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In my opinion this GC node is the worst node combination ever.
Asher1_1
Posts: 73 ★
-X magica already reduce the champ size
-Reduce stun duration to remove indestructible or counter attack
- fate seal make it even worse your buff dependdent champ are useless ,ai behaviour doesn't throw special.
- extra u have to look out for the annoying defenders ofc.
For example - on second parry I got parried and got hit with 5 combo with sp1
Those 3 nodes if u drop 1(any 1) that makes it managable but all 3 are combined hell.
No wonder nobody is playing BGs I won 3 I am in Uru1 . Lost 2 in uru 3 the margin is so low as nobody is interested in playing.
Most wouldn't have played if they didn't updated the Solo milestone.
-Reduce stun duration to remove indestructible or counter attack
- fate seal make it even worse your buff dependdent champ are useless ,ai behaviour doesn't throw special.
- extra u have to look out for the annoying defenders ofc.
For example - on second parry I got parried and got hit with 5 combo with sp1
Those 3 nodes if u drop 1(any 1) that makes it managable but all 3 are combined hell.
No wonder nobody is playing BGs I won 3 I am in Uru1 . Lost 2 in uru 3 the margin is so low as nobody is interested in playing.
Most wouldn't have played if they didn't updated the Solo milestone.
4
Comments
It was pretty hilarious.
Those nodes were brutal, and some of the drafts were even more brutal cause I'm not skilled enough to do some of those fights against tactic defenders without tactic attackers and didn't have the roster to bring a bunch of tactic attackers.
No way was I ranking champs just for the tactic so I just had some fun with it instead of worrying about where I placed.
I already hate any meta where only a fraction of the champs in the game are actually affected by a node set / tactic. Then you make tactic defenders basically impossible to fight without a tactic attacker? It’s just asking for an entirely roster & draft dependent meta.
Kabam please stop with tactic metas and attacker buffs in bgs, just give a decent node combo and call it a day.
I also thought I'd hate this meta, but I really loved it. Drafting strategy was turned to a 10 in this meta, and understanding of what attackers would do well against what defenders was crucial. Also, with the huge focus of the tactic, people would take a lot of science nukes off of their team which made using mangog and wong on defense very deadly in some matchups. I also had a dude throw the game because I had maestro and sersi for defenders and they had wolf and mojo for attackers. They decided to use mojo for the Maestro which meant I had a free win with sersi round 2 because wolf with the reparry bug can't take on sersi well at all.
Also had some insanely fun fights with non-tactic attackers, like beating NF with Kate Bishop. I ended around the quantum area of GC which is honestly the furthest I have gotten in forever just because of how boring GC has been for me.
It's one thing to have a restrictive meta like the dot or armor burn ones where draft is crucial but it's another to have a meta where only 15 attackers are viable and the rest is either too slow to win you matches or straight up garbage. Nobody, other than top players who enjoy pain, actually want to play around them.