Incursion improvements
N8buckeye08
Member Posts: 173 ★★
First off, huge kudos to the Kabam team for creating some fun hacks that make incursions a little easier for the rest of us that were never gonna git gud enough.
I’d encourage you to apply the approach here to further revamping the game mode for non-saga incursions, with a few humble suggestions:
- let us choose the first buff from the entire listing like you get to do for saga incursions
- Change the revives and potions to being percentage based instead of raw health
- purge a few of the hacks that have little or no benefit
- Nerf buff cornucopia so that it encourages more creative approaches
- create a very expensive reroll token so that if you get really deep into a run and reach an impossible node and defender combination, you can reroll the room and have a chance at completing your run
- Buff the rewards, especially Sector 6. Full run should pay out at least half a 7-star and include some 7-star sig stones
- Reduce the recharge time
I’d encourage you to apply the approach here to further revamping the game mode for non-saga incursions, with a few humble suggestions:
- let us choose the first buff from the entire listing like you get to do for saga incursions
- Change the revives and potions to being percentage based instead of raw health
- purge a few of the hacks that have little or no benefit
- Nerf buff cornucopia so that it encourages more creative approaches
- create a very expensive reroll token so that if you get really deep into a run and reach an impossible node and defender combination, you can reroll the room and have a chance at completing your run
- Buff the rewards, especially Sector 6. Full run should pay out at least half a 7-star and include some 7-star sig stones
- Reduce the recharge time
7
Comments
If they buff the rewards, they'll most likely increase the difficulty.