NOTE: I went Guardian instead of Apoc because I don’t like fighting Apoc nor Tigra, though I think Wong’s duped ability helps with their trap node.
New Trap Node: must have different combo enders or you get autoblocked. For these fights, I would often build up to sp3 as you get one of each spell, then go orange, green, blue. Just not for Guardian as I found out. To keep the spell I wanted, I just didn’t finish a five hit combo so they wouldn’t autoblock.
Guardian: 1 revive Wong due to bug – If you throw a sp3, then you get the gray screen Spiderham and Nimrod. So I died and healed up. Otherwise, fight wasn’t too bad. For this one, I built up 2 orange, two green, then did the rest of the spells when I could. Be sure to heavy while unstoppable so he doesn’t auto-block you. You can survive a sp2 also when blocking, even if he has massive shield charges.
Valk: 1 team revive, one Wong – I read Grootman’s guide and he did Warlock. I couldn’t get it going so I tried Wong. He did great. You just have to remember to hit her block as her specials are free only with passives pierces, which are gained when hitting her block. About halfway through the fight, I realized I could trigger her auto-block when needed by using the trap node, which gave her the pierce needed, and then could heal back the damage I took from getting smacked in the face.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight. Aarkus: 2 revives with Wong. I got him down to 22% on the first try but died because I ran out of charges. On the second try, the AI didn’t cooperate, and he hit me with an SP3 when he had only 2% left. Omega Sentinel: Solo with Wong. I thought it would be tricky, but it ended up being straightforward. Airwalker: Solo with Wong. Not too complicated, even though he activated the Galactus buff once. I still managed to get the solo. Captain Britain: 2 revives with Wong. I miscalculated the SP expiration timer, and she destroyed me with a critical hit. Still, Wong is amazing here—he doesn’t even need health potions since the green spell provides great healing. Wiccan: 2 revives with Wong. Could have been just 1, but I miscalculated power, and he got to SP3. Psychoman: 3 revives with Gamora and Gorr. I didn’t even try Wong here. Many say this fight is very annoying. I used Gorr, but he barely managed to get 20% down. Gamora, even at R1, did a much better job, so I finished him with her.
Second Path: Apocalypse Path (Indestructible Trap Node) Everything was done with Wong.
Apocalypse: 1 revive. It was easier than expected. Wong’s sig ability nullifies the trap node. Plus, with the blue spell, counterpunches become easy, making this path much smoother. Tigra: 5 revives. Not because the fight is difficult, but because I suck at fighting Tigra. After experimenting, the best rotation I found was pushing her to SP2 to ramp up spells and then doing whatever works. When charges reach halfway, bait SP1. Hercules: 1 revive. Another fight I thought would be tough but turned out to be easy. With the blue spell, intercepts are super simple. In the third phase, push him to SP2, punish with heavy attacks, and intercept with unstoppable to quickly remove protection charges. Sam Wilson: 4 revives. Ramping up spells was tricky. The first few attempts were to keep the rotation going, but in the last two tries, I found my rhythm and finished him. Dragon Man: 2 revives. Could have been just 1, but the AI didn’t cooperate on the second attempt, and I ate an SP3. Cap IW: 1 revive. This fight is easy, but Cap is so tanky. It’s probably the most time-consuming fight of the run. Nova: 1 revive. Another easy fight. Just avoid throwing SP2 while you’re unblockable—it mitigates a lot of damage. After heavy attacks, wait for his unstoppable to end before launching it. Nameless GM: 2 revives. Collaborative effort. Nothing special here—Gamora and Gorr handled most of phases one and two. In phase three, I had two great attempts with Wong and Wiccan. My advice here is to focus on completing three prompts (pay attention to whether they’re “GM says” or not), and then just endure the other two. Even if you don’t complete them, you’ll still get him wounded. With some luck, you’ll get easy prompts like standing still. Phase four is straightforward for Wiccan.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
I wasn’t referring to you but rather to Captain Rogers and a bit to myself because I thought the same thing before trying it.
As for Titania, I gave it a shot and didn’t like the attempt. The node itself is annoying since it doesn’t let me dash back comfortably, and those Weakness debuffs really screw Wong’s damage. On top of that, I hate dealing with the Haymaker mechanic. For that reason alone, in my #god run, I brought Valk just for that fight, lol. It’s the only fight where I feel Wong really needs to be 7*. Luckily, it’s the first fight on the path.
I was wondering why a player who did 100% neuro need open a poll asking feasibility of using 6* Wong, and he voted yes. I read few comments and just wondering.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
I wasn’t referring to you but rather to Captain Rogers and a bit to myself because I thought the same thing before trying it.
As for Titania, I gave it a shot and didn’t like the attempt. The node itself is annoying since it doesn’t let me dash back comfortably, and those Weakness debuffs really screw Wong’s damage. On top of that, I hate dealing with the Haymaker mechanic. For that reason alone, in my #god run, I brought Valk just for that fight, lol. It’s the only fight where I feel Wong really needs to be 7*. Luckily, it’s the first fight on the path.
