AI in Battlegrounds

BDB620BDB620 Member Posts: 3
I thought battlegrounds was supposed to be real on real people. I dont have proof, but I really believe at certsin times your fighting AI. U can always tell mostly by few ways. There name u ser patterns,they cheat in game while fighting, they will be at class distavantage yet always win under sucpicious reasond. Do maf damage w utility or tank champs a win very fast. I get beat more with points once they ko a win with speed which is beyond belief. Not complaining bec im lossing, i win often, just certsin patterns you see over a over that show its AI your plaxinh. How fast the game loads when searching for a match id the strongest proof. Certain times of tje day are playing for real people as welk.

Comments

  • ahmynutsahmynuts Member Posts: 7,724 ★★★★★
    edited May 25
    Who told you it was supposed to be real on real people in the fight lol

    Not bothering to respond to the rest of your tinfoil hat spew
  • Noobmaster555Noobmaster555 Member Posts: 111
    Someone agreed with the OP and that's the only agree OP has.
  • BringPopcornBringPopcorn Member Posts: 5,710 ★★★★★
    edited May 25
    Is this real?... They are at class disadvantage.. well you pick the attacker man ..lol
    Some stuff you can't really make up....
    How can someone play 2 matches at the same time?... Rofl I am baffled.
  • captain_rogerscaptain_rogers Member Posts: 10,039 ★★★★★

    Is this real?... They are at class disadvantage.. well you pick the attacker man ..lol
    Some stuff you can't really make up....
    How can someone play 2 matches at the same time?... Rofl I am baffled.

    Yeah and the logic is, OP is playing only one match at a time but somehow opponent is playing 2 matches at a time lol.
  • captain_rogerscaptain_rogers Member Posts: 10,039 ★★★★★

    Someone agreed with the OP and that's the only agree OP has.

    I pressed agree button too so now OP has 2 agrees
  • obsidimanobsidiman Member Posts: 977 ★★★
    Now here's the entertaining weekend posts we've been missing lately.
  • SirGamesBondSirGamesBond Member Posts: 5,343 ★★★★★
    BDB620 said:

    I thought battlegrounds was supposed to be real on real people. I dont have proof, but I really believe at certsin times your fighting AI. U can always tell mostly by few ways. There name u ser patterns,they cheat in game while fighting, they will be at class distavantage yet always win under sucpicious reasond. Do maf damage w utility or tank champs a win very fast. I get beat more with points once they ko a win with speed which is beyond belief. Not complaining bec im lossing, i win often, just certsin patterns you see over a over that show its AI your plaxinh. How fast the game loads when searching for a match id the strongest proof. Certain times of tje day are playing for real people as welk.

    Funny guy. I like it.
  • SirGamesBondSirGamesBond Member Posts: 5,343 ★★★★★

    Someone agreed with the OP and that's the only agree OP has.

    I pressed agree button too so now OP has 2 agrees
    I changed my lol to agree. Ggs
  • HungaryHippoHungaryHippo Member Posts: 1,082 ★★★★
    edited May 26
    Definitely real people but the more important issue is they changed the AI again. Anyone who's somewhat good at the game can tell. Mysteriously every time it's changed to make baiting specials "easier" it get's harder.

    After getting destroyed and raging in 9.1 beta, Simula's only retort was "it's RNG".
  • BosleyBosley Member Posts: 323 ★★★
    I don't play Battlegrounds , but the AI throughout the entire game is the worst it's ever been...... EVER.

    Sure the general profile of each champs AI may be the same says KABAM, but the speeds at which they react and interact have definite;y been ramped up over the years. Now we can barely punish specials & intercept attacks properly cause it's so bad.....

    Of course this is all 'functioning as intended' according to KABAM so that we spend more units and items on trash AI fighting through content we don't enjoy only for the rewards. :neutral:
  • GrO_ot78GrO_ot78 Member Posts: 688 ★★★

  • Ayden_noah1Ayden_noah1 Member Posts: 1,925 ★★★★
    Vrey interesting that there is 7 agrees to 7 disagrees. Looks like half the of people feel sorry for OP and the other half doesn't care.
  • HungaryHippoHungaryHippo Member Posts: 1,082 ★★★★
    Bosley said:

    I don't play Battlegrounds , but the AI throughout the entire game is the worst it's ever been...... EVER.

