I like RoL, but…

THE_COLLECT0RTHE_COLLECT0R Member Posts: 45
Like I said, it’s so fun to take a new champ into RoL and see what they can do. I love the no nodes, and you can punch them to death without worrying about power getting too high to a SP3. The normal champion attack power, and it just a normal fight is so great! Literally just a normal champion with no SP3 and a LOT of extra HP. HOWEVER, with 7* and r5 6* more abundant, you don’t really get to use them to their full potential in RoL because Winter Soldier dies before you can unleash full potential. I like abyss and labyrinth, but the no nodes of RoL make it my favorite of the 3. I would love to see a new RoL with 6* maybe 7* champions with beefy health pools, but no nodes. A simple line of 7/8 champions with nothing but a lot of health to punch on. I don’t even need good rewards for it to be worth while, just something to add some fun into the game.

Comments

  • THE_COLLECT0RTHE_COLLECT0R Member Posts: 45
    Please lmk your thoughts!! Does this seem like a good or bad idea?
  • GreekhitGreekhit Member Posts: 2,820 ★★★★★

    Seems like it could be an interesting concept to see just how hard some Champions can hit

    the other problem with LoL is the damage cap

    At this point would be a pro player move by Kabam to remove damage caps from LOL and AOL.
    Both are severely outdated content, and damage caps serve no purpose other than making otherwise interesting champs to use there, like Proxima Midnight and Hela, totally useless, since damage caps negate their firepower.
    And while we are at it, champions should be revealed at the paths too.
    There is no point for newer players downloading maps and guides, in order to clear content with irrelevant rewards.
    It was interesting for the first week, maybe first month back when these were released, but now it's just frustration.
  • Greekhit said:

    Seems like it could be an interesting concept to see just how hard some Champions can hit

    the other problem with LoL is the damage cap

    At this point would be a pro player move by Kabam to remove damage caps from LOL and AOL.
    Both are severely outdated content, and damage caps serve no purpose other than making otherwise interesting champs to use there, like Proxima Midnight and Hela, totally useless, since damage caps negate their firepower.
    And while we are at it, champions should be revealed at the paths too.
    There is no point for newer players downloading maps and guides, in order to clear content with irrelevant rewards.
    It was interesting for the first week, maybe first month back when these were released, but now it's just frustration.
    I honestly agree, but a lot of players who have already beaten that content would be furious about it being easier for new players
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