Make drop rates fairer

How is it possible that over 33 7 stars champions I only have 1 new champ and everything else is garbage.

While I see everyone else in my alliance, on fb, on BG, getting only new champs and God tier champs?

3 o 4 major events in the last couple of months, events we waited for the whole year to come... And nothing out of nothing? While everyone else getting their accounts filled with the best champions in the game? It's honestly frustrating, only getting antman and rocket raccoon while watching everyone else pulling the wolf and bulleseye and foton... It's very unfair. At least every few bad champs make a player get a good one... Not all the time but it can't be all the time getting garbage

Comments

  • ahmynutsahmynuts Member Posts: 7,559 ★★★★★
    https://en.wikipedia.org/wiki/Random_number_generation

    Read up on this it might help you understand
  • ReignkingTWReignkingTW Member Posts: 2,774 ★★★★★
    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.
  • Yodabolt21Yodabolt21 Member Posts: 2,594 ★★★★★
    If it makes you feel any better, I have opened 44 7* crystals on different kinds and my only "new" champ is Onslaught. RNG buddy, just deal with it.
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    JossJabb said:

    How is it possible that over 33 7 stars champions I only have 1 new champ and everything else is garbage.

    While I see everyone else in my alliance, on fb, on BG, getting only new champs and God tier champs?

    3 o 4 major events in the last couple of months, events we waited for the whole year to come... And nothing out of nothing? While everyone else getting their accounts filled with the best champions in the game? It's honestly frustrating, only getting antman and rocket raccoon while watching everyone else pulling the wolf and bulleseye and foton... It's very unfair. At least every few bad champs make a player get a good one... Not all the time but it can't be all the time getting garbage

    Maybe you don't have your tinfoil hat on right? It's not transmitting correctly for you.
  • JossJabbJossJabb Member Posts: 4

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
  • JossJabbJossJabb Member Posts: 4

    If it makes you feel any better, I have opened 44 7* crystals on different kinds and my only "new" champ is Onslaught. RNG buddy, just deal with it.

    While others opened 10 and only got gid tier and now you have to face then in BG with your rocket raccoon and and ronin
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    JossJabb said:

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
    But the rate is even for everyone in the crystal. How does the crystal know what champion you're targeting? If there's 33 7*'s, there's roughly a 3% chance for each 7*.

    How can the rates improve if they're already equal?
  • JossJabbJossJabb Member Posts: 4

    JossJabb said:

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
    But the rate is even for everyone in the crystal. How does the crystal know what champion you're targeting? If there's 33 7*'s, there's roughly a 3% chance for each 7*.

    How can the rates improve if they're already equal?
    I play other games... They have a system... Crystal have rare, medium, mythic and legendary... Every 10 crystals you open you get a secure legendary.

    Maybe with 7 crystals they can make it happen... As if every 5 crystals you get a nexus crystal per example... Just saying
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    JossJabb said:

    JossJabb said:

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
    But the rate is even for everyone in the crystal. How does the crystal know what champion you're targeting? If there's 33 7*'s, there's roughly a 3% chance for each 7*.

    How can the rates improve if they're already equal?
    I play other games... They have a system... Crystal have rare, medium, mythic and legendary... Every 10 crystals you open you get a secure legendary.

    Maybe with 7 crystals they can make it happen... As if every 5 crystals you get a nexus crystal per example... Just saying
    MCOC doesn't have that. The 7* crystal is equal drop rates for all champs in the crystal.

    You obviously didn't sleep at a Holiday Inn Express last night.
  • WayWorn2525WayWorn2525 Member Posts: 995 ★★★
    MCOC = Marvel Casino of Champions or Marvel Carnival games of Chance
  • ReignkingTWReignkingTW Member Posts: 2,774 ★★★★★
    JossJabb said:

    JossJabb said:

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
    But the rate is even for everyone in the crystal. How does the crystal know what champion you're targeting? If there's 33 7*'s, there's roughly a 3% chance for each 7*.

    How can the rates improve if they're already equal?
    I play other games... They have a system... Crystal have rare, medium, mythic and legendary... Every 10 crystals you open you get a secure legendary.

