Have realm events lost their focus?

Corby11Corby11 Member Posts: 176
In the initial crystal cleanse event the idea was achieve a minimum point score for the event (which was easily achievable for the community at large) then this would then qualify you to claim rewards from every milestone the community reached an an whole. Now in the banquet realm event it seems the idea is to have a minimum score at every single milestone so you must keep spending to keep claiming them which as someone else already pointed out in another thread kinda makes it more a solo event. I thought the idea was to help the whole community progress from the efforts of all players?
Would it not be better to return to this initial idea, a minimum contribution for community based events to qualify for all milestones reached and have the milestone rewards specific to progression levels as already done in other events?
I think the realm rewards should be a nice bonus for everyone at their specific level but not the ultimate reward objective, for me the best rewards should be in the solo events so those people putting more in will benefit from solo rewards for their personal effort whilst still helping the community at large.

Comments

  • BendyBendy Member Posts: 7,218 ★★★★★
    In every realm event it always had a min score crystal was open 1k crystals bgs was 5k points now again its still the same as the other realm events of u get rewards if u hit that required points
  • TryakshaTryaksha Member Posts: 208
    The Struggle has already begun, From the look of it, today has been the slowest to reach the next milestone. And It will only get worse from here. It's a pity for people who have put in money to reach the final Isophyne milestone with individual points. IF stark foundation doesn't step in, there will be another huge outcry. :D
  • PT_99PT_99 Member Posts: 4,860 ★★★★★
    The idea of realm is EVERYONE contribute to reach rewards,
    If you think you can decide to NOT contribute by spending low units then that's not how contribution works unfortunately 😢

    You must contribute equally to get rewards,
    That's all
  • PresentEscapePresentEscape Member Posts: 21
    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.
  • BigBlueOxBigBlueOx Member Posts: 2,500 ★★★★★
    edited 3:35PM

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
  • Bugmat78Bugmat78 Member Posts: 2,401 ★★★★★
    They set milestones for the good stuff way too high. It means there's less chance to reach it even than in the last realm event with Jack o'Lantern. And asusual the players who contribute the mot are porbably the ones who will fel the elast satisfied if the milestones aren't reached.

    IMHO Realm events should not have better milestones than solo or alliance milestones. It should just be nice bonuses.

  • Wolf911Wolf911 Member Posts: 599 ★★★
    BigBlueOx said:

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
    THIS

    i would be down for a realm event like necro one but for the deathless thanos quest

    it would even generate them money where people get units to buy 7* deathless pieces they missed
  • Ironman3000Ironman3000 Member Posts: 1,993 ★★★★★
    The reward point structure is way off for the Relm Events. They're linear, which assumes that all players will contribute equal points. That just isn't possible.

    They need to take into account the lower players dropping off at the higher rewards with lower point totals to achieve the rewards. That way the end game players don't have to spend more just to reach the goals that they've unlocked personally.
  • JackTheSnackJackTheSnack Member Posts: 865 ★★★
    Yes. I did like the BGs realm event though. Besides the grind portion towards the end, it was fun
  • Wozzle007Wozzle007 Member Posts: 1,058 ★★★★★
    The addition of milestone rewards in the gifted guardian sig stones that were useless until reached a much higher milestone also adds the cashgrabby nature of this event. I went in headfirst into the event after watching the livestream and genuinely thinking this year would be different. This feels worse than last year. Last year was bad, but this was supposed to be designed after kabam hearing our feedback.

    They honestly heard nothing. They don’t listen or don’t care. They don’t value the effort it takes for FTP and low spending players to accumulate the units for this event. Surely they would have modelled what does opening 20 random crystals look like and see in almost every scenario how absolutely awful that opening looks like. Then look at what that gives you in the realm event and see that no, this is not a good event.
  • BigBlueOxBigBlueOx Member Posts: 2,500 ★★★★★
    Wozzle007 said:

    The addition of milestone rewards in the gifted guardian sig stones that were useless until reached a much higher milestone also adds the cashgrabby nature of this event. I went in headfirst into the event after watching the livestream and genuinely thinking this year would be different. This feels worse than last year. Last year was bad, but this was supposed to be designed after kabam hearing our feedback.

    They honestly heard nothing. They don’t listen or don’t care. They don’t value the effort it takes for FTP and low spending players to accumulate the units for this event. Surely they would have modelled what does opening 20 random crystals look like and see in almost every scenario how absolutely awful that opening looks like. Then look at what that gives you in the realm event and see that no, this is not a good event.

    Looking at these drop rates they don’t care for spenders either.
  • DarkNightRiseDarkNightRise Member Posts: 441 ★★★
    LordVirom said:

    This realm is definitely pay 2 reach.

    It's a not a community event. It's just sugar-coated that way.

    Unfortunately Kascam set the minimum points way too high compared to the previous.

    So it became a solo event. Not a community.

    Please stop calling them Kascam lol
  • JLordVileJJLordVileJ Member Posts: 4,929 ★★★★★

    LordVirom said:

    This realm is definitely pay 2 reach.

