Why morbius is getting void passive burst damage
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In aw I was playing with morbius with decay tactics. But I was getting void passive DOT. Even I have applied 10+ bleed on him. I didn't get it. As per tactics the damge should be avoided. I think this is a bug with void only. Because I killed killmonger, Mysterio, domino. I didn't get any passive damege if there is 3+ bleed on opponent.
If anyone faced the same plz post here you thoughts.
If anyone faced the same plz post here you thoughts.
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As its not a DOT then Decay cannot protect.
@Kabam Miike could you please clear the confusion.
And no. Nightcrawler is not DOT. It's a bleed and a damaging effect . That's it
I really don't understand how this Void situation doesn't
But there isn't anything different for Void that doesn't apply to other champions' effects that makes it different. Plenty other champions' do damage according to debuffs. Havok(heavy feedback), MN, and void ottomh. It's either a hit damage or it's not
Its the definition of the effect that determines if its a DOT or not, nothing else.
Decay gives resistance to DOTs.
Now Void is not doing DOTs. You're taking direct damage base on the debuffs on your, regadless if they were DOTs or not.
Any damaging effect with a duration is described as a damage over time effect. However, any such effect whose duration is less than half a second will only happen once, at activation. It will look like an "instantaneous damage over time effect" because all of its effects happen just once, the moment it triggers. However, that is still technically a damage over time effect.
The difference is more than semantic, when it comes to game mechanics. Damage (or anything else) without a duration just happen. Damage with a duration create an actual Effect on the target, and the damage comes from that Effect that is sticking to them. Or to put it another way, damaging effects without duration come from the attacker and just damage the target. Damaging effects with a duration apply an Effect on the target, and the damage comes from this effect. When the game says something protects from "damage over time" that means, in technical terms, damage coming from these kinds of effects.
Void's intimidating presence damage does not come from a damaging effect. The debuffs do not themselves generate damage. Void simply causes the target to experience damage when they have debuffs. This damage does not come from any debuff, and there is no damaging effect placed on the target. It just ... happens (as far as the players are concerned: there is a more technical explanation, but it isn't helpful here).
My memory may be hazy here, but I seem to recall that way back when Nightcrawler's "instantaneous bleed" was actually described by the developers as a tenth of a second bleed whose duration could not be modified, which emulated an "instant" bleed. In fact, if I recall correctly the whole reason why this even came up in discussion was because originally deep wounds was extending the duration of Nightcrawler's "instant" bleed which was unintentional, thus the need to make its duration unmodifiable, and thus the reason for the discussion in the first place.