Mastery rewards for end game players.
Phlopey
Member Posts: 1 ★
Mastery 2.0
New incentive to add to Everest content like Carina Challenges or Necropolis 2.0.
Rewards = Mastery tokens.
BUT - create a new type of Mastery called "special" (attack only)
These can only be unlocked by having 60 points in the other 3 Mastery screens. (So currently available points can't be used to unlock these, they would need to be earned).
Ideas for Special Masteries:
*Special 1 triggers a 0.5 second stun with the final hit.
*Basic attacks do zero damage but Special attack damage increased 100%.
*10% reduction to damaging debuffs for every debuff applied to defender (decay type tactic).
*The first time you would be knocked out gain an indestructible and unstoppable buff for 2 seconds (built in Heimdall synergy).
(Basically playing around with versions of war attack tactics or synergies to create permanent buffs).
All of these are turned off on defence and mastery tokens can be spent in the usual areas instead of the special tab if the person wants.
Masteries have felt stale for a while and access to these types of buffs would help customise the way you want to use your attackers. Charge 100 units to turn them off and on.
New incentive to add to Everest content like Carina Challenges or Necropolis 2.0.
Rewards = Mastery tokens.
BUT - create a new type of Mastery called "special" (attack only)
These can only be unlocked by having 60 points in the other 3 Mastery screens. (So currently available points can't be used to unlock these, they would need to be earned).
Ideas for Special Masteries:
*Special 1 triggers a 0.5 second stun with the final hit.
*Basic attacks do zero damage but Special attack damage increased 100%.
*10% reduction to damaging debuffs for every debuff applied to defender (decay type tactic).
*The first time you would be knocked out gain an indestructible and unstoppable buff for 2 seconds (built in Heimdall synergy).
(Basically playing around with versions of war attack tactics or synergies to create permanent buffs).
All of these are turned off on defence and mastery tokens can be spent in the usual areas instead of the special tab if the person wants.
Masteries have felt stale for a while and access to these types of buffs would help customise the way you want to use your attackers. Charge 100 units to turn them off and on.
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