60fps… the AI felt good but has gone back to sour
BigBlueOx
Member Posts: 2,384 ★★★★★
The trajectory of the AI this month has been wild. Immediately after the update the gameplay felt clean, like the cleanest it’s been in years. It was refreshing and a reminder of how good the contest is when things are AI is restricted to human performance.
But here we are, 2 weeks later and it’s back to the same cheap feeling AI and gameplay we had at 30fps. Defenders are once again recovering at speeds faster than humans are capable of. Serpent is once again parrying SP2s, same with Onslaught’s SP2, defenders are holding specials until sp3 again and so on.
Don’t know who’s at the wheel but something’s changed back to terrible again and it’s noticeable and feels intentional after experiencing the 60fps post update AI that felt fair.
But here we are, 2 weeks later and it’s back to the same cheap feeling AI and gameplay we had at 30fps. Defenders are once again recovering at speeds faster than humans are capable of. Serpent is once again parrying SP2s, same with Onslaught’s SP2, defenders are holding specials until sp3 again and so on.
Don’t know who’s at the wheel but something’s changed back to terrible again and it’s noticeable and feels intentional after experiencing the 60fps post update AI that felt fair.
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Comments
(That's a joke...).
50% of time it works 100% of the time.
Honestly I suck and haven’t noticed an issue sooo maybe some of you think you’re better than you actually are?….yikes
Wild
Recover time, dashing time and light intercepts have gone back to what they were in 30fps, it can't be coincidence at this point.
I blame every single one who cried, "wahhh game is too slow now wahh"
Well congrats, you got your jittery AI again
Most of you (including OP) act as if the AI is unplayable. If it’s really that bad (which I know it’s not) then just stop playing. You’re obviously not having fun. And if it is quite playable, then maybe you’re just simply whining too much? 🤷🏼♂️