Make drop rates fairer
JossJabb
Member Posts: 4 ★
How is it possible that over 33 7 stars champions I only have 1 new champ and everything else is garbage.
While I see everyone else in my alliance, on fb, on BG, getting only new champs and God tier champs?
3 o 4 major events in the last couple of months, events we waited for the whole year to come... And nothing out of nothing? While everyone else getting their accounts filled with the best champions in the game? It's honestly frustrating, only getting antman and rocket raccoon while watching everyone else pulling the wolf and bulleseye and foton... It's very unfair. At least every few bad champs make a player get a good one... Not all the time but it can't be all the time getting garbage
While I see everyone else in my alliance, on fb, on BG, getting only new champs and God tier champs?
3 o 4 major events in the last couple of months, events we waited for the whole year to come... And nothing out of nothing? While everyone else getting their accounts filled with the best champions in the game? It's honestly frustrating, only getting antman and rocket raccoon while watching everyone else pulling the wolf and bulleseye and foton... It's very unfair. At least every few bad champs make a player get a good one... Not all the time but it can't be all the time getting garbage
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Read up on this it might help you understand
How can the rates improve if they're already equal?
Maybe with 7 crystals they can make it happen... As if every 5 crystals you get a nexus crystal per example... Just saying
You obviously didn't sleep at a Holiday Inn Express last night.
1) The number of god tier champions in 7* is very limited. The player has to do with the pool that does not contain his dreams.
2) Generally (excluding 7*) the ratio is 1 good champion for 2 bad (or not useful).
3) Generally the player prefers the champions he does not get and that the other players get. That is « human ».
We do have champion tiers, they are the star ratings themselves. 1*, 2*, 3*, etc. And when you pull one rarity and you duplicate a champ, not only do you get awakenings or signature levels on that champ, you also get a bonus: shards for a champion crystal one tier higher. Does this sound familiar? Here’s another helpful hint. Those star ratings actually have an official designation. They are called rarities.
We make 4* champs stronger than 3* champs, and this 4* champs are harder to get. They are generally rarer in crystals with multiple rarities that lower rarities. And if you pull enough of them the game gives you materials to acquire a higher rarity champ. That’s how MCOC implements the system you describe. But it can’t and won’t do so for champs of different desirability, because that’s subjective and the devs do not design champs to be deliberately higher or lower desirability. And they can’t design crystal odds based on player whims or factors that change over time. Champs get buffed. Metas change. Legendary champs do not one day become un-legendary, but top meta champs in MCOC do.
If your crystals get better if you spend enough, a hundred grand is not enough.
Whatever is your role, this clearly shows that you are not on the players’ side, nor objective.
Using another example, if this were a war-style game, that included different types of vehicles, weapons, personnel, gear, etc.
And if there was a crystal that awarded a water-based vehicle, and that the chance at pulling a BattleShip was far less (ie, much more rare) than pulling a PatrolBoat by design.
Then there would be statistical rarity associated with the different types of vehicles.
And they could potentially do something like “every ## of bad champs, get a good one”.
BUT THAT IS NOT MCOC. (And even people without Orange text next to their name can tell you that).
MCOC Champs are no more rare that any other MCOC Champ. While everyone has their own Tier List, and some are better than others, that doesn’t actually mean that the Champs are coded in the game to be more or less rare (or even “valuable”, or Good vs Bad) than any other.
JaneThor does not have some internal “Bad Champ” tag on her, same as Hercules does not have some “Great Champ” tag on him. People obviously desire Hercules more, but that is NOT because Hercules is coded to give out less of him from crystals thus making him more Rare (because there is no such coding like that).