Why is kabam putting nodes as new hero abilities? (Enchantress)

Supersha7Supersha7 Member Posts: 259 ★★★
edited August 22 in General Discussion
What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

Removal spell - intercept
Removal spell - heavy punish
Removal spell - knock down

You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

Nodes - opponents gets 60% protection unless you knock them down with a heavy.
Nodes - opponent gets a 60% protection unless intercepted.
Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

This stuff is for nodes….not for hero kit…wth…
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Comments

  • WayWorn2525WayWorn2525 Member Posts: 1,001 ★★★
    Personally I don't mind if these became her kit, but with AI jerking players around, like it's MDWC (aka Marvel Dancing with Champion), with defenders dashing back while dashing forward, vice versa, it's frustrating in competing the prompts b4 her sp1.
  • ButtehrsButtehrs Member Posts: 6,285 ★★★★★
    So, what's the difference if it's a node or heroes kit? Still gott deal with it either way.
  • mattressmattress Member Posts: 494 ★★★
    I'd like to see the data on new players in this months mq fighting her on easy nodes. Good way to turn new players off. Or trying to learn on offense? Way more complicated than kitty or tigra

    And how many new meta defenders compared to attackers? Not saying they are all bad, but seem very unbalanced lately
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★
    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
  • LordSmasherLordSmasher Member Posts: 1,604 ★★★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    Name one.
  • captain_rogerscaptain_rogers Member Posts: 10,289 ★★★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    There are, But every single one of them can be counter in another way as well.
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    Name one.
    Shockers auto block gets shut down by intercepting for one, and I don't think requiring the opponent to intercept is any different from champions that need to intercept for their own abilities like absorbing man, SIM, black cat etc
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    There are, But every single one of them can be counter in another way as well.
    I mean enchantress can as well. If you use debilitate champions then you don't need to remove all of her spells
  • Average_DesiAverage_Desi Member Posts: 847 ★★★
    Oh no, how dare they make a champion whom you can defeat using any basic champion, only if you're skilled
  • xLunatiXxxLunatiXx Member Posts: 1,443 ★★★★★
    Emilia90 said:

    What exactly do people expect from defenders now? If they make them like they used to (Korg, etc) they would be easy and not fulfill the goal since everyone would steamroll them easily. Otherwise they have to default to making them deal unavoidable damage or turn off masteries which people hate (obviously). Enchantress doesn’t do that and she’s designed more like an act boss that you can play around with skill, which is the only logical way they could make another tough defender

    old design = too easy, won’t hit 5/5 goal

    Masteries off = easy way to inflate difficulty artificially, everyone hates it

    Complex but skill based = what they’re trying now

    Emilia90 said:

    What exactly do people expect from defenders now? If they make them like they used to (Korg, etc) they would be easy and not fulfill the goal since everyone would steamroll them easily. Otherwise they have to default to making them deal unavoidable damage or turn off masteries which people hate (obviously). Enchantress doesn’t do that and she’s designed more like an act boss that you can play around with skill, which is the only logical way they could make another tough defender

    old design = too easy, won’t hit 5/5 goal

    Masteries off = easy way to inflate difficulty artificially, everyone hates it

    Complex but skill based = what they’re trying now

    Are you saying this game as reached its limit in terms of creativity ?
    Or at least a good balance between creativity and fun/engagement ?
    Maybe
  • Average_DesiAverage_Desi Member Posts: 847 ★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    Korg . You either have to get lucky with parries or use light intercepts. Annihilus. Same situation get lucky with parries or intercept. You can't block bait heaviest either.


    Ebony maw has to be knocked down once in a while if you don't want falter. Prof x has to be punished after his specials or else you'll get a falter while hitting him and get punished.

    Fantman has to be intercepted to remove his Nano Armour buffs.


    You have to special punish Abs Man using your heavy to remove his form.


    Can't block hulkling it he'll become unblockable and get pierce. So intercepting and block baiting is the only option
  • DemonzfyreDemonzfyre Member Posts: 22,358 ★★★★★
    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Do you think this is the first time this has happened? Root was a node before it was an ability.

    Reverse controls was a node before an ability.

    Degen was a node before it was an ability.

    Basic things like unstoppable and unblockable were nodes before abilities.

    It's how the game evolves.
  • Elk_Elk_ Member Posts: 15
    There are plenty of nodes put into champions kits and champions kits put into nodes. I truthfully feel that enchantress isn't hard but easy to mess up and slow. Kind of like the nodes mentioned. Of course this really affects BGs, requiring good skill and a high damage nuke for a fast time. Personally found ham the best for her out of my roster.

    But this is just a games evolution. Champions have to get a little more complex it's far from a bad thing. That being said they don't all need to be complex and simple champions can still be effective and just as fun.

    Enchantress is a skill check defender that's why you get punished heavily for not performing these actions. I know majority of you don't agree with Emilia's take but I think they are 100% right. Sure the older 'hard' defenders can still be tricky without a good counter but by now most players know how to counter them. A complex defender that requires skill isn't a bad thing and nearly any champ can fight her some better than others but that's part of the game. And at the end of the day she's not another The Serpent. I think she's a well designed defender and attacker (just not for BGs).

    Enchantress just like any other defender will become a little easier over time when the community understands her more, and more new direct counters come out.
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★

    Supersha7 said:

    What does kabam want us all to do - it’s just daft to have to do a version of aq raids or some sos content where we have to complete a challenge to stop ourselves from dieing vs a basic hero without nodes.

    Removal spell - intercept
    Removal spell - heavy punish
    Removal spell - knock down

    You have until she gets sp1 to do all this….feels like all the following nodes kind of all tweaked and then all rolled into one hero…

    Aq raids - unparalleled buffs - you gain a charge whenever you punish opponents heavy or special attack.
    Aq raids - modok - knock down modok to gain a raid charge when he prompts you to.

    Nodes - opponents gets 60% protection unless you knock them down with a heavy.
    Nodes - opponent gets a 60% protection unless intercepted.
    Nodes - after opponent does a special, you have 6s to do a heavy or else you take 33% dmg.

    This stuff is for nodes….not for hero kit…wth…

    Because no champion in the game has ever required being intercepted in their base kit?
    Name one.
    Shockers auto block gets shut down by intercepting for one, and I don't think requiring the opponent to intercept is any different from champions that need to intercept for their own abilities like absorbing man, SIM, black cat etc
    If you don't intercept Enchantress you die. There is no current equivalent.
    Debilitate is another option
  • captain_rogerscaptain_rogers Member Posts: 10,289 ★★★★★
    I'll say there is an easy fix for Enchantress. Don't lock her sp2 in defense. In this way, we only need to do these prompts once, then we can keep baiting sp2 likes we do against bishop, I'll rather take some block damage (which is quite less without any spell active) instead of doing her prompts
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