All i found online a week ago, don’t really know any up to date ones.
I gotta say i disagree with a fair few of these. For example guardian, og spidey and g2099 deal way more damage with crit rate instead of special damage. Also isn't gorrs main damage his sp3? I never use him but I always figured special attack damage would be better
Ever since stats switched to a “Diminishing Returns” calculation (many, many years ago), some people had recommended only doing 4/5 in one of the Greater Crit masteries (think it was the Rate one, although I’ve probably seen some arguements for 4/5 in both Rate and Damage ?)
Since as you got higher up for a Crit Rate stat, diminishing returns (you can read @DNA3000 doctoral thesis on this) made the impact less and less of an increase the higher the stat got.
So if people think the extra 5th Mastery Point is not doing much, why would the 7* Stat Focus for Crit Rate be any different ?
Wouldn’t a different Offensive Stat Focus be better (in general, for most champs) ??
All i found online a week ago, don’t really know any up to date ones.
I respect kam but I disagree with a lot of this lol. A lot of the defenders with block pen could benefit from resistances. Sassy isn’t a tough defender because of his block damage, but because of his tankiness. I have physical resistance on my r3 as most science champs do physical damage which slows them even further.
Domino also benefits from energy resist since her main counters (red skull, guardian, shuri) all deal energy damage.
Then mangog who should have block pen due to taking an sp2 into block being the main threat, instead has special damage for some reason lol. I just don’t get the logic with some of these.
Ever since stats switched to a “Diminishing Returns” calculation (many, many years ago), some people had recommended only doing 4/5 in one of the Greater Crit masteries (think it was the Rate one, although I’ve probably seen some arguements for 4/5 in both Rate and Damage ?)
Since as you got higher up for a Crit Rate stat, diminishing returns (you can read DNA3000 doctoral thesis on this) made the impact less and less of an increase the higher the stat got.
So if people think the extra 5th Mastery Point is not doing much, why would the 7* Stat Focus for Crit Rate be any different ?
Wouldn’t a different Offensive Stat Focus be better (in general, for most champs) ??
Pretty sure the stat focus is based on the amount a champion has already in a stat and I think it gives like a 2% increase in crit rate. Might not seem like a lot, but that 2% could make all the difference in BGs. For example, with storm, if your sp2 doesn't crit, you aren't doing a lot of damage, however, if you do crit then you're probably going to be defeating the opponent right then and there. I definitely feel the difference with a lot of champions when I don't run crit rate vs when I do.
Ever since stats switched to a “Diminishing Returns” calculation (many, many years ago), some people had recommended only doing 4/5 in one of the Greater Crit masteries (think it was the Rate one, although I’ve probably seen some arguements for 4/5 in both Rate and Damage ?)
Since as you got higher up for a Crit Rate stat, diminishing returns (you can read DNA3000 doctoral thesis on this) made the impact less and less of an increase the higher the stat got.
So if people think the extra 5th Mastery Point is not doing much, why would the 7* Stat Focus for Crit Rate be any different ?
Wouldn’t a different Offensive Stat Focus be better (in general, for most champs) ??
Pretty sure the stat focus is based on the amount a champion has already in a stat and I think it gives like a 2% increase in crit rate. Might not seem like a lot, but that 2% could make all the difference in BGs. For example, with storm, if your sp2 doesn't crit, you aren't doing a lot of damage, however, if you do crit then you're probably going to be defeating the opponent right then and there. I definitely feel the difference with a lot of champions when I don't run crit rate vs when I do.
Crits with toad makes all the difference, that's why I really want him as a 7 star
Special damage does absolutely nothing for Shuri in the long run cruelty is miles above special
this right here; read your champ, and if it’s “scales off X stat”, you may wanna consider. Shuri CANNOT crit without her kit (or synergy), and her shocks scale off crit damage. so, crit damage/ cruelty. Colossus has damage scaling to Armor? as LadyD. or, if a stat is TRASH and you need to prop it up (lookin’ at Wiccan’s negative phys resistance here), you may want to got that direction.
Ever since stats switched to a “Diminishing Returns” calculation (many, many years ago), some people had recommended only doing 4/5 in one of the Greater Crit masteries (think it was the Rate one, although I’ve probably seen some arguements for 4/5 in both Rate and Damage ?)
Since as you got higher up for a Crit Rate stat, diminishing returns (you can read @DNA3000 doctoral thesis on this) made the impact less and less of an increase the higher the stat got.
So if people think the extra 5th Mastery Point is not doing much, why would the 7* Stat Focus for Crit Rate be any different ?
Wouldn’t a different Offensive Stat Focus be better (in general, for most champs) ??
Well, first of all people are often wrong.
It is difficult to say what the net benefit of Precision 5 is, because crit rate depends on DR, which itself depends on CR (challenge rating). That means if you buy Precision 5 and get that extra +85 crit rate stat, how much benefit you will get will depend on a) how much intrinsic crit rating the attacking champion has to start with, and b) what the challenge rating of the defender is. You also have to make some additional assumptions here. For example, if you are trying to craft a recommendation for most players, do you assume some will be using 6R3s vs other 6R3s and others will be using 7R2s vs other 7R2s, or are you assuming you're recommending for a hypothetical player who will use the same attackers against a range of opponents?
