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Anybody else hope future story content gets a bit closer to pre nerf Act 6?

Dirty_DozzDirty_Dozz Posts: 305 ★★★
I don't mean exactly like pre nerf Act 6, I know nobody wants that. Act 7 was definitely easier than Act 6, and Act 8 so far has been even easier than Act 7. Especially with future story content being 3 paths instead of 6, I'd really like the difficulty to amp up a little, just so it isn't a walk in the park and able to be explored with minimal effort.

Anybody else in this boat, or is everyone happy with where story difficulty is?

Comments

  • Mpd1Mpd1 Posts: 97
    No
  • allinashesallinashes Posts: 788 ★★★
    The same thought crossed my mind earlier today. I couldn't decide if it was nostalgia, masochism, or some combination of both.
  • 2StarKing2StarKing Posts: 855 ★★★
    NO! Only a troubled mcoc addict would want content crushing players and worst having to wait to pull a good counter to the content.
  • Dirty_DozzDirty_Dozz Posts: 305 ★★★
    I wasn't saying I wanted it to be nearly as hard as Act 6 was. Just saying a teeny bit tougher than it has been would be nice.
  • GreekhitGreekhit Posts: 2,819 ★★★★★
    Completion should be as it is now. Easy to do by nearly every player.
    Exploration should target end gamers and be similar to what Act6 used to be originally.
    Long, tedious, overnoded paths to challenge roster depth and players skills.
    This would cover the different needs have from story content, the widely different playerbase.
  • Dirty_DozzDirty_Dozz Posts: 305 ★★★
    Greekhit said:

    Completion should be as it is now. Easy to do by nearly every player.
    Exploration should target end gamers and be similar to what Act6 used to be originally.
    Long, tedious, overnoded paths to challenge roster depth and players skills.
    This would cover the different needs have from story content, the widely different playerbase.

    I'm actually a fan of this. Keep it simple for those who just want to get it done, but put the real challenge behind exploration. Neat idea!
  • SaltE_Wenis69SaltE_Wenis69 Posts: 1,992 ★★★★
    honestly yeah, even though sometimes I wanted to throw my phone across the room during prenerf act 6, it was SOO rewarding every time I finished a hard roadblock or quest. I want that feeling back, cuz recently I explored 8.2 after taking a break from the game and it was a breeze that felt like just a super long tedious eq or something.
  • laserjohn26laserjohn26 Posts: 1,466 ★★★★
    Story content should be difficult. Top 1% of players should be able to do it with just revives the you can acquire in game. The top 10% should need to spend about 3000 units on revives.

    Don't even be to make a new boss. Just repeat 6.4. Except you have to use 5*r4 champ or below and it has to be a champ that was available at the original time of release
  • Josh2507Josh2507 Posts: 553 ★★★
    I would like some more variation, but don't push it to the extremes.
  • captain_rogerscaptain_rogers Posts: 3,825 ★★★★★
    Actually most of hated pre nerf act 6 when it was there, but most of us it miss it now... It provided a true difficulty, act 8 is like a monthly quest, There's no fun, even with the bosses ( Just don't tell me black widow scytalis is tougher than any of the act 6 act 7 final bosses... She's a child's play still a boss to act ,8.1 .. bahamat is easy too, the fight is just slow.They are nothing compared to both kangs and grandmaster
  • captain_rogerscaptain_rogers Posts: 3,825 ★★★★★
    People forget that we had primitive champs during pre nerf act 6... For example, take this node somewhere in act 6.4 where opponent takes damage only under prowess specials, At that time , we had very less mutants who get prowess, now a lot of mutants have prowess effects... Same with do you bleed or that gonna sting nodes. We need story content as tough as act 6 pre nerf, with a matching high tier reward.
  • captain_rogerscaptain_rogers Posts: 3,825 ★★★★★

    I don't know if I enjoyed act 6 explore in the day but it was definitely more memorable and felt more like a sense of accomplishment. Some fights still haunt me like that crazy power gain strange or acid wash mysterio. I can't think of a single fight off my head for challenge on a lane in all of act 7 or 8. Even the bosses I can't recall them bar the final ones.

    I don't think I want a whole act like that anymore but a lane of real challenge wouldn't be bad.

    That mysterio, crumbling armor havok, caustic temper sinister, unlimited power capiw , do you bleed medusa and bane crossbones, I am able to remember those bosses only because they were tough, and defeating them is an achievement. Now can anyone remember some act 8 bosses? Definitely no... That's why we need act 6 difficulty back.
  • MiniMFMiniMF Posts: 847 ★★★★
    I'd love to see really specific nodes so you cant just hercules the whole quest you know, it'd be really nice to be able to exploit few champs that we aren't using a lot
  • HungaryHippoHungaryHippo Posts: 771 ★★★★
    MiniMF said:

    I'd love to see really specific nodes so you cant just hercules the whole quest you know, it'd be really nice to be able to exploit few champs that we aren't using a lot

    Pretty sure that God’s and elders nerf node will pop up in 8.3.
  • BigPoppaCBONEBigPoppaCBONE Posts: 2,280 ★★★★★
    MiniMF said:

    I'd love to see really specific nodes so you cant just hercules the whole quest you know, it'd be really nice to be able to exploit few champs that we aren't using a lot

    Why don't you use other champs if you want to use other champs? No content is Hercules gated and what difference does it make for your play what champs other people want to use?
  • VaniteliaVanitelia Posts: 303 ★★
    Kabam has stated a few times that the purpose of story content isn't to be difficult. A way to increase the difficulty without adjusting the content would be to add some objectives. It's the easiest way to keep the difficulty level on par with what they want while appealing to the end game players.

    Let's get these objectives tied into story mode. It wouldn't require the resource drain that Variants probably caused (having to think about node redesign and all of that). So many possibilities all tied into some objectives.
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