    Sure the general profile of each champs AI may be the same says KABAM, but the speeds at which they react and interact have definite;y been ramped up over the years. Now we can barely punish specials & intercept attacks properly cause it's so bad.....

    Of course this is all 'functioning as intended' according to KABAM so that we spend more units and items on trash AI fighting through content we don't enjoy only for the rewards. :neutral:

    Lol, who is disagreeing with this post.
  • Average_DesiAverage_Desi Member Posts: 774 ★★★
    Bwahahah
  • BigBlueOxBigBlueOx Member Posts: 2,432 ★★★★★
    Oh let’s not forget the ever increasing mid fight lag spikes at a critical moment
  • BigBlueOxBigBlueOx Member Posts: 2,432 ★★★★★
    edited May 26
    Sorry for the spam… infuriate and intimidate are almost useless after this update. I also love how the AI can perfectly time Titania’s heavy to make it whiff consistently at the start of a fight. Feels a bit like a shadow nerf in the way Valkyrie has been shadow nerfed with suspiciously aggressive AI now
  • PT_99PT_99 Member Posts: 4,771 ★★★★★
    Hercules's infuriate/taunt debuff is practically 50-50 now in BG.
    Instead of dashing in to get intercepted, AI will walk and then use light attack, immediately after Hercules apply that debuff, the AI goes passive.

    Idk what changed but recently AI is holding block and when you hit block then go back, instead of following, AI will use two light attacks in its place and then again hold block, particularly in BG, especially when it has debuff which should make AI more aggressive.

    Why light attack? Because it's pre expecting the fact that you will come back in again, if you don't? Well times ticking baby, just yesterday mangog refused to throw sp1 for 20 seconds and then threw sp2 immediately it reached 2 bars, very fun.

    Hope the discussed and announced AI update is coming soon.
    This comment is fully informative and constructive and pointing out the places where issue is, let's see what happens now.
  • HungaryHippoHungaryHippo Member Posts: 1,082 ★★★★

    Bosley said:

    I don't play Battlegrounds , but the AI throughout the entire game is the worst it's ever been...... EVER.

    Sure the general profile of each champs AI may be the same says KABAM, but the speeds at which they react and interact have definite;y been ramped up over the years. Now we can barely punish specials & intercept attacks properly cause it's so bad.....

    Of course this is all 'functioning as intended' according to KABAM so that we spend more units and items on trash AI fighting through content we don't enjoy only for the rewards. :neutral:

    Lol, who is disagreeing with this post.
    Yep, it’s definitely on purpose. It’s OK, if this kind of stuff kills the game than good riddance.
  • BigBlueOxBigBlueOx Member Posts: 2,432 ★★★★★

    BigBlueOx said:

    Definitely real people but the more important issue is they changed the AI again. Anyone who's somewhat good at the game can tell. Mysteriously every time it's changed to make baiting specials "easier" it get's harder.

    After getting destroyed and raging in 9.1 beta, Simula's only retort was "it's RNG".

    The AI feels more situationally aware, I don’t notice baiting specials to be easier regardless of what they say so there’s that. Some anecdotal examples:

    1.) Protection nodes - drop the protection and watch the AI turtle

    2.) intercept nodes - good luck back drafting

    3.) Dashes canceled into specials… let’s make a risky intercept an impossible one

    4.) Unblockable specials… good luck block baiting heavies… oh and enjoy your character model locking up so you eat one when you try to drop the block

    Feel free to add to the list. Some might say I’m hallucinating, don’t care. It’s also not completely a bad thing to have AI that changes to keep the gameplay fresh but at the same time like all things in 2024 it feels overtuned to the anti-fun setting.

    I will add, you are basically screwed if the defender has a bar of power. Punish a heavy? Pfft… special in your face, loser. Hit into block to bait the special? Special intercept, sucker.
    You are at the mercy of the dice roll while you dance around.

    I also remember a time when you were rewarded for dexxing specials.. you could punish them. Now your safest best is to dex and stand there because your are just as likely to be intercepted (or parried in BG or war) than actually land hits. Funny thing is, when my specials don’t connect, I never ever am able to recover for an intercept or parry. The AI has surpassed the player in possible capabilities.
    Completely agree. Sadly it’s been this way for a while now.

