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why bad champions are bad

ArmandStarArmandStar Member Posts: 1,129 ★★★
there are certain champions that people often complain about. that is, people complain that they're horrible. i want to try a new approach here: Summoners, name bad champions and explain why they are considered bad. by analizing their weaknesses we can come up with ways to make them less bad, maybe some bad champs aren't as bad as people say, maybe some champs just need a buff in numbers, maybe others need 1 or 2 new abilities, etc

"why is X champion bad?"
"how would you buff X champion?"

Discuss

Comments

  • JRock808JRock808 Member Posts: 1,149 ★★★★
    edited December 2017
    So many people have offered detailed and sometimes great ideas for revamps of champs. It all goes unread.

    Champs are bad when they do low damage primarily, especially if they have no utility on top of it.
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  • ViciousJViciousJ Member Posts: 256
    Coz Kamala khan luke cage doesn’t Let me beat collector
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    No one gets hit in the end game. If you do it doesn't matter if you are using a defensive champ. Ice Phoenix cares not for your armor up. You take a special or a combo and you die, end of story.

    And on war defense you'd rather have utility or tricky mechanics than a little more health or armor.
  • ss1100ss1100 Member Posts: 365
    Well tbh I really dun like carbage... Y?? He hits softer than even Kamala Khan... N that's saying something ain't it? His bleed ability is a joke.. even Joe fixit L1 or war machine L1 is better than his.. kabam says he excels at long fights... Too bad... Not only does he hit like a pillow... His hp n armor is lousy as well... So how would u wanna survive long fights? His buffs takes too long to b permanent... Even if u manage to stack em up... His dmg is still lame...

    There u go..
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  • SungjSungj Member Posts: 2,117 ★★★★★
    ArmandStar wrote: »
    so basically, defensive champs have no place in the endgame?

    No defenders like Mephisto, spiderman, dormammu etc are all highly valued in the endgame of MCOC but tanky defensive champs are abosultely useless. Like a person on this thread already said people in the far end game don't really get hit anymore so just having to hit an opponent a few extra times is no problem.
  • CuteshelfCuteshelf Member Posts: 747 ★★★
    ArmandStar wrote: »
    so basically, defensive champs have no place in the endgame?

    Defensive champs needs better synergy with the buffs/ debuffs they generate.

    Give collosus/HB/LC (etc) an ability or something that works with the buffs like armour up/physical resist or debuffs like weakness/armour break. Something similar to how BP CW has stun reflect with his armour stacks. It would add greater depth to their gameplay.

    I also think a lot of champs need to have their immunities revisited.


    On another note, Carnage, Needs a lot of attention. Increased base stats, more fluent bleed generation (chance on hit/crit or on every special) and improve his sig. I suggest making his sig steal a % of enemies health and energy while they are bleeding.
    Also I think he should have some form of anti evade ability.
  • RedRoosterRedRooster Member Posts: 337 ★★
    ArmandStar wrote: »
    so basically, defensive champs have no place in the endgame?

    There are champs you play (offensive or utility) and champs that you do not play (defensive, really only AWD).

    Obviously defensive champs have a place.... in AW defense.

    You have to remember that defensive champs are node buffed. So they either have to be dangerous based on their own abilities or have the capacity in tandem with the right node buffs to be dangerous. This might mean that you put a champ on a node that can either make any mistake terminal or simply so that unavoidable damage is maximised.

    End game players can obviously counter/outskill most defenders or at least mitigate the damage they take, but they are still human. Part of the strategy is to maximise the likelihood of a mistake, or make it so that any mistake is costly. It's also why newer champs, even if they aren't great are still favoured... they can take players off guard because of lack of familiarity with their animations.

    Bad champs, are champs they you do not play and have no place in AWD because they are not dangerous and there are no node buffs any longer that make them so.
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