Act 4. Way too long??
Ozeditheboi
Member Posts: 20 ★
I’ve been playing the game for a while now, and the length of act 4 is quite frankly ridiculous. I am able to clear parts of act 5, I’m almost uncollected and I still haven’t been able to 100% act 4. Why? Because it is ridiculously long. Clearly just a money grab at units and to be honest it’s disgusting. It’s not about skill but energy. Really?? Energy?? Common kabam. At least 2 routes should be taken off each sub-chapter in act 4.4 at least. Sort it out Mike.
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Comments
Haha so clever, unfortunately I don’t have the cookie you so desperately crave
What does it matter if they’ve beat it already. Once upon a time act 4 was decently hard before when it had slashed tires & hard nodes(and had to play with r4 4*’s). But after 12.0 they made it extremely easy & I agree they should make them 1 energy per tile at least
1 energy per tile does make sense also, good suggestion
1 energy per tile would make act 4 shorter than act 3, lol. 2 energy per tile would be more decent.
Well they would have to make Act 3 1 tile too. Can’t have the previous chapter shorter lol
4611*
The main reward (mastery point) remains just as relevant as it was x time ago, and I dont want people to aquire it for less energy than I had to drop.
Regardless as stated above, act 5 is significantly shorter than act 4 which just does not make any logical sense
Also reducing the energy cost does not make the difficulty any easier. Right now the extra time spent is literally pointless, if you’re gonna struggle or not is independent of the energy charged
Every act is meant to be unique, and unique thing about act4 is that it's long.
Lol at strange logic act 1<act 2<act 3<act 4
In event quests act 1<act 2<act 3
Act 4>Act 5 is the only thing in the game that doesn’t follow that
But “strange logic” LOOL
Are you actually reading what you’re writing 😂 “just because there’s a pattern every where in the game it’s strange logic to expect that the pattern continues” God only knows where you went to school pal
Please dont hope for a solution to that.
Beside reduce energy for act 4
They can increase energt usage for act 5.
So that your logic is reasonable
I doubt they’d do that because even they have said act 4 is really really long, making something even worse would definitely cause an uproar
I would disagree with this. Yes, the rewards are still extremely good, but their availability has increased so much now. The total energy requirement should definitely come down.
It is the same argument when it comes to champions. I spent so much time in this game before I got my first 4 star. Players playing longer than me had to struggle even more to get their 4 star champions, but now there are level 20 players with 5 star champs.
I doubt they will make this change though.
Lets think, maybe take the mastery points out from it and have each tile cost 2 energy 🤔
I know this isn’t constructive feed back, but kabam always gives with one hand and takes with the other. So I was thinking like Kabam.
1. More ISOs
2. More gold
3. More practice
4. More stuff to do
Can't have your cake and eat it too. This is a game of progression, not a game you rush your way through. Took me 9 months to slowly chew away Act 4.
More stuff to do. Oh **** you’re a genius. More practice.. how much practice do you need lmao.
more gold? Hardly. more isos? Somewhat, could easily get them elsewhere. Several people who’ve finished act 4 agree with it, it’s mostly the bitter ones who don’t wanna see the game progress
1 month isn’t rushing. Hell neither is 2,3 or 4. But a whole pregnancy cycle? Lmao
So? It's not like there is no way to get energy refill or units in the game.
I really don't see the problem with that. Long , easy and cheap vs. short, difficult, and very expensive.
Act 4 still provides the best rewards per $ spent to complete it. You get 4 t2a for virtually nothing $pent.