WoW Abs Man "working as intended"

DalBotDalBot Member Posts: 1,632 β˜…β˜…β˜…β˜…β˜…
I mean, totally legit right? πŸ€·πŸ»β€β™‚οΈπŸ€¦πŸ»β€β™‚οΈ
https://youtu.be/2X4jb0g3CwA?si=xl0LMr5KD6B1FfyC

Comments

  • DalBotDalBot Member Posts: 1,632 β˜…β˜…β˜…β˜…β˜…
    Happens all the time yet *crickets*
  • MarvelNoobMarvelNoob Member Posts: 1,191 β˜…β˜…β˜…β˜…
    It was because your crazy form fell off so the root disappeared. Not saying it's working as intended because he should've been silent stunned from being hit from a heavy but atleast there's an explanation for the root
  • Littleha132Littleha132 Member Posts: 4 β˜…
    The AI seems to immediately react when root expires even if you’re in the middle of a combo. It’s pretty frustrating to have to spend an extra 10 energy because of that happening
  • Mother_FlerkenMother_Flerken Member Posts: 510 β˜…β˜…β˜…

    The AI seems to immediately react when root expires even if you’re in the middle of a combo. It’s pretty frustrating to have to spend an extra 10 energy because of that happening

    That's not even what's happening here though.
  • JT_SupremeJT_Supreme Member Posts: 1,233 β˜…β˜…β˜…β˜…
    Fr the root slide kept getting me killed, then he would regen 10% over and over, so I just stopped heavy countering.
  • AshacekarAshacekar Member Posts: 2,047 β˜…β˜…β˜…β˜…
    It depends on the intentions as well, it can be both good or bad
  • Suros_moonSuros_moon Member Posts: 476 β˜…β˜…β˜…
    Ok, so what I think happened here is that sandmans root can be deactivated in two ways: you have less than 5 passive armor ups so it doesnt let you chain another heavy attack OR your unstable form ends while they are rooted. The timing perfectly aligns with sandman’s unstable timer going back to stable so Im guessing that was the reason root didnt hold. Now, root not being in place should have absolutely no bearing on a heavy that landed on the first hit not connecting on the second so sliding (which is a default behavior with root for a lot of circumstances) is clearly a poorly designed one. Sorry this happened
  • DalBotDalBot Member Posts: 1,632 β˜…β˜…β˜…β˜…β˜…

    Ok, so what I think happened here is that sandmans root can be deactivated in two ways: you have less than 5 passive armor ups so it doesnt let you chain another heavy attack OR your unstable form ends while they are rooted. The timing perfectly aligns with sandman’s unstable timer going back to stable so Im guessing that was the reason root didnt hold. Now, root not being in place should have absolutely no bearing on a heavy that landed on the first hit not connecting on the second so sliding (which is a default behavior with root for a lot of circumstances) is clearly a poorly designed one. Sorry this happened

    It's just extra frustrating that this is a clear programming issue inherent in the game that will cost a lot of players a lot of frustration and yet nothing will be done to fix it.

    And yeah, he went from unstable to stable mid attack, but as you mentioned, the first hit of the heavy should have still had him incapacitated and yet this has happened to me countless times.
  • MarvelNoobMarvelNoob Member Posts: 1,191 β˜…β˜…β˜…β˜…
    DalBot said:

    Ok, so what I think happened here is that sandmans root can be deactivated in two ways: you have less than 5 passive armor ups so it doesnt let you chain another heavy attack OR your unstable form ends while they are rooted. The timing perfectly aligns with sandman’s unstable timer going back to stable so Im guessing that was the reason root didnt hold. Now, root not being in place should have absolutely no bearing on a heavy that landed on the first hit not connecting on the second so sliding (which is a default behavior with root for a lot of circumstances) is clearly a poorly designed one. Sorry this happened

    It's just extra frustrating that this is a clear programming issue inherent in the game that will cost a lot of players a lot of frustration and yet nothing will be done to fix it.

    And yeah, he went from unstable to stable mid attack, but as you mentioned, the first hit of the heavy should have still had him incapacitated and yet this has happened to me countless times.
    I just learned to watch the timer to not have it happen. It's annoying yes, but not impossible
  • SiliyoSiliyo Member Posts: 1,470 β˜…β˜…β˜…β˜…β˜…
    edited February 11

  • This content has been removed.
  • GizGiz Member Posts: 155 β˜…
    Happened to me a few times lol
  • SecondSkrillerSecondSkriller Member Posts: 1,319 β˜…β˜…β˜…β˜…β˜…

    Yeah I'm pissed. I just faced a Wiccan in War that Auto Blocked me in the middle of a Combo. No Nodes doing it. The AI is over the top

    Funny to see you on this side, what I also encountered it the fact that the AI recovers mid heavy a lot recently, especially if they were stunned and it expires or have an sp3. I was heavying someone with Titania after my sp3, the first hit connected and then before the second hit they used the sp3. Luckily I had my indestructible, but that was not something nice to see.
  • I_tell_no_tales_1I_tell_no_tales_1 Member Posts: 1,198 β˜…β˜…β˜…β˜…
    PT_99 said:

    The AI seems to immediately react when root expires even if you’re in the middle of a combo. It’s pretty frustrating to have to spend an extra 10 energy because of that happening

    Just remember that AI have rolled the dice when that root expired and it came to conclusion that it should react by sliding back, making you surprised, follow it and then counterpunch into KO.
    Nice dice.
    Looks like the dice always gets the same result
    Might be faulty..
  • DalBotDalBot Member Posts: 1,632 β˜…β˜…β˜…β˜…β˜…



    I just learned to watch the timer to not have it happen. It's annoying yes, but not impossible

    But again if he's hit by the first part of the hsevy there shouldn't be any shift in the placement to avoid the second, it's a flaw in the code and really should be addressed
  • edited February 12
    This content has been removed.
  • Icy000Icy000 Member Posts: 274 β˜…β˜…
    skill issue
  • kingjphilipkingjphilip Member Posts: 46 β˜…
    Icy000 said:

    skill issue

    There is always that one guy in these threads. Clearly you didn’t check the video
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 β˜…β˜…β˜…β˜…β˜…
    Icy000 said:

    skill issue

    You're right. We don't have the skill of a computer.
  • DalBotDalBot Member Posts: 1,632 β˜…β˜…β˜…β˜…β˜…

    Icy000 said:

    skill issue

    You're right. We don't have the skill of a computer.
    Speak for yourself bud. I’m at least at the level of an Apple II
  • Vegeta9001Vegeta9001 Member Posts: 1,708 β˜…β˜…β˜…β˜…β˜…
    DalBot said:

    Icy000 said:

    skill issue

    You're right. We don't have the skill of a computer.
    Speak for yourself bud. I’m at least at the level of an Apple II
    Im roughly at the level of a Nokia 3210. Not very smart, not very easy on the eyes, but I endure.
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