CHANGE IN THE CONDITIONS OF PARTICIPATION IN THE BANQUET EVENT

Aqui está a tradução para o inglês:

It is common for player substitutions to occur in alliances at the end of a season. However, while a player who voluntarily leaves an alliance takes responsibility for their actions and is aware of the potential consequences, those who are expelled by alliance officers or leaders are unfairly harmed by the decisions of others.

This situation becomes even more problematic when it coincides with important events, such as the Banquet, which requires specific conditions to score points and qualify for alliance milestone rewards — in this case, a minimum period of 14 days in the new alliance. This rule, as it stands, unfairly penalizes expelled players, who must wait before fully contributing to their new alliance.

Furthermore, this restriction may discourage players from purchasing promotional packages in the store, which often provide superior crystals, as such purchases would not generate points for the event.

To ensure fairer participation for all, it is suggested that players be allowed to score points in the alliance event regardless of their time in the new alliance, while the collection of alliance milestone rewards remains conditioned upon completing the 14-day period. This way, players planning to purchase promotional packages would not be discouraged from doing so, ensuring fairness and a better experience for everyone.

Comments

  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    The 14 day cool down is not random or arbitrary. It was put in place specifically to prevent players from jumping account around during the event, because there were issues in the past regarding double dipping rewards from multiple alliances. That's why the cooldown exists, and that's why it is precisely 14 days. That's as long as the event itself exists, which means there is no possible way for a player to earn points in two different alliances during the same event.
  • MrSakuragiMrSakuragi Member Posts: 5,665 ★★★★★
    DNA3000 said:

    The 14 day cool down is not random or arbitrary. It was put in place specifically to prevent players from jumping account around during the event, because there were issues in the past regarding double dipping rewards from multiple alliances. That's why the cooldown exists, and that's why it is precisely 14 days. That's as long as the event itself exists, which means there is no possible way for a player to earn points in two different alliances during the same event.

    OP wants to be able to contribute points right away but still wait 14 days to collect alliance rewards. I think that would still prevent double dipping but I’m not sure what the benefit is.
  • godguigogodguigo Member Posts: 2
    edited December 20
    The proposed benefit consists of allowing players to purchase crystals and packages in the unit store, with the respective points being counted toward both individual and Alliance progress. This would eliminate the need to wait 14 days to open the crystals and collect the rewards from individual events, enabling greater agility and reward utilization.

    Additionally, the issue of limited-time promotions in the unit store is considered, as these often have short purchase windows. An example would be a promotion similar to last year’s, when an offer was available for only three days and later relaunched for the same duration. In such cases, a player could lose up to 20 superior crystals due to external factors, such as being expelled from an Alliance, which is a decision beyond their control.

    Implementing this change would give players more autonomy and flexibility, avoiding unnecessary losses and ensuring a fairer and more efficient experience for everyone.

  • ahmynutsahmynuts Member Posts: 7,745 ★★★★★
    godguigo said:

    The proposed benefit consists of allowing players to purchase crystals and packages in the unit store, with the respective points being counted toward both individual and Alliance progress. This would eliminate the need to wait 14 days to open the crystals and collect the rewards from individual events, enabling greater agility and reward utilization.

    Additionally, the issue of limited-time promotions in the unit store is considered, as these often have short purchase windows. An example would be a promotion similar to last year’s, when an offer was available for only three days and later relaunched for the same duration. In such cases, a player could lose up to 20 superior crystals due to external factors, such as being expelled from an Alliance, which is a decision beyond their control.

    Implementing this change would give players more autonomy and flexibility, avoiding unnecessary losses and ensuring a fairer and more efficient experience for everyone.

    You completely missed the point
  • CdjcdkjCdjcdkj Member Posts: 97
    The problem is alliances use to exploit it would have people join put up a bunch of points and boot them and rotate another batch in. But now alliance rewards are horrible so probably wouldn't be exploited but with past experiences I don't think they would change it back
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