JFerg114 wrote: » Hmmm....... is strange that it is taking longer to come with the in-game compensation package than it did to fix the actual problem. When between the two this should be infinitely easier. Smells like the Android Log In Compensation is coming with all its wonderful Kabam Appreciation.
Lialechka wrote: » The announcement says free aq, how come we are paying for it?
DroidDoes wrote: » Lialechka wrote: » The announcement says free aq, how come we are paying for it? Yep was coming on here to say the same. Running map 5 and showing the normal resource costs. Was it meant for today, or the next series or AQ?
CoquiFongo wrote: » Ad0ra_ wrote: » JFerg114 wrote: » Hmmm....... is strange that it is taking longer to come with the in-game compensation package than it did to fix the actual problem. When between the two this should be infinitely easier. Smells like the Android Log In Compensation is coming with all its wonderful Kabam Appreciation. I mean, I can understand why you might feel that way I guess, but it really isn't that weird - this situation is incredibly complex in some ways, and there are a lot of moving parts involved. One session of downtime is one thing, but several over the course of a 24 hour period or so, and things get really tricky. Especially when you factor in different events running at different times, different players in different modes, different impacts, different time zones.... lots for us to discuss there. One thing that some players may not realize as well, is that when it comes to in-game messages, it takes us some time to get them translated to every single language we support the game in. We try not to use the 'lofty standards' message too much anymore, because we also want to be a bit more explicit in why we're doing what we're doing. Instead of a generic 'we sucked, here's some stuff!' message that can be confusing at times. This is part of why we've seen some people say they haven't seen this message in a while. It's true, but it's not because we haven't done other things to address unique situations that have arisen - we've been trying to approach each situation differently to do a better job of explaining how it relates to each other. Thank you for clarifying the "lofty standards" question. I appreciate that. A suggestion for a package would be the "offer" you are promoting in the store for Questing Bundle. Maybe tone it down some but that sounds like it would appease the masses.
Ad0ra_ wrote: » JFerg114 wrote: » Hmmm....... is strange that it is taking longer to come with the in-game compensation package than it did to fix the actual problem. When between the two this should be infinitely easier. Smells like the Android Log In Compensation is coming with all its wonderful Kabam Appreciation. I mean, I can understand why you might feel that way I guess, but it really isn't that weird - this situation is incredibly complex in some ways, and there are a lot of moving parts involved. One session of downtime is one thing, but several over the course of a 24 hour period or so, and things get really tricky. Especially when you factor in different events running at different times, different players in different modes, different impacts, different time zones.... lots for us to discuss there. One thing that some players may not realize as well, is that when it comes to in-game messages, it takes us some time to get them translated to every single language we support the game in. We try not to use the 'lofty standards' message too much anymore, because we also want to be a bit more explicit in why we're doing what we're doing. Instead of a generic 'we sucked, here's some stuff!' message that can be confusing at times. This is part of why we've seen some people say they haven't seen this message in a while. It's true, but it's not because we haven't done other things to address unique situations that have arisen - we've been trying to approach each situation differently to do a better job of explaining how it relates to each other.
r3zonate wrote: » Has anyone addressed the Issues with M.O.D.O.Ks Lab? When I would get disconnected I could no longer continue the quest, removing the change for rewards multiple times for several difficulties each time. It wasn't like I quit, just ridiculous server issues. Obviously after the first time it happened I tried to wait but it didn't matter.
CloserByTomorrow wrote: » r3zonate wrote: » Has anyone addressed the Issues with M.O.D.O.Ks Lab? When I would get disconnected I could no longer continue the quest, removing the change for rewards multiple times for several difficulties each time. It wasn't like I quit, just ridiculous server issues. Obviously after the first time it happened I tried to wait but it didn't matter. You should probably try reading the thread linked in the op. You know, the one this is a discussion about...
FoxyMutant wrote: » So from what I understand you only get the compensation rewards if you join your battle group within a 24 hr time.. but a lot of people were locked out ..I opened up a ticket and got a generic response ... Day of the outage I literally could not join my battle group because it said I couldn’t join 2 alliance quests at the same time... I think was because I was joining my battle group right as the server was crashing. The compensation package says I won’t get it because I wasn’t in there within 24 hours! That’s garbage and some of your support really sucks!
r3zonate wrote: » CloserByTomorrow wrote: » r3zonate wrote: » Has anyone addressed the Issues with M.O.D.O.Ks Lab? When I would get disconnected I could no longer continue the quest, removing the change for rewards multiple times for several difficulties each time. It wasn't like I quit, just ridiculous server issues. Obviously after the first time it happened I tried to wait but it didn't matter. You should probably try reading the thread linked in the op. You know, the one this is a discussion about... I don't know how or why you think this doesn't regard Modoks Lab. I'm saying that once you enter the quest, and you get disconnected you are no longer eligible to complete the quest.. and it is not because the timwr ran out. I see they will be sending compensation for it, but unfortunately it still can happen.
Maverick75 wrote: » @Ad0ra How to know if we will receive the AQ compensation? Because we don't the exact time of the end of the outtage... You and the support will receive a lot of messages from players that didn't get the compensation. It would be easier to send the compensation for the first AQ, no matter what the entering time was.
dpk wrote: » @Ad0ra_ , regarding the compensation for M.O.D.O.K.’s Lab for Event Quest, does this mean, we have to complete 100% of Master event to receive the rewards or will it be sufficient if we complete the master event only once ?
OhGodYes wrote: » I know it sounds silly and it cant be quantified, but I took the day off in anticipation for this event. It was a bit frustrating for sure.. I think that is why some of us are more interested in compensation than others. Sure its just a game and people would question why I would do such a thing, but I'm sure many of us have taken days off in anticipation for new games, new tech, events they love, movies etc....
Ad0ra_ wrote: » OhGodYes wrote: » I know it sounds silly and it cant be quantified, but I took the day off in anticipation for this event. It was a bit frustrating for sure.. I think that is why some of us are more interested in compensation than others. Sure its just a game and people would question why I would do such a thing, but I'm sure many of us have taken days off in anticipation for new games, new tech, events they love, movies etc.... It doesn't sound silly to be frustrated by something like that, that sucks. You're right in that it's not something that can't be quantified. But keep in mind we have been very clear in emphasizing that everything announced so far is just how we're addressing some specific areas that have been impacted with the game. We're not done yet. Something this complex takes time, and instead of making you guys wait with days of radio silence, we're updating you as we go along.