AI RECOVERY
NONYABIZZ
Member Posts: 663 ★★★
So I just wanted to know if we've all chosen to ignore the fact that the AI now recovers too fast from heavies and specials
It started with the update shocker was released that sp1 is basically impossible to punish and now it's gotten so much worse champions who rely on punishing heavies and specials are struggling. NO you're not slow with those tigra heavies or cheelith THE AI RECOVERS immediately after the final hit is throw. At first I thought it was just the new champs but I dare anyone to try punishing one hit heavy attacks like juggs or hulk with heavy attacks. EVEN in ROL you will not be getting those ruptures or pausing those bleeds(cheelith).
Try baiting out a heavy attack when juggernaut has a bar of power in ROL
This is what happens, you see him charge, you dash back and charge the heavy
You either land it successfully but you don't get the pause (again I'm talking with cheelith because she's who I noticed this with first hand)
OR
Before the heavy hit connects he recovers and throws that special attack.
In battlegrounds try dashing immediately after a ranged special is throw there's a 55% chance you're getting parried because the AI would have magically recovered from that final hit.
You are no longer able to hit the AI after heavy or specials without worrying about some kind of repercussion.
I do not know why the AI is acting this way I hope kabam knows and understands no one is happy about this and I hope to see this get fixed as soon as possible.
It started with the update shocker was released that sp1 is basically impossible to punish and now it's gotten so much worse champions who rely on punishing heavies and specials are struggling. NO you're not slow with those tigra heavies or cheelith THE AI RECOVERS immediately after the final hit is throw. At first I thought it was just the new champs but I dare anyone to try punishing one hit heavy attacks like juggs or hulk with heavy attacks. EVEN in ROL you will not be getting those ruptures or pausing those bleeds(cheelith).
Try baiting out a heavy attack when juggernaut has a bar of power in ROL
This is what happens, you see him charge, you dash back and charge the heavy
You either land it successfully but you don't get the pause (again I'm talking with cheelith because she's who I noticed this with first hand)
OR
Before the heavy hit connects he recovers and throws that special attack.
In battlegrounds try dashing immediately after a ranged special is throw there's a 55% chance you're getting parried because the AI would have magically recovered from that final hit.
You are no longer able to hit the AI after heavy or specials without worrying about some kind of repercussion.
I do not know why the AI is acting this way I hope kabam knows and understands no one is happy about this and I hope to see this get fixed as soon as possible.
18
Comments
Like what's the point of making animation if AI is only going to skip it again and again?
Loads of characters now have playstyle that you MUST punish enemy's heavy and special, but surprise surprise, can't do that. 😃
People asked why was she recovering faster, it was said that it's intended for her to have faster recovery
Then slowly the whole game and all champions got hit with that "recover faster when on defense" code
It's like masteries don't matter anymore.
So they are "playing" with the AI, and now with Masteries...
Good job Kabam
Basically we get back don’t trust your eyes, trust the code you can’t see… and that’s insane to me as if the visuals are outta sync with the code then that’s code syncing issue that needs to be addressed. AI should not be able to start animations in windows smaller than user inputs