The Serpant's sp2 burst empowerment vs armored opponents clarification
Darkraw346
Member Posts: 2,531 ★★★★★
So The Serpant do burst dmg in the last 3 hits of his sp2, and its potency is MULTIPLIED by 250% of the opponent's armor rating, as you can see:
Now, I'll admit that Math was never my strong suit, but this sounded like it have a LOT of potential of dmg increase...
I've grinded a little bit for the 3* version, and started experimenting...
So first I've tested the damage of the sp2 vs RoL Winter solider, who ofc have just a little bit of armor, probably up to 500 armor rating max...
104 per burst, ok, if the initial dmg is supposed to be 65 per burst, the multiplication was times 1.6, for an opponent with a low armor rating...
Now let's try against someone with a way higher armor rating! If the dmg really multiplies by 250% of the opponent's armor rating... the same attack vs my 7* Odin, who starts the fight with an armor up of approx 3K armor rating, should hit a lot harder, right? Right...?
Nah
There's a difference, ofc, the dmg was multiplied by approx 2.8 times, but... that's not nearly what I've expected... the dmg right here is times approx 4.5...
Then I've said, let's double it!
Went to Necro, allowed Odin to throw an sp3, to gain a second armor up, so he essentially had double the armor rating of my Odin, and how did that influenced the damage? Well:
There, with like 6.5K armor rating, the dmg is multiplied by approx 5.5 times...
I've expected more, considering the kit's info
Now, I'll admit that Math was never my strong suit, but this sounded like it have a LOT of potential of dmg increase...
I've grinded a little bit for the 3* version, and started experimenting...
So first I've tested the damage of the sp2 vs RoL Winter solider, who ofc have just a little bit of armor, probably up to 500 armor rating max...
104 per burst, ok, if the initial dmg is supposed to be 65 per burst, the multiplication was times 1.6, for an opponent with a low armor rating...
Now let's try against someone with a way higher armor rating! If the dmg really multiplies by 250% of the opponent's armor rating... the same attack vs my 7* Odin, who starts the fight with an armor up of approx 3K armor rating, should hit a lot harder, right? Right...?
Nah
There's a difference, ofc, the dmg was multiplied by approx 2.8 times, but... that's not nearly what I've expected... the dmg right here is times approx 4.5...
Then I've said, let's double it!
Went to Necro, allowed Odin to throw an sp3, to gain a second armor up, so he essentially had double the armor rating of my Odin, and how did that influenced the damage? Well:
There, with like 6.5K armor rating, the dmg is multiplied by approx 5.5 times...
I've expected more, considering the kit's info
4
Comments
U get used to it