**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Should Champions who heal AFTER their SP still be able to heal if they kill the opponent?
Dirty_Dozz
Member Posts: 467 ★★★
I don't think it affects many champions, only Morbius and Warlock come to mind actually (Diablo too, but his is harder because it's reliant on you letting him drink the potion), but if Warlock SP3 or Morbius SP2/3 kills the enemy, any healing they would've received just doesn't take place.
Has there ever been a reason given for this? I assume it because the enemy is dead so the fight is over, but especially in quests, sometimes that healing can be huge.
Has there ever been a reason given for this? I assume it because the enemy is dead so the fight is over, but especially in quests, sometimes that healing can be huge.
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Comments
Each hit does its own regen. So if opponent killed very early in the SP1, I don’t believe the rest of his hits continue to increased Omega Reds health.
At point of KO, rest of any animation is just show, but fight is already over.
So warlock won't heal i guess.
Above rule is an exception for persistent effects like bishop's.
But overall, it makes sense that once the fight is over it is over. Because otherwise, there will be a lot of weird interactions.
For questing I believe the adrenaline health is added to the champ.
To prevent that, the game was changed so that nothing happens after defender death, period (at least not in this context, there are some technical exceptions). This has some good and bad side effects, but I think overall it works to the players favor. It’s why if you kill the defender with a special (one or two) you don’t take recoil damage, for example. But it also means you can’t heal after the defender is dead, even if the effect is part of an action that has already been initiated.
The OG example of heals not taking place if you kill the defender during the special was, I believe, Rogue SP1.
I never thought about calculating this for Aegon, but if you KO the opponent with a sp 1, do you actually benefit from the added hits that you would get after they are out, but still taking some of the sp1's 5 hits?
It's fun on some other PvP games.
Effects explicitly described as happening when you knock out the opponent are obvious exceptions to the rule. Sometimes these effects happen "in between" fights, and sometimes as in the case of the Thor Rag synergy with Hela they are programmed to happen after the game stops all other effects from happening at the end of combat.
When I say that at the end of a fight when the defender is defeated "nothing happens" what I mean is that I believe on a technical level all active effects are removed and no ability can be triggered by either champion. This allows the fight to "wind down" normally without any thing happening to the player due to side effects of what was happening during the fight. However, this doesn't prevent the game itself from waving magic wands and making stuff happen that it is programmed to make happen. The Thor Ragnarok synergy with Hela would be one of those things.