    Maybe with 7 crystals they can make it happen... As if every 5 crystals you get a nexus crystal per example... Just saying
    All Champions are created equal.
  • Maverick75Maverick75 Member Posts: 744 ★★★
    33 7* champions… let us see all of them. I am pretty sure you underestimate what you have.

    1) The number of god tier champions in 7* is very limited. The player has to do with the pool that does not contain his dreams.
    2) Generally (excluding 7*) the ratio is 1 good champion for 2 bad (or not useful).
    3) Generally the player prefers the champions he does not get and that the other players get. That is « human ».
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    JossJabb said:

    How is it possible that over 33 7 stars champions I only have 1 new champ and everything else is garbage.

    Probably because you think you only have one good champ and the rest are garbage.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    JossJabb said:

    JossJabb said:

    That's right! There's a secret flag for each champ, and because Kabam doesn't like you, you get the #bad ones.

    I never said anything about who they like... My suggestion is that every certain amounts of crystals opened you get to have a choice or someway to improve your rate... I play other games that have this option and this helps "bad luck" players like myself
    But the rate is even for everyone in the crystal. How does the crystal know what champion you're targeting? If there's 33 7*'s, there's roughly a 3% chance for each 7*.

    How can the rates improve if they're already equal?
    I play other games... They have a system... Crystal have rare, medium, mythic and legendary... Every 10 crystals you open you get a secure legendary.

    Maybe with 7 crystals they can make it happen... As if every 5 crystals you get a nexus crystal per example... Just saying
    We can’t implement such a system for champions of the same star rating, because we don’t create tiered champions in that way.

    We do have champion tiers, they are the star ratings themselves. 1*, 2*, 3*, etc. And when you pull one rarity and you duplicate a champ, not only do you get awakenings or signature levels on that champ, you also get a bonus: shards for a champion crystal one tier higher. Does this sound familiar? Here’s another helpful hint. Those star ratings actually have an official designation. They are called rarities.

    We make 4* champs stronger than 3* champs, and this 4* champs are harder to get. They are generally rarer in crystals with multiple rarities that lower rarities. And if you pull enough of them the game gives you materials to acquire a higher rarity champ. That’s how MCOC implements the system you describe. But it can’t and won’t do so for champs of different desirability, because that’s subjective and the devs do not design champs to be deliberately higher or lower desirability. And they can’t design crystal odds based on player whims or factors that change over time. Champs get buffed. Metas change. Legendary champs do not one day become un-legendary, but top meta champs in MCOC do.
  • Vance2_jrVance2_jr Member Posts: 751 ★★★
    Stop. Just…..stop.
  • Perfect_jabPerfect_jab Member Posts: 95
    Need to spend more money in game! It will boost your chances at pulling better champs!
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★

    Need to spend more money in game! It will boost your chances at pulling better champs!

    No
  • Ayden_noah1Ayden_noah1 Member Posts: 1,852 ★★★★
    I would love to see OP's roster to see all those horrible champs. Not sure which of the few champ OP is looking for but it seems OP's expectations are very high.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    Need to spend more money in game! It will boost your chances at pulling better champs!

    If you spend that money on champion crystals, then sure, in the sense that opening more crystals improves your chances of getting what you want. But if you think it improves the odds of what you want dropping from individual crystals, Crystal Opening Whale’s crystal opening videos are still up there in his channel. You can see how his level of spending affected his crystal odds (I.e. not at all).

    If your crystals get better if you spend enough, a hundred grand is not enough.
  • willrun4adonutwillrun4adonut Member Posts: 4,554 ★★★★★

    I would love to see OP's roster to see all those horrible champs. Not sure which of the few champ OP is looking for but it seems OP's expectations are very high.

    Agreed. I didn't even know that there 33 trash champs in the pool yet. I mean, there is civil warrior, but he was a trophy-ish champ.
  • Maverick75Maverick75 Member Posts: 744 ★★★
    DNA3000 said:


    We can’t implement such a system for champions of the same star rating, because we don’t create tiered champions in that way.
    […]
    We make 4* champs stronger than 3* champs, and this 4* champs are harder to get.

