Kabam Miike wrote: » Tier 1 Alpha Catalysts are available in lots of other places, and we know you all want more of them, but this is not going to be the place to get them. Keep an eye out as we move to make these more available in the future.
Dr_ARCHer wrote: » Kabam Miike wrote: » Tier 1 Alpha Catalysts are available in lots of other places, and we know you all want more of them, but this is not going to be the place to get them. Keep an eye out as we move to make these more available in the future. Tier 1 Alpha Catalysts were in the Greater Gifting Crystals. I exchanged over 200 GGC and managed to build up some decent stash. Now that GGCs are no longer available, is there a replacement to the source of T1As from GGCs?
Mr_Platypus wrote: » Soooo are we getting another heal block + unavoidable damage fight like last months ice Phoenix? @Kabam Miike
Mcord117 wrote: » There was nothing thing in uncollected last go around that someone who was uncollected shouldn’t have been able to beat. Unavoidable damage sucks but even ice Phoenix could be killed in 1 to 2 champs depending on who you used
ShadowNet wrote: » One way to make them "more managable" is to not have them... so can we expect dormammus and such to be unawakened? Because at 20k pi, any kind of degen from dorm is a done deal...
Kabam Miike wrote: » ShadowNet wrote: » One way to make them "more managable" is to not have them... so can we expect dormammus and such to be unawakened? Because at 20k pi, any kind of degen from dorm is a done deal... These Champions exist in the Contest, and you will have to come up against them every now and again. They're not gonna go away, but over time, you will be better equipped to handle them. I won't be giving away any of the encounters though! So you'll just have to wait and see!
Jsun22 wrote: » Also, any chance we will no longer requireceive exploration of heroic prior to opening master level, perhaps only require heroic is completed 1st? Thanks for considerations
Cihag wrote: » Jsun22 wrote: » Also, any chance we will no longer requireceive exploration of heroic prior to opening master level, perhaps only require heroic is completed 1st? Thanks for considerations Totally support this one... Please make the master key a reward for completion of heroic, not exploration...
GroundedWisdom wrote: » Cihag wrote: » Jsun22 wrote: » Also, any chance we will no longer requireceive exploration of heroic prior to opening master level, perhaps only require heroic is completed 1st? Thanks for considerations Totally support this one... Please make the master key a reward for completion of heroic, not exploration... It's available for purchase now, if people want to bypass Exploration.
Cihag wrote: » GroundedWisdom wrote: » Cihag wrote: » Jsun22 wrote: » Also, any chance we will no longer requireceive exploration of heroic prior to opening master level, perhaps only require heroic is completed 1st? Thanks for considerations Totally support this one... Please make the master key a reward for completion of heroic, not exploration... It's available for purchase now, if people want to bypass Exploration. Yeah... I know... 300 units, which in Kabam's in-game-economy shall be worth more than 10 bucks... For skipping content that is auto-fight material in the first place... What do you think about this? Is it a reasonable price tag? Should such a system be in place at all?
Hulksmasshh wrote: » Kabam Miike wrote: » ShadowNet wrote: » One way to make them "more managable" is to not have them... so can we expect dormammus and such to be unawakened? Because at 20k pi, any kind of degen from dorm is a done deal... These Champions exist in the Contest, and you will have to come up against them every now and again. They're not gonna go away, but over time, you will be better equipped to handle them. I won't be giving away any of the encounters though! So you'll just have to wait and see! @Kabam Miike All the difficult champions in the contest have realistic counters except one. Champions like iceman, magik, mephisto, spider-man are all tough champions to face but we have in-game counters to manage them in any difficulty. All except Dormammu. The sole reason Dormammu is so difficult is because his degeneration is passive. That means it does not trigger willpower (which triggers against iceman's coldsnap) and that characters like rogue who have innate passive abilities to reduce debuff times on themself have no effect at all on his degeneration. There is no other champion in the game who inflicts passive degeneration. Mordo and Cable both can cause degeneration but they are not passive. Changing his degeneration from passive to non-passive would allow us to plan for him and bring characters such as rogue who can counter his degen at uncollected-level attack modifiers. We could even manage having his signature ability being awakened as the Alliance Quest boss if his degeneration is changed from passive to non-passive. Just wanted to share this thought with you while we were on the topic of tough champions to face especially in the uncollected difficulty.
