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Revives have a lot to do with attack bonus lol if you have to revive then you lose points so I essentially they are giving you points for the defender kills they’re just not calling it that.
Clearly you haven't read everything I wrote. I'm perfectly happy to have them remove revives and potions altogether, but one thing you all seem to forget is without those that pay, this game would cease to be supported. Attack bonus doesn't eliminate pay to win, BTW.
You can top your health off to help you get the win on the first try or less tries if you have to revive. So you can still pay to increase your attack bonus.
Not crying lol Never complained about war before unlike many of you. Attack bonus should be combo bonus, if you really want to measure skill. Attack bonus is not a good measure of skill. The better alliance didn't win.
He's saying there's a possibility of the other alliance members healing up after every fight in order to one shot nodes.
I find this unlikely (as it would require the opposite alliance to be good enough to one shot nodes, but not good enough to do so without taking a lot of damage, but not enough to die)...and even if that were the case, you'd still have to be able to one shot more nodes
But hey, people always look to blame external factors to compensate for their own lack of inner resources.
So basically the opposing team played smart about healing the champs not going with low health and his team decided to fight with low health and die. I still don’t see how you can complain about that. Play smarter you win
We just now hit 5 million, are in tier 7, and just matched with a 16 million alliance... I know that has nothing to do with attack bonus, which I still don't agree with its implementation and it being an accurate measure of skill. Clearly matchmaking is not working properly. War needs improvement. They need an exit button during placement phase, just like in solo quests, in case someone joins that shouldn't, or accidentally joins with a champ short. Also, they should make it so the leader has the ability to exit anyone during placement phase. They should measure combos and / or base the bonus on how much of the attackers health was reduced, then subtracted from the defenders max health, and award a percentage of the total bonus. For example, let's say the defender has a max health of 30k, and your first attacker goes in the fight with 6k health remaining. He gets KO'd. Now you go in with your second champ that has 14k health. You win but you lose 9k in health, leaving you with only 5k health remaining for that champ. You lost a total of 15k in health between your 2 champs, and the defender's max health was 30k. So you would get 50% of the attack bonus. If the bonus is 300 per defender then you would be awarded 150 points in this scenario. The bonus would continue subtracting health lost for each subsequent attempt until reaching 0. This would eliminate potions and revives from being as much a factor in the bonus, and eliminate the unwritten penalty that now exists for reviving first before potioning up.
Sure, the football analogy breaks down. But I think not dying is a pretty critical metric in war lol.
I agree, which if you read all my posts you'll see I'm all for just getting rid of revives and potions in war.
I'd be fine with that too. We had a few wars awhile back where we made a no items agreement with the other side. It was fun. There is zero chance this will ever happen though. There is a reason why item use is an alliance quest lol. Kabam will never discourage item use.
Nice! I'm all for items in quests. Just get rid of them in war, but yeah, we know kabam will never do that lol
Another reason for having an exit button during placement is if someone joins the wrong BG accidentally or didn't see your message for them to switch BGs