    It's a not a community event. It's just sugar-coated that way.

    Unfortunately Kascam set the minimum points way too high compared to the previous.

    So it became a solo event. Not a community.

    Please stop calling them Kascam lol
    I don't really believe what I'm about to say but it popped into my head so I have to say it.
    Did Kascam ask you to say that?
  • FishSkinFishSkin Member Posts: 32
    Tryaksha said:

    The Struggle has already begun, From the look of it, today has been the slowest to reach the next milestone. And It will only get worse from here. It's a pity for people who have put in money to reach the final Isophyne milestone with individual points. IF stark foundation doesn't step in, there will be another huge outcry. :D

    Whales will be whaling until the end...

    Top players and spenders in top alliances will be able to see each others contributions - they'll continue to spend money in order to hit those top Ranked rewards.

    It will slow down, for sure - but it is far from over.
  • BigBlueOxBigBlueOx Member Posts: 2,500 ★★★★★
    Wolf911 said:

    BigBlueOx said:

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
    THIS

    i would be down for a realm event like necro one but for the deathless thanos quest

    it would even generate them money where people get units to buy 7* deathless pieces they missed
    Whenever a Carina Challenge appears it’s a great format to implement a realm event.

    Add some fun extras in there for everyone pushing the event… it could even be things like resources that help people running the events like potions and revives
  • DarkNightRiseDarkNightRise Member Posts: 441 ★★★
    Well today is Monday and almost noon time already. I really want to see Crashed jump in to respond about his questionnaire to players about the drop rate 🤣
  • FishSkinFishSkin Member Posts: 32

    Well today is Monday and almost noon time already. I really want to see Crashed jump in to respond about his questionnaire to players about the drop rate 🤣

    would you mind linking the questionnaire please?
  • DarkNightRiseDarkNightRise Member Posts: 441 ★★★
    FishSkin said:

    Well today is Monday and almost noon time already. I really want to see Crashed jump in to respond about his questionnaire to players about the drop rate 🤣

    would you mind linking the questionnaire please?
    It’s on another thread bud, in the very beginning
  • Drago_von_DragoDrago_von_Drago Member Posts: 996 ★★★★
    BigBlueOx said:

    Wolf911 said:

    BigBlueOx said:

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
    THIS

    i would be down for a realm event like necro one but for the deathless thanos quest

    it would even generate them money where people get units to buy 7* deathless pieces they missed
    Whenever a Carina Challenge appears it’s a great format to implement a realm event.

    Add some fun extras in there for everyone pushing the event… it could even be things like resources that help people running the events like potions and revives
    That would definitely push me to do Carina’s Challenges sooner (or at all in some cases) but it’s not really the “Realm” then, it’s only end-game players.

    For me, Realm Events should be something everyone can help with and everyone can achieve in the timeframe with enough effort. I’m thinking something like a Mutant Extermination realm event where they look at their data to see how many mutants get defeated in a 2 week period in all game modes, then add XX% to it to set the bar high. Then they can give us a mutant defender only arena and SQ or special quest to help focus the effort. You could get bonus points for using Sentinel/ Nimrod/ OS. Set the participation bar high but not unreachable and make the rewards mutant related (class cats/iso/gems/crystals). And they’d need to make the rewards mostly progression selectors so it makes sense for everyone. That’s the only way a full realm-wide event reward structure can make sense.

    A 2 week event like that every other month rotating through all 6 classes would add something to the game. Once you’re through all the classes you can go back to some game mode focused events like the BG event (with less grindy thresholds) and then you can start going by other tags for other events. There are ways to let everyone participate and all reach the top but that means progression selectors for most/all of the rewards.
  • BendyBendy Member Posts: 7,218 ★★★★★
    I would like another x amount of deaths realm event that was one of the better ones and didnt remove any budget from the content it was for
  • BigBlueOxBigBlueOx Member Posts: 2,500 ★★★★★

    BigBlueOx said:

    Wolf911 said:

    BigBlueOx said:

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
    THIS

    i would be down for a realm event like necro one but for the deathless thanos quest

    it would even generate them money where people get units to buy 7* deathless pieces they missed
    Whenever a Carina Challenge appears it’s a great format to implement a realm event.

    Add some fun extras in there for everyone pushing the event… it could even be things like resources that help people running the events like potions and revives
    That would definitely push me to do Carina’s Challenges sooner (or at all in some cases) but it’s not really the “Realm” then, it’s only end-game players.

    For me, Realm Events should be something everyone can help with and everyone can achieve in the timeframe with enough effort. I’m thinking something like a Mutant Extermination realm event where they look at their data to see how many mutants get defeated in a 2 week period in all game modes, then add XX% to it to set the bar high. Then they can give us a mutant defender only arena and SQ or special quest to help focus the effort. You could get bonus points for using Sentinel/ Nimrod/ OS. Set the participation bar high but not unreachable and make the rewards mutant related (class cats/iso/gems/crystals). And they’d need to make the rewards mostly progression selectors so it makes sense for everyone. That’s the only way a full realm-wide event reward structure can make sense.