    Curious to read « We » relating to the dev team members in the messages of someone that is not an official moderator of the forum (nothing special in the Id, no orange text). And the message doesn’t mention « From the Dev Team: ».
    Whatever is your role, this clearly shows that you are not on the players’ side, nor objective.
  • SummonerNRSummonerNR Member, Guardian Posts: 12,770 Guardian

    DNA3000 said:


    We can’t implement such a system for champions of the same star rating, because we don’t create tiered champions in that way.
    […]
    We make 4* champs stronger than 3* champs, and this 4* champs are harder to get.

    Curious to read « We » relating to the dev team members in the messages of someone that is not an official moderator of the forum (nothing special in the Id, no orange text). And the message doesn’t mention « From the Dev Team: ».
    Whatever is your role, this clearly shows that you are not on the players’ side, nor objective.
    (^^ fails to understand a response that is in the vein of what could be gotten from the Dev team itself, if the Dev team felt the need to come and give the “should be obvious” explanation of how champs in MCOC do NOT come in different “numerical rarity breakdowns”, other than the rarity of Star-Versions, which is not what is being asked about).

    Using another example, if this were a war-style game, that included different types of vehicles, weapons, personnel, gear, etc.

    And if there was a crystal that awarded a water-based vehicle, and that the chance at pulling a BattleShip was far less (ie, much more rare) than pulling a PatrolBoat by design.

    Then there would be statistical rarity associated with the different types of vehicles.
    And they could potentially do something like “every ## of bad champs, get a good one”.

    BUT THAT IS NOT MCOC. (And even people without Orange text next to their name can tell you that).

    MCOC Champs are no more rare that any other MCOC Champ. While everyone has their own Tier List, and some are better than others, that doesn’t actually mean that the Champs are coded in the game to be more or less rare (or even “valuable”, or Good vs Bad) than any other.

    JaneThor does not have some internal “Bad Champ” tag on her, same as Hercules does not have some “Great Champ” tag on him. People obviously desire Hercules more, but that is NOT because Hercules is coded to give out less of him from crystals thus making him more Rare (because there is no such coding like that).

  • ahmynutsahmynuts Member Posts: 7,559 ★★★★★
    edited February 12

    DNA3000 said:


    We can’t implement such a system for champions of the same star rating, because we don’t create tiered champions in that way.
    […]
    We make 4* champs stronger than 3* champs, and this 4* champs are harder to get.

    Curious to read « We » relating to the dev team members in the messages of someone that is not an official moderator of the forum (nothing special in the Id, no orange text). And the message doesn’t mention « From the Dev Team: ».
    Whatever is your role, this clearly shows that you are not on the players’ side, nor objective.
    (^^ fails to understand a response that is in the vein of what could be gotten from the Dev team itself, if the Dev team felt the need to come and give the “should be obvious” explanation of how champs in MCOC do NOT come in different “numerical rarity breakdowns”, other than the rarity of Star-Versions, which is not what is being asked about).

    Using another example, if this were a war-style game, that included different types of vehicles, weapons, personnel, gear, etc.

    And if there was a crystal that awarded a water-based vehicle, and that the chance at pulling a BattleShip was far less (ie, much more rare) than pulling a PatrolBoat by design.

    Then there would be statistical rarity associated with the different types of vehicles.
    And they could potentially do something like “every ## of bad champs, get a good one”.

    BUT THAT IS NOT MCOC. (And even people without Orange text next to their name can tell you that).

    MCOC Champs are no more rare that any other MCOC Champ. While everyone has their own Tier List, and some are better than others, that doesn’t actually mean that the Champs are coded in the game to be more or less rare (or even “valuable”, or Good vs Bad) than any other.

    JaneThor does not have some internal “Bad Champ” tag on her, same as Hercules does not have some “Great Champ” tag on him. People obviously desire Hercules more, but that is NOT because Hercules is coded to give out less of him from crystals thus making him more Rare (because there is no such coding like that).

    Even if Crashed came on here and said the exact same thing word for word DNA just said there still would be backlash only then it would be "You're lying!" and not "You arent a kabam dev so you don't know what you're talking about!" as if you needed to be a Kabam dev to know how these things work
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