    But it’s ok, the AI is more willing to throw specials unless it’s a rich get richer node or ability power gain. Then it’s off to the sp3 races.
  • Chuck_FinleyChuck_Finley Member Posts: 1,264 ★★★★★

    PT_99 said:

    Hercules's infuriate/taunt debuff is practically 50-50 now in BG.
    Instead of dashing in to get intercepted, AI will walk and then use light attack, immediately after Hercules apply that debuff, the AI goes passive.

    Idk what changed but recently AI is holding block and when you hit block then go back, instead of following, AI will use two light attacks in its place and then again hold block, particularly in BG, especially when it has debuff which should make AI more aggressive.

    Why light attack? Because it's pre expecting the fact that you will come back in again, if you don't? Well times ticking baby, just yesterday mangog refused to throw sp1 for 20 seconds and then threw sp2 immediately it reached 2 bars, very fun.

    Hope the discussed and announced AI update is coming soon.
    This comment is fully informative and constructive and pointing out the places where issue is, let's see what happens now.

    The comments mean nothing. Even when devs are complaining about AI on their streams nothing changes. It's highly unlikely that the AI gets better in a way that's overall pro-player based on what's happened later. We might get a post about why we're bad at fighting AI and it's OK though.
    “So you can’t parry like 2021? Maybe you just aren’t as good as you think you are. Tired of getting intercepted trying to punish specials and heavies? Touch some grass.” - Kabam
  • gohard123gohard123 Member Posts: 1,015 ★★★
    edited May 27

    Definitely real people but the more important issue is they changed the AI again. Anyone who's somewhat good at the game can tell. Mysteriously every time it's changed to make baiting specials "easier" it get's harder.

    After getting destroyed and raging in 9.1 beta, Simula's only retort was "it's RNG".

    I didnt encounter any AI issues in the beta. I choose better matchups that dont rely on AI to work. I was trying to use TItania and Scorpion with Mr F power sting synergy but opponents were not using specials fast enough for the node interaction to work. I changed to Photon and the path became significantly easier.

    People are forgetting that AI cooperation has never been a certainty. Also, when we can only see your complaints without gameplay I cannot support especially after this "AI complaint"

    https://reddit.com/r/ContestOfChampions/comments/1cvm5nw/yep_its_working_as_intended/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  • HungaryHippoHungaryHippo Member Posts: 1,082 ★★★★
    gohard123 said:

    Definitely real people but the more important issue is they changed the AI again. Anyone who's somewhat good at the game can tell. Mysteriously every time it's changed to make baiting specials "easier" it get's harder.

    After getting destroyed and raging in 9.1 beta, Simula's only retort was "it's RNG".

    I didnt encounter any AI issues in the beta. I choose better matchups that dont rely on AI to work. I was trying to use TItania and Scorpion with Mr F power sting synergy but opponents were not using specials fast enough for the node interaction to work. I changed to Photon and the path became significantly easier.

    People are forgetting that AI cooperation has never been a certainty. Also, when we can only see your complaints without gameplay I cannot support especially after this "AI complaint"

    https://reddit.com/r/ContestOfChampions/comments/1cvm5nw/yep_its_working_as_intended/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
    When people post responses like this, I need to gauge their skill level. Have you ever placed Celestial in BGs?
  • JT_SupremeJT_Supreme Member Posts: 1,246 ★★★★
    PT_99 said:

    Hercules's infuriate/taunt debuff is practically 50-50 now in BG.
    Instead of dashing in to get intercepted, AI will walk and then use light attack, immediately after Hercules apply that debuff, the AI goes passive.

    Idk what changed but recently AI is holding block and when you hit block then go back, instead of following, AI will use two light attacks in its place and then again hold block, particularly in BG, especially when it has debuff which should make AI more aggressive.

    Why light attack? Because it's pre expecting the fact that you will come back in again, if you don't? Well times ticking baby, just yesterday mangog refused to throw sp1 for 20 seconds and then threw sp2 immediately it reached 2 bars, very fun.

    Hope the discussed and announced AI update is coming soon.
    This comment is fully informative and constructive and pointing out the places where issue is, let's see what happens now.

    I noticed this when I was learning herc. The thing that works better for me is pausing for half a second before dash back intercepting. Theyll dash into you way more often that way
  • GrO_ot78GrO_ot78 Member Posts: 688 ★★★


    Needed Hulkling to be aggressive, like he normally is, never seen him so passive before... he doesn't throw specials, and 90% of the time he's standing in the corner hiding behind his sword...damn annoying 🥵
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