STOP **** WITH THE A.I

124»

Comments

  • DarkNightRiseDarkNightRise Member Posts: 398 ★★★
    Searmenis said:

    Well, to be fair to Kabam, if there was something malicious, they wouldn't t go and say "yes, we do this on purpose", they re not crazy :p

    Lol one of those CMs will only admit that when this game about to close in couple days 😅
  • VerputciVerputci Member Posts: 23

    I can promise you the investigations are absolutely not "lets make it harder." You may not believe me, but the reality is a lot more boring, simply that game design and software design is a long and complicated process made significantly more so by being a live product. It has been hard to nail down certain issues and other ones turn into larger conversations about design, balance, intent, etc etc that take a while and get mixed in in between and delayed by other work to keep designing new Champions, events, and experiences. I 100% hear your frustration, share some of it and have heard it and more from other members of the community and game team, so I'm happy to take this feedback and pass it along to the rest of the team and see if there's ways to make things feel better, but with anything subjective that's a tricky target to hit cause what feels right for one person might not for another. What is less tricky is acknowledging that 100% the ai has been a persistent issue lately, I believe for that very reason that how it feels is very subjective. That said folks continue to be frustrated by the performance of the ai so we are absolutely keeping the conversation going and will continue to pass along feedback. But, again, there's nothing malicious afoot, I can promise that.

    Isn’t it interesting the omission of the “S” from your name tag..lol..
    There goes another spinwheel Spinmaster whatever we should call you. Kabam as always focused on bottom line rather than having a fair balance in the game. you’re better off as a politician.
  • JackTheSnackJackTheSnack Member Posts: 772 ★★★
    Kabam, can you please look into the AI issues. We are asking as a community. It shouldn’t take me 1-3 minutes to bait an SP1 and get backed into a corner and just die. There’s no reason that 10 min of a 15 min fight should be baiting out specials and sitting there waiting. I have decent enough skill to play the game, but not enough patience for this AI. Not all of us can cheese fights or get them in one revive because not all of us have lines and lines of r3 7 stars. Please fix the AI or hot fix it to throw specials on some sort of timer like “next hit every 7 seconds is evaded” timer in with that ultron boss from Act 6 or something like that. This toad fight is specifically not enjoyable…his AI is super jumpy…holds block and presses block repeatedly in almost a glitchy sort of way…at one point I even swore he phased through one of my intercepts. The AI has been bad for some time now but at least manageable…but with that toad fight…it’s a pretty low point. Please kabam look into this we are asking as a community. Thanks.
  • JackTheSnackJackTheSnack Member Posts: 772 ★★★
    edited September 27
    One thing to add. It’s like the AI sits there and waits for ques and things to happen in a fight. Per example, if I bring in ham, it will wait for my porker poppers to expire to throw a special. Or in a defensive light, toad will hold block when he reaches enough prowess and won’t throw his special 1 specifically when it has the root node pulled up, so to keep him from backing me in a corner I’m forced to hit him and then boom sp2 straight to the face all of a sudden. It’s very odd. Earlier when I was playing I threw an sp3 and right when I finished I was getting smacked in the face by a special…
  • MusikmenMusikmen Member Posts: 83
    It seems worse now in the offseason BGs as well. Missed inputs and the AI delays make it nearly unplayable for me at present.
Sign In or Register to comment.