Proposal to improve quality of life (Trader's Outpost and other areas)

EscornaboiEscornaboi Member Posts: 2,456 ★★★
Good morning. I bring you a proposal to improve your quality of life. I noticed this need a few months ago, when the Trader's Outpost was launched. More specifically, I noticed this need while playing with one of my secondary accounts, which is a Knight... Because there is a very annoying problem with one of the cavalier rewards: the Cavalier Bundle 6.






In this reward, you can select up to 30 (10x3). And you cannot do anything else in the game until you choose these 30 ISOs. Nothing else, not even looking at the champion roster to see exactly what type of ISO you need.

However, this reward format is not new, nor does it only appear in this area of ​​the game: sometimes we also have similar rewards in which you must choose class catalysts of grade 4, usually in a number much smaller than THIRTY.

In my opinion, there would be a much faster and more efficient way to claim these rewards, which is to create a small selection item, identical to the one we have in our inventory, to indicate the ISO number of each class we want to claim.



Since this mechanic is available with other consumables, it shouldn't be difficult to implement in the game, especially in a reward that can be claimed by such a large segment of MCOC players as the Cavaliers.

I would like to forward this proposal to the game's development team, as I believe it would be very well received. I don't know if there is anyone in the forums that can act as a bridge to the team at this stage, or if there are other ways to explore the possibility. Dear forum's friends, I would appreciate your comments, opinions and suggestions.

Proposal to improve quality of life (Trader's Outpost and other areas) 17 votes

I loved this proposal. Please make it a reality!
64% 11 votes
I'm not convinced of the usefulness. Maybe.
11% 2 votes
Absolutely disagree. Waste of time.
23% 4 votes

Comments

  • PrentexPrentex Member Posts: 411 ★★
    I am not really happy with those selectors either. It would be awesome if a new selector wouldn't just pop up straight away and you have to choose immediately but if the selector goes to the rewards tab in your inventory and when you claim the selector it pops up.

    The thing with selection item makes sense, why not
  • EscornaboiEscornaboi Member Posts: 2,456 ★★★
    Olá, @peixemacaco! Pode vir dar um bocadinho de amor nesta publicação? Sempre aprecio suas opiniões.
  • captain_rogerscaptain_rogers Member Posts: 9,463 ★★★★★
    The purpose is to select 10 iso of a specific class, they don't want you to split it among different classes. So your suggestion will destroy the actual purpose of the selector.
  • AR48AR48 Member Posts: 17
    If you click on the individual ISO brick, then in the tooltip you can see how many ISO bricks you have in your inventory plus stash.. But I agree with the proposal to implement something more apparent which is easily visible
  • PT_99PT_99 Member Posts: 4,487 ★★★★★
    It's just 10 ISO each,
    I have my T6 ISO expiring regularly and I sell it for gold,

    Maybe you should try ranking up only on "Level up" events.

    Kabam won't waste resources for a feature which you will not use 2 months later, do story content, gain TB Paragon and you will have overflow ISO.
  • FurrymoosenFurrymoosen Member Posts: 3,802 ★★★★★
    edited October 9
    While it is a nice idea, I think it requires a lot more work than you believe it does.
    For the idea to work, they would need to reprogram the way selectors work from the ground up. They would need to make it so the game knows how many selectors you have from the start as opposed to triggering the selectors individually until the code no longer triggers one. This means a recoding of any rewards that have more than one selector, because they couldn't have the game read "selector" 4 times in one reward and "selector" twice in another. It would have to be "4x selector", "2x selector", etc. Anything with a selector would have to be rebuilt for it to work as you suggest because they would all have to be unique rewards.
    It would be a nice QoL improvement, but I don't think it's worth the time or bugs required to make it a reality.
    If you know you're going to pop some iso selectors, know who you're gonna rank up.
  • Shamir51Shamir51 Member Posts: 919 ★★★★

    The purpose is to select 10 iso of a specific class, they don't want you to split it among different classes. So your suggestion will destroy the actual purpose of the selector.


    You clearly didnt understand the problem. The issue is that you have to select 30 single ISO one at a time. It would be better if it were 3 selectors of a class each. At the moment, Cavs have to choose 30 T5 ISO bricks in any split they like because it’s individual.
  • OurobørosOurobøros Member Posts: 1,676 ★★★★
    In the first case I don't think it fits. Before buying the iso, the most obvious think to do it look on your roster. Also, assuming you're buying it because you need it, you obviously have to know exactly what iso you're needing, so I don't see the point of implementing it to store items
  • EscornaboiEscornaboi Member Posts: 2,456 ★★★

    The purpose is to select 10 iso of a specific class, they don't want you to split it among different classes. So your suggestion will destroy the actual purpose of the selector.

    No, is not the purporse...

    If you open a x3 picker, you open three ISOs of your choice. That's reasonable. But if you open a x3, another x3, another x3... It starts to get tedious. But opening 10 x3 pickers is already a pain. And even more so when you eventually get stuck and the reward selection screen disappears, you go to another menu in the game, and the picker screen suddenly reappears. I've had this happen up to three times during the process of claiming 30 ISOs.
  • EscornaboiEscornaboi Member Posts: 2,456 ★★★

    In the first case I don't think it fits. Before buying the iso, the most obvious think to do it look on your roster. Also, assuming you're buying it because you need it, you obviously have to know exactly what iso you're needing, so I don't see the point of implementing it to store items

    It is a two-fold proposal. On the one hand, to select objects. On the other, to speed up the time spent in claiming a large number of elements from a selector. In the proposed case, of claiming 30 ISO, it can take about 2 minutes (if there are no errors), while with my proposal it could take between 10 and 20 seconds.
  • EscornaboiEscornaboi Member Posts: 2,456 ★★★
    edited October 9
    In the video below, you can see the slow process of claiming items from the rooster. This tedious procedure is particularly detrimental to the rewards for Cavaliers in the Trader's Outpost. In the video, you can also see the screen error I mentioned earlier. Finally, it should be noted that the video was made by an alliance partner on an iPhone 15; on lower-end devices, the selector screen loading times take even longer.

    (((Now, try doing that with the mystical ISO, which is on the right of everything on the screen... XD))).

    https://youtu.be/ihr7jRbcy-I
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