Thanos Character Rework Design Concept

*Note*
This is not an official design or leak made or supported by Kabam or the MCOC team.
This rework will be based mostly on the MCU's version of Thanos as I don't know much about the comic one.

[Signature Ability: Power Surge
Always Active

*Each stone effect gains a new effect listed below
*Power: When blocking, gain 40% block proficiency, and become stun immune
*Space: When stunned the opponent gains an attack-phase passive and Thanos gains a 75% chance to glance incoming attacks
*Reality: Automatically dodge any attacks that would be critical hits
*Soul: Thanos can block unblockable attacks
*Time: The opponent can't dex Thanos's attacks
*Mind: Thanos stuns the opponent every time he intercepts them for .5 seconds
*When Thanos would die from a hit or special attack, gain an indestructible buff for 1 second, activate all 6 stones, and gain a power gain buff that gives Thanos 3 full bars of power over 5 seconds. If Thanos throws a special attack while this power gain is active then he regains 50%-100% of the power spent.]

[Abilities

-When Struck
*When struck by a combo that ends in a medium attack activate the Power Stone as an active buff. The Power Stone buff gives Thanos 50% extra attack and 50% increased physical and energy resistance as well as deals 20% direct damage after every hit, add 20% per Power Stone buff that has been activated and is capped at 200%.
*When struck by a combo that ends in a light attack or if the opponent dashes back after a light attack, activate the Space Stone as an active buff. The Space Stone buff gives Thanos a 100% evade chance for all attacks during the opponent's special 1 or 2 and if the opponent intercepts Thanos during this buff they gain an attack-phase passive. Attack-Phase causes the opponent to miss all of their attacks and can't be bypassed by effects or be affected by ability accuracy.

-When Striking
*When ending a combo with a medium attack, activate the Power Stone as an active buff
*When ending a combo with a light attack, activate the Space Stone as an active buff
*When using a heavy attack, which does not do damage or knock down the opponent, passively stun the opponent and activate the Mind stone as an active buff. The mind stone gives Thanos immunity to reverse control effects, disorient debuffs, and ability accuracy modifications. It also places a Mind Domination passive on the opponent that reverses their controls, decreases their ability accuracy by 70%, and makes the opponent more aggressive/passive, depending on the prefight selected)
*When a Stone buff gets nullified or fails to activate, Thanos gains a passive version of the buff that has 50% reduced potency on all abilities that that Stone grants

-Stones
*When a new stone is activated the previous one is removed unless the limit is increased, which then removes the stone that was placed on Thanos first

-Prefight Abilities
*Before the fight you can choose between aggressivity]

[Special Attacks

-Special 1
*Thanos uses the Soul Stone to remove the opponent's spiritual form from their physical form and launches a barrage of energy attacks before returning their spiritual form to their physical one. The first hit of this attack gives the opponent a soul connection. When this special is used, Thanos activates the Soul Stone as an active buff. The Soul Stone buff allows Thanos to steal 1 of the opponent's buffs when they are struck and have a soul connection debuff and life steal 10% of his base attack per hit.
-Special 2
*Thanos uses the reality stone to split the opponent into a bunch of different shapes and stuns the opponent for 4 seconds after the special attack finishes. This activates the Reality Stone as an active buff. The Reality Stone buff gives Thanos a 25% chance to cleanse any debuffs on him when striking the opponent and gives the opponent a 50% chance to miss, which is affected by ability accuracy.
-Special 3
*Thanos punches down on the opponent then uses the time stone to put a time loop on himself. This activates the Time Stone as an active buff. The Time Stone buff gives Thanos a time reset passive, for 5 seconds, that heals back and damage and cleanses any debuffs placed on Thanos during the effect, and increases the limit of stones that he can have by 1, which can only be activated once.]

[Attributes (6 Star Rank 5)-
*Health: 70,884
*Attack: 3916
*Critical Rating: 10%
*Critical Damage Rating: 150%
*Armor Penetration: 30%
*Block Penetration: 15%
*Critical Resistance: 5%
*Armor Rating: 40%
*Block Proficiency: 60%
*Physical Resistance: 20%
*Energy Resistance: 10%]

[Cycles-
*For champions with buffs: Hit the opponent to get to sp1 and then rinse repeat.
*For short fights: Get to sp2, medium medium, then 5 hit combos, rinse repeat.]

Let me know your thoughts, if there is anything to clarify, and what to add/remove.
Also please let me know if you want me to do more of these as I have some other ideas in mind.