For my Titania fight, I just focused on building my spells up, then once I had all three spells up, I wouldn't really dash back much. The Regen would heal me up if I got hit by the haymaker or one dash back. But it was also a r3 Wong. That strategy probably would have killed a lower level.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
I wasn’t referring to you but rather to Captain Rogers and a bit to myself because I thought the same thing before trying it.
As for Titania, I gave it a shot and didn’t like the attempt. The node itself is annoying since it doesn’t let me dash back comfortably, and those Weakness debuffs really screw Wong’s damage. On top of that, I hate dealing with the Haymaker mechanic. For that reason alone, in my #god run, I brought Valk just for that fight, lol. It’s the only fight where I feel Wong really needs to be 7*. Luckily, it’s the first fight on the path.
For my Titania fight, I just focused on building my spells up, then once I had all three spells up, I wouldn't really dash back much. The Regen would heal me up if I got hit by the haymaker or one dash back. But it was also a r3 Wong. That strategy probably would have killed a lower level.
For someone who gets regularly tripped up by Root (and so historically solo’s only a few of the “solable” fights), is Wong still worth it?
Because I’m wondering if, because of the ramp time, is there still a decent window where I’d be doing consistent damage during the non-root phase before root kicks in?
This would be compared to using someone else who just spends the entire non-root phase doing damage without much ramp up
I could solo Titania with 7r2 wong no boosts. Tried on another acc with a 6* r4a with a boost and I wasnt even getting to 50% in a best run due to the shorter timer. I think it was like 65-70% remaining so decided it would be too expensive over a whole run as a 6*.
So he could still do it maybe fully boosted r5a might solo an ideal fight. You can try on goblin who is as kind a fight as your gonna get with Wong (super easy solo with 7* r1) and Titania is the other end of spectrum and see what you think the revive count might be.
For someone who gets regularly tripped up by Root (and so historically solo’s only a few of the “solable” fights), is Wong still worth it?
Because I’m wondering if, because of the ramp time, is there still a decent window where I’d be doing consistent damage during the non-root phase before root kicks in?
This would be compared to using someone else who just spends the entire non-root phase doing damage without much ramp up
The same applied for me with root = death, but that’s with regular champions. Wong doesn’t need to dex SPs in most fights. Since he heals energy damage, he can block the specials and tank for quite a while when you get to that point. However, there are a few exceptions:
Titania: You’re better off using another champion for this one imo.
Psycho-Man: You should be able to regen here, but it’s tricky with Wong. Another fight where you might want to use someone else.
Apocalypse: No issues as long as you bait only SP1 during the root phase since the laser damage is energy-based. Baiting SP2 in this phase isn’t a good idea; those last physical hits hurt a lot.
Tigra: The root phase can be tricky here, but if you can dex the SP1, it’s manageable.
Hercules: Wong did well here. I blocked the first hit and tried to dex the rest. Still, this fight can get tricky if you don’t know how to counterpunch with the unstoppable since it might drag on if you don’t manage the protection charges.
Sam Wilson: Another one where you only need to bait SP1. It’s easy—I’d even prefer the root to be active from the start of the fight since it leaves you space to punish with a heavy attack when it ends. This was super useful when I explored necro with Kate a while back.
Cap IW: It’s better to hold block until SP2 and dex it. SP1 does too much block damage, and finding the timing to dex it is tough.
I could solo Titania with 7r2 wong no boosts. Tried on another acc with a 6* r4a with a boost and I wasnt even getting to 50% in a best run due to the shorter timer. I think it was like 65-70% remaining so decided it would be too expensive over a whole run as a 6*.
So he could still do it maybe fully boosted r5a might solo an ideal fight.
Honestly, I didn’t notice any difference with the boosts. The damage felt the same, even though I used an L2 orange boost and an L3 green boost. I used them up until Airwalker, and from there, I felt it wasn’t worth it and decided to save them for the Deathless Challenge instead.
For someone who gets regularly tripped up by Root (and so historically solo’s only a few of the “solable” fights), is Wong still worth it?
Because I’m wondering if, because of the ramp time, is there still a decent window where I’d be doing consistent damage during the non-root phase before root kicks in?
This would be compared to using someone else who just spends the entire non-root phase doing damage without much ramp up
I think I solo'd only seven Necro fights in all of my runs and Carina's before doing the 10 year challenge (my last one) with Wong. So I'm not good either with root. With Wong, I think I had eight solos(maybe more). He's super easy. Just hold block when rooted and don't try to dec. He'll heal back up nicely. @altavista
@Wolf911 Well it obviously would’ve been less if I had a 7* Wong. 50 is great for a full run with 6* Wong. Aegon took a lot more revives when I did all 6 paths last year.
@Wolf911 Well it obviously would’ve been less if I had a 7* Wong. 50 is great for a full run with 6* Wong. Aegon took a lot more revives when I did all 6 paths last year.
On Wiccan rn, just been using 6r5A Wong. So far so good, the timer runs out right before you get a solo for most fights which is annoying but it’s nice to just use a 20% revive and heal all the way to 100%. Only used 4 20% revives so far. I was using 15 20 20 boosts but if you go one boost up could all be solos probably.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
Titania is that one fight I don't want to play again in the whole necro.
