**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
Options
Act 4/5 compensation pain
![J4mmy_d0dger123](https://us.v-cdn.net/6029252/uploads/defaultavatar/n1NX1KZ6AC8ZT.jpg)
![](https://us.v-cdn.net/6029252/uploads/editor/ib/btfynv7dr4nn.jpeg)
The entire rest of the player-base:
![](https://us.v-cdn.net/6029252/uploads/editor/qk/e0evc0gkcdy8.jpeg)
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Comments
I remember fully exploring that years ago with 3/4 *s that would be considered garbage champs now a days.
Nerfing stuff like that is why people don't develop skills and complain about difficulty of higher acts and monthly EQ/SQs.
What makes these players not deserve the difference between old and updated rewards?
I don't really care since I never explore acts(only have act 1,2 and 7.1 explored)
But it feels unfair to those who did explore acts those with lesser/lower/weaker champions and with lesser options to choose from...
Anyways like I said I don't really care about the rewards difference unless it's like 6-8k 4* shards and some gold which I could really use...