I like RoL, but…
THE_COLLECT0R
Member Posts: 45 ★
Like I said, it’s so fun to take a new champ into RoL and see what they can do. I love the no nodes, and you can punch them to death without worrying about power getting too high to a SP3. The normal champion attack power, and it just a normal fight is so great! Literally just a normal champion with no SP3 and a LOT of extra HP. HOWEVER, with 7* and r5 6* more abundant, you don’t really get to use them to their full potential in RoL because Winter Soldier dies before you can unleash full potential. I like abyss and labyrinth, but the no nodes of RoL make it my favorite of the 3. I would love to see a new RoL with 6* maybe 7* champions with beefy health pools, but no nodes. A simple line of 7/8 champions with nothing but a lot of health to punch on. I don’t even need good rewards for it to be worth while, just something to add some fun into the game.
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Comments
the other problem with LoL is the damage cap
The mode meant for training that weirdly enough does not have a training mode where you can just wail on an invincible character of your choice like most fighting games
TLDR; Great idea! It should already exist
Both are severely outdated content, and damage caps serve no purpose other than making otherwise interesting champs to use there, like Proxima Midnight and Hela, totally useless, since damage caps negate their firepower.
And while we are at it, champions should be revealed at the paths too.
There is no point for newer players downloading maps and guides, in order to clear content with irrelevant rewards.
It was interesting for the first week, maybe first month back when these were released, but now it's just frustration.