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Are CPU reaction times different in different game modes?
Mofugger
Member Posts: 96 ★
I've been playing this month's side quest and I've gotten a lot of path A. I don't care, it's random, but it's given me the opportunity to fight the same champs over and over.
I'm going to focus specifically on Sabertooth and Anti-venom here. With Hulkbuster I cannot successfully SP2 into block against the wall into a heavy chain. The defender is up and hitting me in the face consistently before the heavy launches.
I was curious, so I did these same character matchups in practice mode. I was now consistently able to get the heavy off in time (though it occasionally whiffed from getting pushed away from the wall).
What is the likely cause this discrepancy? Obviously there's a human element to this but I don't think that's it. Are the defenders actually faster in "harder" content? Do more node interactions create the potential for processing lag and what I perceive to be a faster defender is actually dropped frames? Is it something else entirely?
I'm going to focus specifically on Sabertooth and Anti-venom here. With Hulkbuster I cannot successfully SP2 into block against the wall into a heavy chain. The defender is up and hitting me in the face consistently before the heavy launches.
I was curious, so I did these same character matchups in practice mode. I was now consistently able to get the heavy off in time (though it occasionally whiffed from getting pushed away from the wall).
What is the likely cause this discrepancy? Obviously there's a human element to this but I don't think that's it. Are the defenders actually faster in "harder" content? Do more node interactions create the potential for processing lag and what I perceive to be a faster defender is actually dropped frames? Is it something else entirely?
4
Comments
Like in Conqueror or Proven Event Quests, they'll dash forward or backwards much less often, they'll hold the Heavy for longer before they use it, they're less likely to quick block, etc.
But if reaction times really are different, and different from what we as players are capable of, that feels like a fairness issue rather than a difficulty issue
The recovery in SQ seemed faster...for practical purposes it WAS faster, and I'd like to understand why.
Obviously it's not a big issue overall, but it's dumb that you can't even take advantage of a mechanic.