the very things you searched? How is that possible? It's algorithms! And they are programmed to try and sell you something based on what it 'thinks' you NEED. The same basic things apply here. Some offers are random but some are made with intent to fulfill a need, not based on emotion, but through analysis, still totally a thing.

  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    PT_99 said:

    ahmynuts said:



    Someone who is unlucky and is blaming a rigged algorithm instead of taking a second to use their brain

    3 times in a row, 50+ crystals, only 2 revives (other players have also confirmed lower odds)

    lmao yes, just use the brain BUT do NOT raise your voice !!!! Otherwise, otherwise, I'll "disagree" with you.
    Low drop rates means it is low drop rates. Nothing else
  • MagrailothosMagrailothos Member Posts: 6,033 ★★★★★
    flygamer said:

    PT_99 said:

    This is like 3rd time I've opened 50+ Paragon 4-hourly crystals and got nothing but lols out of it, 70 crystals and only 1 revive. Working as intended? Or system somehow calculates that I'm in need of Revives and won't give me?



    System calculates that you are in need of revive and won't give you.
    That's not a thing. The system doesn't access your Inventory and analyze what you need. It generates an outcome and sends it to your Account instantaneously.
    They're low Rates at best. Which is why they've never been a reliable way to collect Revs. It's all RNG
    It is 100% a thing. I don't see them as often but remember all those "top up" offers that would pop up? Say 9000 T2 shards for only 500 units? That is because THE SYSTEM ACCESSES YOUR INVENTORY AND ANALYZES WHAT YOU NEED. That is how the offers are programmed.
    When you're a bit further on and you're still getting offers for 4* Awakening gems and T4B, you'll realise that this is nonsense.
  • flygamerflygamer Member Posts: 345 ★★

    When you're a bit further on and you're still getting offers for 4* Awakening gems and T4B, you'll realise that this is nonsense.


    I am far along, and as I have discussed already not every offer is coded the same. Some are targeted, some are random, and some go out to everyone no matter what.
  • flygamerflygamer Member Posts: 345 ★★
    edited July 2023
    DNA3000 said:

    flygamer said:

    DNA3000 said:

    flygamer said:

    The top up offers of the past were specifically targeted to something you were just shy of having a whole cat or whatever. I'm not saying that's what's going on in this specific post, or random 'limited offers' don't happen when you have plenty, but it certainly is 'a thing' that the system can be programmed to analyze a situation and offer (or deny) accordingly. Again, probably not what is happening here with the revives, but is unwise to say it can't.

    You originally said "THE SYSTEM ACCESSES YOUR INVENTORY AND ANALYZES WHAT YOU NEED." I'm 99.9% certain that's false. Those offers are triggered when you get certain things. Every time you get shards or fragments, for example, the game needs to know if doing so will form a crystal or catalyst (because of course it has to know if it should actually do so). The system is programmed to generate those offers when it discovers you're close but not quite there yet. As far as I'm aware, the game is not programmed to actually look at your inventory as a whole and "analyze" it to make any determination or prediction of what you need. There's no thought behind it.

    If you are overflowing on T4CC tech catalysts and are about to form another, the game might pop an offer for even more of those fragments because it isn't analyzing inventory, it is just triggering on that one condition of "about to form another." It doesn't know you have a ton of them already, it doesn't know you have a bunch in overflow about to expire. It doesn't think about any of that, which is why so often those pop up offers seem useless or bizarre. Those offers are triggered by very primitive conditionals, and not any inventory analysis.
    The system may not CONSTANTLY analyze your WHOLE inventory (though it is technically possible). I never said that anyway, it is analyzing the specific part of your inventory that coincide with some specific offers coded in the system. You say they "are triggered" and "programmed to generate when it discovers", - that's what I've been saying! How else does it discover? Discovery, examining, determining ("the game needs to know"), - all parts of analyzing. Some offers as you say seem useless or bizarre, because not all offers are coded to trigger the same way. Some offers pop up randomly to some and some to all, but others have very specific parameters or conditions as you say. Even at rudimentary levels, the analysis is still 'a thing'.
    You did not say the game analyzes player inventory. You said the game accesses player inventory and analyzes what they NEED. The game does nothing of the sort. It makes no attempt to determine what the player needs. The game only looks at what resources the player is receiving, and whether they will come close to certain thresholds, when it comes to triggering those types of offers. The game doesn't discover needs. The game only knows what the player is close to getting, not whether the player actually wants more of them. This is obvious from seeing what the offers actually are.
    So you want to talk about needs now? Ok, what is Sales 101? Recognizing and fulfilling a NEED. Of course here it is not person to person, its programming to person. Have you ever searched for something -vacations, sports equipment, clothes, whatever. Then you start seeing ads based on what you searched? How does that happen? It's algorithms and coding! It is programmed to try to get you to buy something based on what it 'thinks' you NEED (perceived or real). The same basic principles apply here. NOT EVERY ad or offer as some keep trying to point out, but some are certainly coded to analyze, recognize, and fulfill a need- Why? To make a sale of course. This is basic sales techniques.
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