The true/false problem with the serpent
Kasnow1
Member Posts: 82 ★
I see people on this forum saying that the main issue is the lack of counters in the game.
While that’s partly true, it indirectly supports the commercial direction the game is taking. The idea is to wait for the counters to be released, which would indirectly solve the problem.
But what some of the frustrated players feel today is too the helplessness brought by these new defenders. There’s no need for creativity, skill, or strategy anymore. Either you have the right counter and it’s an easy fight, or you don’t and it’s punitive (Hi bullseye 👋)
It is the game we want ? Use nodes to occasionally make things very challenging is a healthy compromise imo.
While that’s partly true, it indirectly supports the commercial direction the game is taking. The idea is to wait for the counters to be released, which would indirectly solve the problem.
But what some of the frustrated players feel today is too the helplessness brought by these new defenders. There’s no need for creativity, skill, or strategy anymore. Either you have the right counter and it’s an easy fight, or you don’t and it’s punitive (Hi bullseye 👋)
It is the game we want ? Use nodes to occasionally make things very challenging is a healthy compromise imo.
2
Comments
Well I kinda agree to a certain extent. But and there is always a but. I'm not really frustrated. I look at all this stuff as a learning curve to get better and not just wait for counters as you say. The only frustration I have is probably the rng when opening crystals lol. Other than that. Crucible was fun. Reminded me of the hard times in Marine Corps boot camp. Hoo Rah to the devil dogs out there. The challenges is what I like. Pushes me to do better. That's pure motivation. If you like things easy then this game isn't for you. I mean also life isnt easy
always has setbacks. Just giving my opinion. Feel free to disagree
P.S. you didn't say anything about Serpent (he's evading me in crystals lol)