A “Dollar’s” worth?
LucasBishopX
Member Posts: 30 ★
Can anyone help myself, and I’m sure many others, understand what a dollar’s value is in this game’s economy?
I feel that in comparison to the “cost of living” for the average person, this price range for digital “cookie crumbs” is absolutely absurd. The fact that it’s legal to do this type of overpricing is even more disturbing. I understand the company has to make money. Ethically speaking, where is the line drawn?
Is this a game, or is it a casino!?
Seeing this type of stuff really takes the fun out of modern day gaming. I’m just sorry it’s being done with the licensing of Marvel assets, I grew up idolizing these characters. Now they’re attempting to rob my financial wellbeing… It’s honestly so sad!
Don’t take this as me bashing, it’s more of a statement of awareness.
We used to buy a game and enjoy it freely without strings attached.
Now you can “free to play” a game, and it becomes a potential financial investment for years, with no return of tangible value. You will never own anything you purchase in this game, according to its own Terms of Service. Most people don’t even know this before spending freely.
I know spending is a “choice”, I want to understand “why” this price range?
For whom is this game being marketed???
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Comments
So to answer your question, before tax, 1 US dollar = approximately 31 units.
Thats $85 / $57….
But it doesn't matter, you're not paying for the items, you're paying for the advantage it gets you by spending. Kabam doesn't have to justify anything. Plus, those prices come down later anyway.
When the first offer for T5B shards came out, it was $99 for 4500 shards. $69 for half a T4A and 2.5k Titan shars is a steal compared to the first T5B deal.
But with all marketing deals, only buy them if you want. Not buying them speaks louder than anything.
Its kinda the same discussion with caissons as if there is an individuals responsibility to not become addicted with gambling or if there is a more social obligation to prevent or limit predatory nature that takes advantage of addiction. I think they are also looking at how kabam artificially controls the demand, value and prices for the items and then profits form those things they controlled. This is border then just this game and more a look at online gaming/ digital purchasing and its relationship to addiction and what/ who is at fault
Value is completely subjective though, and only you can decide what something's value is.
Not sure if you're into baseball or not, but check out the results of these rookie cards.
The cost of those cards is objective, and likely about one cent for the material it's printed on.
The value to someone however, is millions of dollars.
Kabam doesn't need to justify the cost they assign to an item. You just have to decide how much you value it.
Do you go to the movies then complain about the price?
Do you go to the bar to watch the superbowl and complain about what you spent there?
It's entertainment.
If you choose to do these things for entertainment, it comes at a cost.
Guess what? You can also not choose to do these things.
To call MCOC gambling, you have to conveniently ignore all the little details, like the fact that Kabam doesn't require players to spend to acquire lootboxes, or the fact that gambling is legally defined as games of chance to acquire something of monetary value. Every MCOC player must legally agree to honor the TOS, which specifies that nothing in the game can be sold or redeemed for value. By definition, anyone who claims MCOC is gambling is violating the terms of service by considering the things in the game to have monetary value, and they can be banned from the game on that basis.
But if we're going to ignore all of that, then I'm free to claim that since all free to play players take something of value - namely the game as a service, which apparently contains things of monetary value - without paying for it, then that is theft. And anyone who claims otherwise and starts mentioning specific details that would contradict that definition I'm free to ignore, just like everyone who tries to claim MCOC is gambling appears free to ignore both the circumstances of the game and the legal definition of gambling.