I also did my run with a 6R5A Wong. It’s crazy to say the charges aren’t enough. The only noticeable difference is that where a 7R2 Wong might get a solo, the 6R5A version might need one or two revives.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
I said that a r5a would require an extra revive per fight, and that seems to match what I had with my 7r3 compared to your run.
Also, I found the Titania fight and easy solo once I finally learned Wong.
Titania is that one fight I don't want to play again in the whole necro.
Titania was def the hardest fight so far, not looking forward to psychoman tho. Air walker and os were surprising easy solos
Comments
New Trap Node: must have different combo enders or you get autoblocked. For these fights, I would often build up to sp3 as you get one of each spell, then go orange, green, blue. Just not for Guardian as I found out. To keep the spell I wanted, I just didn’t finish a five hit combo so they wouldn’t autoblock.
Guardian: 1 revive Wong due to bug – If you throw a sp3, then you get the gray screen Spiderham and Nimrod. So I died and healed up. Otherwise, fight wasn’t too bad. For this one, I built up 2 orange, two green, then did the rest of the spells when I could. Be sure to heavy while unstoppable so he doesn’t auto-block you. You can survive a sp2 also when blocking, even if he has massive shield charges.
Valk: 1 team revive, one Wong – I read Grootman’s guide and he did Warlock. I couldn’t get it going so I tried Wong. He did great. You just have to remember to hit her block as her specials are free only with passives pierces, which are gained when hitting her block. About halfway through the fight, I realized I could trigger her auto-block when needed by using the trap node, which gave her the pierce needed, and then could heal back the damage I took from getting smacked in the face.
Here’s how my run went:
Titania: 4 revives with Cheelith. There’s no way I’d use Wong here, even if he were 7R3—it’s just a very annoying fight.
Aarkus: 2 revives with Wong. I got him down to 22% on the first try but died because I ran out of charges. On the second try, the AI didn’t cooperate, and he hit me with an SP3 when he had only 2% left.
Omega Sentinel: Solo with Wong. I thought it would be tricky, but it ended up being straightforward.
Airwalker: Solo with Wong. Not too complicated, even though he activated the Galactus buff once. I still managed to get the solo.
Captain Britain: 2 revives with Wong. I miscalculated the SP expiration timer, and she destroyed me with a critical hit. Still, Wong is amazing here—he doesn’t even need health potions since the green spell provides great healing.
Wiccan: 2 revives with Wong. Could have been just 1, but I miscalculated power, and he got to SP3.
Psychoman: 3 revives with Gamora and Gorr. I didn’t even try Wong here. Many say this fight is very annoying. I used Gorr, but he barely managed to get 20% down. Gamora, even at R1, did a much better job, so I finished him with her.
Second Path: Apocalypse Path (Indestructible Trap Node)
Everything was done with Wong.
Apocalypse: 1 revive. It was easier than expected. Wong’s sig ability nullifies the trap node. Plus, with the blue spell, counterpunches become easy, making this path much smoother.
Tigra: 5 revives. Not because the fight is difficult, but because I suck at fighting Tigra. After experimenting, the best rotation I found was pushing her to SP2 to ramp up spells and then doing whatever works. When charges reach halfway, bait SP1.
Hercules: 1 revive. Another fight I thought would be tough but turned out to be easy. With the blue spell, intercepts are super simple. In the third phase, push him to SP2, punish with heavy attacks, and intercept with unstoppable to quickly remove protection charges.
Sam Wilson: 4 revives. Ramping up spells was tricky. The first few attempts were to keep the rotation going, but in the last two tries, I found my rhythm and finished him.
Dragon Man: 2 revives. Could have been just 1, but the AI didn’t cooperate on the second attempt, and I ate an SP3.
Cap IW: 1 revive. This fight is easy, but Cap is so tanky. It’s probably the most time-consuming fight of the run.
Nova: 1 revive. Another easy fight. Just avoid throwing SP2 while you’re unblockable—it mitigates a lot of damage. After heavy attacks, wait for his unstoppable to end before launching it.
Nameless GM: 2 revives. Collaborative effort. Nothing special here—Gamora and Gorr handled most of phases one and two. In phase three, I had two great attempts with Wong and Wiccan. My advice here is to focus on completing three prompts (pay attention to whether they’re “GM says” or not), and then just endure the other two. Even if you don’t complete them, you’ll still get him wounded. With some luck, you’ll get easy prompts like standing still. Phase four is straightforward for Wiccan.
Also, I found the Titania fight and easy solo once I finally learned Wong.
Because I’m wondering if, because of the ramp time, is there still a decent window where I’d be doing consistent damage during the non-root phase before root kicks in?
This would be compared to using someone else who just spends the entire non-root phase doing damage without much ramp up
So he could still do it maybe fully boosted r5a might solo an ideal fight. You can try on goblin who is as kind a fight as your gonna get with Wong (super easy solo with 7* r1) and Titania is the other end of spectrum and see what you think the revive count might be.
*Nevermind, you alredy completed it