Comments

  • SummonerNRSummonerNR Member, Guardian Posts: 12,822 Guardian
    PotatoGod said:

    *Note*
    This is not an official design or leak made or supported by Kabam or the MCOC team.
    This rework will be based mostly on the MCU's version of Thanos as I don't know much about the comic one.

    I like how you include *Concept* in your Title, and how you add the disclaimer above that you use.

    Much different from someone else's that don’t seem to make it clear that their's is NOT actually a new redesign in game itself (for those newer to forums who might be confused by those others)

    +++
  • captain_rogerscaptain_rogers Member Posts: 9,638 ★★★★★
    Attack phase is injustice
    Champs who can bypass miss, should be able to bypass it (like daredevil hell kitchen or OS with tracking debuff).
  • PotatoGodPotatoGod Member Posts: 93

    Attack phase is injustice
    Champs who can bypass miss, should be able to bypass it (like daredevil hell kitchen or OS with tracking debuff).

    I don't think so. We see Thanos in Infinity War use the space stone to move the Hulkbuster completely through him so I thought it would be a good idea to add something where he could do something like that in the game. Say Daredevil Hell's kitchen were to try to hit Thanos while he did this to him I doubt he would hit him.

    Also, I didn't really want champions like these to counter Thanos. My hope was that mystic attackers would be able to do what they do, against him.
  • PotatoGodPotatoGod Member Posts: 93

    PotatoGod said:

    *Note*
    This is not an official design or leak made or supported by Kabam or the MCOC team.
    This rework will be based mostly on the MCU's version of Thanos as I don't know much about the comic one.

    I like how you include *Concept* in your Title, and how you add the disclaimer above that you use.

    Much different from someone else's that don’t seem to make it clear that their's is NOT actually a new redesign in game itself (for those newer to forums who might be confused by those others)

    +++
    Thank you
  • captain_rogerscaptain_rogers Member Posts: 9,638 ★★★★★
    PotatoGod said:

    Attack phase is injustice
    Champs who can bypass miss, should be able to bypass it (like daredevil hell kitchen or OS with tracking debuff).

    I don't think so. We see Thanos in Infinity War use the space stone to move the Hulkbuster completely through him so I thought it would be a good idea to add something where he could do something like that in the game. Say Daredevil Hell's kitchen were to try to hit Thanos while he did this to him I doubt he would hit him.

    Also, I didn't really want champions like these to counter Thanos. My hope was that mystic attackers would be able to do what they do, against him.
    See, there are champs that have abilities to protect their kit,but no champ can completely ignore opponent abilities and miss.
    For example, silk and ultron are immune to slow/reduce slow timing.
    But their evade can be countered by other means.
    But saying thanos miss can never be bypassed by any abilities, is pure injustice.
    Instead you can have abilities like reducing opponent true sense/vigilance accuracy (like peni parker), or making him immune to tracking debuffs, etc.
  • AshacekarAshacekar Member Posts: 2,058 ★★★★
    Here's my idea:
    Add a prefix before his name say something like "Deathless" and change his costume theme to black and white
  • PotatoGodPotatoGod Member Posts: 93
    Ashacekar said:

    Here's my idea:
    Add a prefix before his name say something like "Deathless" and change his costume theme to black and white

    That would definitely be cool
  • PotatoGodPotatoGod Member Posts: 93

    PotatoGod said:

    Attack phase is injustice
    Champs who can bypass miss, should be able to bypass it (like daredevil hell kitchen or OS with tracking debuff).

    I don't think so. We see Thanos in Infinity War use the space stone to move the Hulkbuster completely through him so I thought it would be a good idea to add something where he could do something like that in the game. Say Daredevil Hell's kitchen were to try to hit Thanos while he did this to him I doubt he would hit him.

    Also, I didn't really want champions like these to counter Thanos. My hope was that mystic attackers would be able to do what they do, against him.
    See, there are champs that have abilities to protect their kit,but no champ can completely ignore opponent abilities and miss.
    For example, silk and ultron are immune to slow/reduce slow timing.
    But their evade can be countered by other means.
    But saying thanos miss can never be bypassed by any abilities, is pure injustice.
    Instead you can have abilities like reducing opponent true sense/vigilance accuracy (like peni parker), or making him immune to tracking debuffs, etc.
    I didn't really want to do anything like that because the attack phase only happens when you intercept him and acts as a single-hit falter. Also to avoid the whole thing you could just not push him to activating the space stone as that's where it comes from.

    As a concept, I wanted Thanos to be this ultra-strong defender who requires high-skill gameplay to counter. Having tons of champions that can counter something that I am actively trying to incentivize not doing wouldn't make him a strong defender. The hope would be for the player to not activate this ability in the first place if they can't deal with it.
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