9.1 Feedback
Ghostboytjie
Member Posts: 2,348 ★★★★★
So first , the rewards are good and its not difficult at all.
The x-23 design was very nice aswell as the fight itself. Its not hard but fun. Any champ can take her which I do like about it.
The only problem for me personally is the nodes and hp pools for 9.1
I feel like the hp + nodes just extend the fight without adding any difficulty to it. I've done completion and im busy exploring and so far its fight after fight after fight. I barely read the nodes for the bosses and path opponents. It feels like normal LoL fights with nodes that you don't even notice.
I've been using 1 team this whole time
Kate / Hulk / P2099 / Onslaught / Sassy
Im litterally just using kate and hulk (sometimes punisher) to just nuke the hp down faster as it feels boring every fight.
Don't know about how you all feel about this but I don't feel like its a challenge. It seems easier than act 7/8 when they released.
I would rather fight 30 of x-23 bosses than 15 path fights
The x-23 design was very nice aswell as the fight itself. Its not hard but fun. Any champ can take her which I do like about it.
The only problem for me personally is the nodes and hp pools for 9.1
I feel like the hp + nodes just extend the fight without adding any difficulty to it. I've done completion and im busy exploring and so far its fight after fight after fight. I barely read the nodes for the bosses and path opponents. It feels like normal LoL fights with nodes that you don't even notice.
I've been using 1 team this whole time
Kate / Hulk / P2099 / Onslaught / Sassy
Im litterally just using kate and hulk (sometimes punisher) to just nuke the hp down faster as it feels boring every fight.
Don't know about how you all feel about this but I don't feel like its a challenge. It seems easier than act 7/8 when they released.
I would rather fight 30 of x-23 bosses than 15 path fights
11
Comments
Player decides to rush and complete it all in one sitting, ruins the experience for himself just to say, "WHY BORING?"
benefit for 6 stars, fights are lengthy when using 6 stars
Doom still slower in 9.1.5 scourge path. Not able to utilise max damage CGR rotation at mix master path in 9.1.4
There's also the fact that she's supposed to have 8 lives since she borrows her theme from Yamamoto no Orochi (The 8 Headed serpent from Japanese Mythology) but she's only got 6.
Also her phases aren't really that intersting tbh they just feel lazy
Don't hit her you mean even don't intercept for protection?
The first petrify after fear of the void was melting her for about 900 a tick and it only snowballed from there.