Overall, the net benefit going from Precision 4 to Precision 5 is going to be somewhere in the neighborhood of two to three percentage points of additional crit rate. Whether that's worth it or not is a matter of opinion, and it depends on which attacking champ you're talking about, because some champs just gain more damage from more crits while other champs have additional compounding benefits from increasing their crit rate (think Archangel who can trigger bleeds on critical hits, or Kitty who gains prowess on crits).
There's two reasons why someone might think P5 is not worth it, but the crit stat focus is worth it. First, the stat focus tends to be higher than the precision mastery incremental jump from rank 4 to 5. Numerically it is just higher, so some people might think the +85 is not worth it but the +135 or whatever is. That's purely a judgment call in most cases.
The other possibility is opportunity cost. We don't decide between Precision and Stat Focus. We decide between the crit stat focus and all other crit stat focuses. Crit stat doesn't have to be better than Precision, it just has to be better than the other stat focuses. Meanwhile, Precision 5 doesn't have to be better than stat focus, it has to be better than all other mastery options for that mastery point. A player might decide there are better places to put a mastery point than in Precision 5, but no better place to put their stat focus than crit (in general). Most stat focus options are not super helpful, but Precision 5 has a ton of competition among other possible masteries to spend a point in.
I do think that as a general default recommendation, crit rating is not a bad one. If you don't know what you're doing or don't want to think about stat focus a lot, crit rating is as good a default as any because a) most champs benefit from it at least a little, b) it is an offensive benefit, so players benefit more in general from it, and c) the thing it is benefiting is something players tend to see: more big yellow numbers.
Strategically, is it the best option for all champs? Nope. But there is no easy to communicate rule of thumb that will give players good guidance on what to use in general, that doesn't immediately go into the weeds.
Comments
All i found online a week ago, don’t really know any up to date ones.
For general questing, I would lean more towards special attack damage or block prof in necro and things like that.
Ever since stats switched to a “Diminishing Returns” calculation (many, many years ago), some people had recommended only doing 4/5 in one of the Greater Crit masteries (think it was the Rate one, although I’ve probably seen some arguements for 4/5 in both Rate and Damage ?)
Since as you got higher up for a Crit Rate stat, diminishing returns (you can read @DNA3000 doctoral thesis on this) made the impact less and less of an increase the higher the stat got.
So if people think the extra 5th Mastery Point is not doing much, why would the 7* Stat Focus for Crit Rate be any different ?
Wouldn’t a different Offensive Stat Focus be better (in general, for most champs) ??
Domino also benefits from energy resist since her main counters (red skull, guardian, shuri) all deal energy damage.
Then mangog who should have block pen due to taking an sp2 into block being the main threat, instead has special damage for some reason lol. I just don’t get the logic with some of these.
Just like Torch will need if he ever gets to 7*
Maybe just tell us which champs you have trouble deciding about stat focus and we can help.
Colossus has damage scaling to Armor? as LadyD.
or, if a stat is TRASH and you need to prop it up (lookin’ at Wiccan’s negative phys resistance here), you may want to got that direction.
It is difficult to say what the net benefit of Precision 5 is, because crit rate depends on DR, which itself depends on CR (challenge rating). That means if you buy Precision 5 and get that extra +85 crit rate stat, how much benefit you will get will depend on a) how much intrinsic crit rating the attacking champion has to start with, and b) what the challenge rating of the defender is. You also have to make some additional assumptions here. For example, if you are trying to craft a recommendation for most players, do you assume some will be using 6R3s vs other 6R3s and others will be using 7R2s vs other 7R2s, or are you assuming you're recommending for a hypothetical player who will use the same attackers against a range of opponents?
Overall, the net benefit going from Precision 4 to Precision 5 is going to be somewhere in the neighborhood of two to three percentage points of additional crit rate. Whether that's worth it or not is a matter of opinion, and it depends on which attacking champ you're talking about, because some champs just gain more damage from more crits while other champs have additional compounding benefits from increasing their crit rate (think Archangel who can trigger bleeds on critical hits, or Kitty who gains prowess on crits).
There's two reasons why someone might think P5 is not worth it, but the crit stat focus is worth it. First, the stat focus tends to be higher than the precision mastery incremental jump from rank 4 to 5. Numerically it is just higher, so some people might think the +85 is not worth it but the +135 or whatever is. That's purely a judgment call in most cases.
The other possibility is opportunity cost. We don't decide between Precision and Stat Focus. We decide between the crit stat focus and all other crit stat focuses. Crit stat doesn't have to be better than Precision, it just has to be better than the other stat focuses. Meanwhile, Precision 5 doesn't have to be better than stat focus, it has to be better than all other mastery options for that mastery point. A player might decide there are better places to put a mastery point than in Precision 5, but no better place to put their stat focus than crit (in general). Most stat focus options are not super helpful, but Precision 5 has a ton of competition among other possible masteries to spend a point in.
I do think that as a general default recommendation, crit rating is not a bad one. If you don't know what you're doing or don't want to think about stat focus a lot, crit rating is as good a default as any because a) most champs benefit from it at least a little, b) it is an offensive benefit, so players benefit more in general from it, and c) the thing it is benefiting is something players tend to see: more big yellow numbers.
Strategically, is it the best option for all champs? Nope. But there is no easy to communicate rule of thumb that will give players good guidance on what to use in general, that doesn't immediately go into the weeds.