    A 2 week event like that every other month rotating through all 6 classes would add something to the game. Once you’re through all the classes you can go back to some game mode focused events like the BG event (with less grindy thresholds) and then you can start going by other tags for other events. There are ways to let everyone participate and all reach the top but that means progression selectors for most/all of the rewards.
    I understand but I don’t think having realm event tuned to progression or content availability to be a bad one. Not all have to be end game tuned like you correctly point out. But targeting playing the various game modes like AQ, AW, Challenges, etc, with the rewards tuned to being meaningful to that mode would be a far healthier concept then this manipulative structure that takes away from endgame reward budgets
  • ThēMandalorianThēMandalorian Member Posts: 323 ★★★
    There's been 3 Realm Events and they have all been overwhelmingly considered as bad.

    This was an interesting idea to evolve the Necropolis deaths community event, but it's so poorly implemented, not had any feedback that mattered to the community changed or adjusted and it's the third strike in my opinion.

    The only way this could be back again is have it be Progression Based rewards and actually have things that Valiant players want to progress their account forward and actually feel like being Valiant means something.

    Because over a year of myself and many others being Valiant and it is not worth it because we are lumped in with Thronebreakers still.

    Going to be a VERY hard sell to convince anyone to push for next progression level in the next year when it eventually launches because of how lackluster and underwhelming Valiant has been for 13 months now.

    - Mando
  • Drago_von_DragoDrago_von_Drago Member Posts: 996 ★★★★
    BigBlueOx said:

    BigBlueOx said:

    Wolf911 said:

    BigBlueOx said:

    The realm event just feels like a solo event you have to wait to claim. The concept peaked with road to the crypt where it truly felt like a community push for the rewards. It actually made people want to participate when they may have left necropolis off until later. A majority of players (mainly F2P) won't get much higher than 8k points unless they hard grinded for banquet.

    The best suggestion I could come up with is drastically increase the community points needed but lower the individual contribution requirement.

    Road to necropolis worked because it actually was done on top of the necropolis rewards, it was never part of that budget and it was obvious. You got access to these rewards for doing what you planned to do, no more, no less.

    It was also gatekeeped by progression through access to the necropolis. This allowed Kabam to carefully select meaningful but not game breaking extras to include in the event for certain progression levels.

    Neither of these things are true anymore, instead the realm events now take from the endgame reward budget AND are tuned to manipulate people into individually pushing for more. There’s even a title for it to manipulate us.

    This is 3strikes, and continued lack of adjustment to the feedback offered. The BGs realm event hurt that mode, the crystal opening made smaller accounts into beggars hoping larger accounts would light resources on fire for a loss, and the Banquet event ruined the SBCs.

    Kabam would be better off taking the resources spent on creating these events and doing something else with them. Something that helps the game instead of hurts it. Maybe make a new relic or something. I dunno but I no longer trust them to implement a realm event that creates positivity about the game.

    They really need to give this idea the Ole Yeller treatment, because the idea has gone rabid
    THIS

    i would be down for a realm event like necro one but for the deathless thanos quest

    it would even generate them money where people get units to buy 7* deathless pieces they missed
    Whenever a Carina Challenge appears it’s a great format to implement a realm event.

    Add some fun extras in there for everyone pushing the event… it could even be things like resources that help people running the events like potions and revives
    That would definitely push me to do Carina’s Challenges sooner (or at all in some cases) but it’s not really the “Realm” then, it’s only end-game players.

    For me, Realm Events should be something everyone can help with and everyone can achieve in the timeframe with enough effort. I’m thinking something like a Mutant Extermination realm event where they look at their data to see how many mutants get defeated in a 2 week period in all game modes, then add XX% to it to set the bar high. Then they can give us a mutant defender only arena and SQ or special quest to help focus the effort. You could get bonus points for using Sentinel/ Nimrod/ OS. Set the participation bar high but not unreachable and make the rewards mutant related (class cats/iso/gems/crystals). And they’d need to make the rewards mostly progression selectors so it makes sense for everyone. That’s the only way a full realm-wide event reward structure can make sense.

    A 2 week event like that every other month rotating through all 6 classes would add something to the game. Once you’re through all the classes you can go back to some game mode focused events like the BG event (with less grindy thresholds) and then you can start going by other tags for other events. There are ways to let everyone participate and all reach the top but that means progression selectors for most/all of the rewards.
    I understand but I don’t think having realm event tuned to progression or content availability to be a bad one. Not all have to be end game tuned like you correctly point out. But targeting playing the various game modes like AQ, AW, Challenges, etc, with the rewards tuned to being meaningful to that mode would be a far healthier concept then this manipulative structure that takes away from endgame reward budgets
    That’s true and it would also help with the other issue which is pushing people to progress. I can see value in end-game focused realm events too.
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