DNA3000 wrote: » Hulksmasshh wrote: » Kabam Miike wrote: » ShadowNet wrote: » One way to make them "more managable" is to not have them... so can we expect dormammus and such to be unawakened? Because at 20k pi, any kind of degen from dorm is a done deal... These Champions exist in the Contest, and you will have to come up against them every now and again. They're not gonna go away, but over time, you will be better equipped to handle them. I won't be giving away any of the encounters though! So you'll just have to wait and see! @Kabam Miike All the difficult champions in the contest have realistic counters except one. Champions like iceman, magik, mephisto, spider-man are all tough champions to face but we have in-game counters to manage them in any difficulty. All except Dormammu. The sole reason Dormammu is so difficult is because his degeneration is passive. That means it does not trigger willpower (which triggers against iceman's coldsnap) and that characters like rogue who have innate passive abilities to reduce debuff times on themself have no effect at all on his degeneration. There is no other champion in the game who inflicts passive degeneration. Mordo and Cable both can cause degeneration but they are not passive. Changing his degeneration from passive to non-passive would allow us to plan for him and bring characters such as rogue who can counter his degen at uncollected-level attack modifiers. We could even manage having his signature ability being awakened as the Alliance Quest boss if his degeneration is changed from passive to non-passive. Just wanted to share this thought with you while we were on the topic of tough champions to face especially in the uncollected difficulty. This kind of brings up the question of what a "valid counter" is. Ice Phoenix's cold snap had counters, but there was significant discussion over whether the available options was reasonable. It mostly came down to having one of a small set of special abilities which reduced or eliminated the cold snap damage. Technically, simply having a lot of health was also a valid counter to cold snap that not everyone agreed was reasonable. The original version required more health than most 4/55s had, but the modified one only delivered about 11k of damage which virtually any 5/50 or 3/45 could take (albeit with very little health left in some cases). Are these "valid counters" if you need specific champs or specific rank ups? Dormammu doesn't have a specific counter ability, but it does have a counter of sorts. Use champions that don't have self buffs, and don't trigger dexterity. Dormammu's degen is a reaction to expiring buffs. That's definitely a counter. Is it a valid counter if the counter is a tactic rather than an ability? In another game I played a while ago the players worked with the devs to create a sort of informal "bill of rights" that outlined what was "fair" and what was "not fair" to expose players to. Things like unavoidable damage was considered something to be restricted, and things like effects that would turn your attacks against your fellow players would be strictly limited. In every case where these things came up, players could open a dialog with the devs to see if they should be reduced. I don't know if something like that is possible here, and I don't know if a consensus could be reached even if it was. But absent something like that, I don't think these discussions tend to go anywhere interesting, because everyone seems to have their own ideas of what is fair, and we don't have any idea where the devs are on this subject. I feel like they think everything is fair game, and I don't think that's always the healthiest position to take. Because it encourages players to think likewise. In a perfect world, I think the devs would shoot straight and just say "this is what we think is fair in the current state of the game." But I don't think I live in that world.
Cihag wrote: » Dude, that's over 60,000 units on greater gifting crystals... U serious?
Kabam Miike wrote: » Jaded wrote: » Kabam Miike wrote: » HeroBoltsy wrote: » Hyperion AGAIN as the 3* normal champion? Nope. Thanks for catching that, it is a 3-Star Moon Knight. No units and no t1as in uncollected quest. This needs to change ASAP. No reason we shouldn’t get t1as and units are offered in every aspect of the game content why none in the uncollected quest makes no sense. The Uncollected Difficulty rewards are all about collecting Higher Rarity Champions and Rank Up Materials! This is why they're focused on 4-Star, 5-star and 6-Star Hero Crystal Shards, as well as Tier 4 and 5 Catalyst Fragments! Units and Tier 1 Alphas are available in other difficulties.
Jaded wrote: » Kabam Miike wrote: » HeroBoltsy wrote: » Hyperion AGAIN as the 3* normal champion? Nope. Thanks for catching that, it is a 3-Star Moon Knight. No units and no t1as in uncollected quest. This needs to change ASAP. No reason we shouldn’t get t1as and units are offered in every aspect of the game content why none in the uncollected quest makes no sense.
Kabam Miike wrote: » HeroBoltsy wrote: » Hyperion AGAIN as the 3* normal champion? Nope. Thanks for catching that, it is a 3-Star Moon Knight.
HeroBoltsy wrote: » Hyperion AGAIN as the 3* normal champion?
Kabam Miike wrote: » You're right! You do need them, but this mode is where you get a lot of things you can't really get anywhere else on a regular basis. Yes, you can still get 4-Star and 5-Star shards in other modes with some regularity, but Tier 2 Alpha Fragments (in this amount), Tier 5 Basic Catalyst Fragments, and 6-Star Hero Crystal Fragments are most readily available here. Tier 1 Alpha Catalysts are available in lots of other places, and we know you all want more of them, but this is not going to be the place to get them. Keep an eye out as we move to make these more available in the future.
Kabam Miike wrote: » Mr_Platypus wrote: » Soooo are we getting another heal block + unavoidable damage fight like last months ice Phoenix? @Kabam Miike Because the last Event Quest was our first with the Uncollected Difficulty, it was still brand new to us. We're now going out of our way to make sure that if there is a Magik, or Iceman, or champion that causes Damage Over Time that is difficult to avoid, that we are scaling their Signature abilities way back and making them more manageable.
gatra_hp wrote: » is there no title for uncollected difficulty?
nield04 wrote: » Looks great but why no title for Uncollected difficulty?