Raids fights should have an aggressive node
![Josh2507](https://us.v-cdn.net/6029252/uploads/avatarstock/nRCLR2GSFU8K3.png)
I'm going up against thanos right now, and the fight is mostly ok. The issue is when the intercept mission comes up and thanos decides to hide in the corner and hold block. And of course when I dash in to attack, he becomes a god of light intercepts.
If the defender is acting passive, you can't complete the missions. If you can't complete the missions then you can't deal any meaningful damage. You end up wasting one of your very expensive revives (there's a bunch of other issues around the revies situation, but I won't go into that right now).
I appreciate the sp1 & sp2 nodes which make him more likely to throw specials, but there also needs to be a regular aggressive node on there.
If the defender is acting passive, you can't complete the missions. If you can't complete the missions then you can't deal any meaningful damage. You end up wasting one of your very expensive revives (there's a bunch of other issues around the revies situation, but I won't go into that right now).
I appreciate the sp1 & sp2 nodes which make him more likely to throw specials, but there also needs to be a regular aggressive node on there.
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Also Kabam: you have to block to complete random challenges in the fight. If you don't complete these challenges then you can't do the fight properly
You manage to dash back a little, and the defender just flies halfway across the screen in 0.2 seconds
If you’re going to implement a “die now” mechanic, then revives should not under any circumstances cost 200 units