Steps to make Gladiator real summoner's choice champ
Denic_2580
Member Posts: 38 ★
I really like Gladiator in some game modes, but I'm sure he needs a little tune up.
1. Replace Intimidate with Roots. So we can have a little energy control.
2. Make guarantee crit hits to his special attacks while he is unblockable.
3. Add immunes. It seems to me that immunity to shock and incinerate would be suitable for him
I'm sure this little changes can make him great champion. And it's very easy to make.
1. Replace Intimidate with Roots. So we can have a little energy control.
2. Make guarantee crit hits to his special attacks while he is unblockable.
3. Add immunes. It seems to me that immunity to shock and incinerate would be suitable for him
I'm sure this little changes can make him great champion. And it's very easy to make.
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I tested him 7* rank 3 vs Hercules 6* rank 5 in LOL, and time was 4:35 vs 4 minutes without synergies.
My best fight without synergy was 50 sec
Average 1:20
Unfortunately, this is a frequent case. Not always, but it happens. And it works for sure only if the enemy is at the wall.
Of course, the next fight I tried was perfect, and it was 1 minute.
But good character is a stable character
He can show a great result, if he crits. But it was my fifth attempt to show a good result. It is not stable.
For starters, I would increase his Confidence limit to 38 and lower the potency to 2%. I would add that the potency of confidence is 50% less again mystics and defensively it ramps 25% slower than it does against non-mystic champions. This moves Super Confident to 19+ and Ultra Confident to 38+. You gain confidence the same way, but how you lose confidence is changed: if knocked down by a heavy you lose 2 confidence unless unstoppable. Being hit with a special does not make you lose confidence if you're unstoppable - except for SP3. If you're not unstoppable, 4 per level.
Strontian Physiology would still grant him 200% increased Ability Accuracy to personal Buffs, immunity to Power Drain and Power Burn effects. But I would add the following: Gladiator would begin with 0% resistance to all damage over time and weakness effects and increase by 2% with each level of confidence (lowering by the same amount as he loses confidence). He would have NO scaling resistance to Bleed, Neuroshock, Soul Barb, Degeneration or Limbo effects and ALL resistances to damaging effects from mystic champions are cut in half.
His regeneration rate could not be lowered past 0 unless he's suffering from "Self Doubt".
To that effect, I would introduce a completely new feature called "Self-Doubt" a passive that greatly hampers Gladiator and expresses just how dangerous it would be for Gladiator to lose his confidence. If intercepted with a Special attack and knocked down, Gladiator loses all of his current confidence and gains “Self-Doubt” for 10 seconds.
If this is done by a Mystic champion, Gladiator’s ‘self-doubt’ lasts for an additional 5 seconds.
Self-Doubt would make Gladiator unable to gain confidence. It reduces his resistances to damaging effects by 10% (brings them to negative numbers). The effect increases the potency of cowardice, weakness and wither effects on Gladiator by 15% and Gladiator loses 25% of his base armor.
His heavy would stay the same, however each Confidence Buff increases the initial duration of the Intimidation Debuff by 0.02 seconds.
Super Confidence would have the following added: If the “Stand Your Ground” mastery isn’t active, activate it and gain 1 rank of “Stand Your Ground”. If the “Stand Your Ground” mastery is already active, each rank increases its potency by 1% and I would move the following off of SP1 to Super-Confident: On Special Attack activation, gain an Unstoppable buff for 4 seconds, paused until the end of the Special Attack. The burst of physical damage would be reduced to 50%
Ultra Confidence would have the following added to it: Gain 1 additional rank of “Stand Your Ground”.
Follow the same rules as above. If the mastery is not active, this would count as 2 ranks. If it’s already active, this would increase potency of ranks active by 1% (max of 5% if 5/5).
His specials remain the same, with exception of removing his unstoppable off SP1 and shift it to Super Confident.
I would alter his signature ability in the following ways: Winning as an Attacker or Defender with 89.8% to 49.8% Health adds 2 to Gladiator’s Persistent Confidence Limit (Max: 8). Increases Confidence Limit at the start of a fight.
If Gladiator wins his fight with 89.8% to 49.8% health, he carries over the confidence he ended with to his next fight.
No change to: While under a Vigilance effect, inflicts Passive True Damage and reduces Opponent’s Armor Up effects' Ability Accuracy by 10.45% to 100.45%.
Now, I doubt anything I've said above will be done or even considered and understandably some further tweaks would need to occur because I'm not a champion designer and the above has him go into some extremes in both the positive and negative; but that's kind of my idealized Gladiator tbh. Slightly longer ramp with huge risk if not attained but huge reward if it is and it's all tied to his confidence. Great for long form content and it introduces some continuity with the confidence conditionally carrying over: if he ends a fight decisively, he goes into the next fight with confidence. His massive resistances give us that near invulnerability Gladiator should have, but keep it tied to his confidence. His confidence becomes more difficult to manage the higher it gets, but not impossible to remove. Predominantly an attacker but not a complete joke as a defender. Situationally counter-class but ultimately still vulnerable to magic. Imposing, intimidating.
What do you meeeeeeeeaaaannnnnnnn?? His problem is already that he’s not getting his ramp fast enough…
In addition to keeping all of the original utility he had access to.
You think that's garbage? Lol