**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Offering a different perspective for the MODOK raid boss
![Dirty_Dozz](https://us.v-cdn.net/6029252/uploads/avatarstock/n31J2OQO76SM7.png)
So, like many, I had mixed feelings about the MODOK fight on first glance. However, after trying it a handful of times, it's not as bad as it seems. Once you get into a good rhythm, you can practically ignore the missions (or at least not focus on them as much).
For whiffing attacks, dexing back as he charges in, you should have an opening for a whiff or two. Also, after dexing his SP1, you should have time for all 3 whiffs.
Knocking him down, you can easily create an opening with your Striker, so that's that. Striking his block is easy enough too.
Don't really know how to post it without using YT, but I took a video (not the greatest player though), and even with a mediocre run, I was able to take off 6% using my 7R2 Titania. Good runs, I was able to get 10% easily.
So again, I get the initial reaction to the fight, but once you get into the swing of it, it's not that bad (even if Ultron was easier by several metrics).
For whiffing attacks, dexing back as he charges in, you should have an opening for a whiff or two. Also, after dexing his SP1, you should have time for all 3 whiffs.
Knocking him down, you can easily create an opening with your Striker, so that's that. Striking his block is easy enough too.
Don't really know how to post it without using YT, but I took a video (not the greatest player though), and even with a mediocre run, I was able to take off 6% using my 7R2 Titania. Good runs, I was able to get 10% easily.
So again, I get the initial reaction to the fight, but once you get into the swing of it, it's not that bad (even if Ultron was easier by several metrics).
2
Comments
I can't even do 5% damage only 7 charges using r5 Domino
Difficult is fine, disadvantage is fine,
Impossible, not so much.