Getting really tired of game crashing and being punished for it in alliance war
Supersha7
Member Posts: 259 ★★★
Dear kabam,
Your game crashes randomly …. Often….
We put up with it because in general it doesn’t have a really negative effect.
Except in alliance quest and in particular alliance war. Can we just stop the punishment?
So in aq, you lose half your hp. That’s really annoying. I’m sure it’s to prevent people force quitting and then restarting the fight…but..why not give them the benefit of the doubt just once…then if it occurs another time within say an hour, then half the hp.
And in alliance war, you lose half hp AND a node point…so double punishment.
It happens almost every war.
This war, went into a clean fight vs doom. Immediately after pressing fight, the game crashes , and I come back to half hp hero and 1 less bonus node point . The half hp is already bad enough as now I have to heal to even enter the fight. But double punished by losing a war point?
Again I’m sure this is to prevent people force quitting during a fight and redoing it.
But either
1) give people at least once to give benefit of doubt.then if it occurs again within an hour or so, then do ok them half hp or a point.
2) remove the half hp, or the lost point. Why is there 2 penalties for this?
Also, surely the game can detect whether a fight has even been entered or not. If a fight hasn’t been entered but it has been queued , surely the game can just restart the fight, AS IT DOES in fact in almost every other game mode of mcoc. Why is it only in aq and aw that it just takes you back to the map screen and leaves you half dead with docked points (in aw).
Can you guys please take a look at this incredibly needless punishment for the game crashing.
We are being punished for things we cannot control…
Just set the game to allow us to renter the fight with no punishment at least once…before starting with the punishments..
Your game crashes randomly …. Often….
We put up with it because in general it doesn’t have a really negative effect.
Except in alliance quest and in particular alliance war. Can we just stop the punishment?
So in aq, you lose half your hp. That’s really annoying. I’m sure it’s to prevent people force quitting and then restarting the fight…but..why not give them the benefit of the doubt just once…then if it occurs another time within say an hour, then half the hp.
And in alliance war, you lose half hp AND a node point…so double punishment.
It happens almost every war.
This war, went into a clean fight vs doom. Immediately after pressing fight, the game crashes , and I come back to half hp hero and 1 less bonus node point . The half hp is already bad enough as now I have to heal to even enter the fight. But double punished by losing a war point?
Again I’m sure this is to prevent people force quitting during a fight and redoing it.
But either
1) give people at least once to give benefit of doubt.then if it occurs again within an hour or so, then do ok them half hp or a point.
2) remove the half hp, or the lost point. Why is there 2 penalties for this?
Also, surely the game can detect whether a fight has even been entered or not. If a fight hasn’t been entered but it has been queued , surely the game can just restart the fight, AS IT DOES in fact in almost every other game mode of mcoc. Why is it only in aq and aw that it just takes you back to the map screen and leaves you half dead with docked points (in aw).
Can you guys please take a look at this incredibly needless punishment for the game crashing.
We are being punished for things we cannot control…
Just set the game to allow us to renter the fight with no punishment at least once…before starting with the punishments..
7
Comments
So one game crash costs someone potentially 60-80k loyalty every time.
I’ve never had a fight crash during a fight, apart from at then end with the dreaded not connected Wi-Fi sign of death.
So if the game can register a non start fight, it can put you back where you were supposed to be.
I have a friend with an iPad (newer model) who says he rarely gets crashes. When we are in the same house, he will play without crashing, whereas, for example , today, I’ve had 3 crashes, 2 back to back, so my hero ended up being on 25% hp…..
Clicked on fight. Game crashed.
Reloaded game. Clicked on fight. Game crashed.
Meanwhile, my friend sitting next to me on same internet. No issues.
Happens in bg. If you crash, you load straight back into the fight , just with less time.
In other parts of the game it fully resets you back to start of fight.
It's annoying AF if the fight never started in the first place and I gotta lose a point and some health on top of that.
Surely they can remedy this issue with ease unless Neatherealm Studios is better at coding than Kabam.