Sector 6 zone 100+ thoughts and questions

willrun4adonutwillrun4adonut Member Posts: 5,462 ★★★★★
Sector 6 Zone 100 incursions questions

I got to zone 105, and will probably be stuck here.

Nodes:
First, the RNG is crazy. My favorite was a node where every combo had to be 5 hits or more - otherwise, you’d get a glance. But it was coupled with every hit reduces damage by 5%, and a heavy resets it. I think there was also another protection node. I didn’t realize how much of a pain it’d be. I got one eye stun or whatever it is when you take damage when hitting a stunned opponent 8 times, all of which were on the final boss so there was no avoiding the node. This is why I never pick the hack where you stun with an armor up buff AND where you gain armor ups on basic attacks. The only way I could have gotten around them is with a buff immune champ, of which I don’t have very many good ones.

Hacks:
The new hacks form saga are OP. I had never made it past zone 41 before, but I have made it to zone 65 and now zone 105 with the new hacks. It’s a life saver since you can now heal, which is imperative since you can no longer get revives and heals once you pass zone 24. They are only the attack/health boosts. Also, the hack re-rolls do work as I did it on zone 8, last boss hack, as I needed a healing hack and I hadn’t gotten one yet. Hacks also do fall off after 99 zones.

Zones:
For sector 1, the increment for attack after each zone is very minor, but still existent, all the way to zone 100. It increases by +1% after zone 90. However, for sector 6, it is WAY different. After you reach sector 40, it does NOT increase at all. I thought that I would be facing a bazillion health and attack, but that doesn’t happen. All of the PI is around 1,000,000 and stays consistent. The biggest health pool I think was Sassy with 6.2 million. However, the nodes more than make up for it. I wonder what the other sectors are like? There is a reward of 600 gold each zone, but nothing else after zone 25.

Fights:
If planned correctly, every fight was doable. There was one that I lucked out on in zone 104 because I didn’t realize Churned out [or whatever] heal blocks my opponent too. However, you must really know your roster, when to sub, when to revive, and how the nodes and hacks interact with champ abilities. For example, I didn’t realize that Iron Fist can nullify a buff on a heavy attack, which killed my Herc’s immortality at one time. It’s also good to know which champ’s damage scales with just base attack vs modified attack. Champions had about 334,000 attack and around 4 million health [champion dependent], but the attack didn’t feel that high. Any of my champs could parry a hit and it wouldn’t take off more than 10% of damage. I also got smacked a few times [and even some combos] and it didn’t kill me all the time. Block damage, even when non-parried, didn’t kill me. I don’t know if it was because of Odin’s pre-fight [which caps damage at 15%, but not all of my champs had that], bulwarks passives, or something else.

Optimal Team:
Sinister, Herc and Silk [duped] could handle probably about 97% of nodes, fights and champs.
Sinister for annoying skill champs and when reduced AAR is needed like Thing [concussions on sp2], DOT needed, ect, leave Odin buffs off for those pesky nullify on buffs as they start with regen/gained power [needed at times]
Herc for miss, brute forcing, indestructible on sp3 [needed more than once]
Silk – raw damage, but I would trade that damage for damage and stopping unstoppable and evade, and preventing regen. It would have been a lifesaver on several nodes, but alas, mine is 7r3 unduped.

Random thoughts/notes:
-It cost about 4 SBC, and since those crystals were such a dud, I didn’t mind using the units to revive when I made a mistake. If I had better knowledge, timing, and patience, it could have been done in 0.
-Way harder than most anything I’ve done [just kidding – that’s Necro GM without a reverse control champ]. It was like an extended crucible, but where you didn’t HAVE to sub out champs every fight but got randomness. Some fights, you just can’t revive through. This is what stopped my original zone 65 run. So you have to plan.
-I swear [lightly, of course], that the higher zones had way more nullify, miss, evade, tenacity-type, and protection nodes than the lower levels. Ok, tin hat now removed.
-Second chance is an OP hack, even more so than Herc in regular questing. Sinister can fully heal with it, Ultron can as well if fighting energy opponents, and I’m sure others could too.
-Wong would probably be great, but I didn’t trust myself with him even after doing Necro with him.
-Having despair is necessary, though max despair is not. Though it is helpful.
-If I had to choose just ONE champ who covers the most, I;d pick Sinister.
-knowing that the bosses health do NOT increase after level 40, I think Horseman Wolvie [with a rotating 3rd cast member] or Probably Angela and Odin will be my future go-to teams.
-I prefer to build my team around the hacks I get, but for this, I just kept trying until I got 4 good hacks from the first 4 rooms.
-I also think, if these hacks continue, carries in saga incursions can be done with almost any saga champs [it'd have to be a very limited pool not limited to just the classes like they seem to mostly be].

Questions:
-Why do the attack and health values stop increasing after zone 41? Did they just not plan it after that since they thought no one would do it since there are no rewards? Or is it related to champions having a 1,000,000 PI [which seems like a nice number]?
-Why do hacks only last for 99 zones? I had always secretly hoped [though deep down, I knew], that something special must happen after zone 99.
-Will anyone ever get above zone 105?
-Will Battlerealm Bestie titles ever be more attainable? I have a 6* Immortal Iron Fist, 6* Goldpool [with the only purchases being the plat pass] and yet, still only have 1 Battlerealm Bestie title. Searching for 49 more. It’s my belief that this is the hardest thing to get.
Any insight on these questions @DNA3000? I don’t want to bother Crash or Dork or Rich the Man with my questions, and thought you, with your knowledge, may provide some insight. And since you're always on the forums anyways.

tl;dr - There are no secret rewards after zone 100, even though your hacks fall off. There are questions above that I'd like answered, but will probably never get the answer to.

Comments

  • RiptideRiptide Member Posts: 3,227 ★★★★★
    Is there anything you’d suggest they change about incursions?
  • DNA3000DNA3000 Member, Guardian Posts: 20,236 Guardian

    Any insight on these questions @DNA3000? I don’t want to bother Crash or Dork or Rich the Man with my questions, and thought you, with your knowledge, may provide some insight. And since you're always on the forums anyways.

    I suspect the answer to most of your questions is: the devs didn't think anyone would be crazy enough to go that far. I'm pretty sure that's the reason for the 99 limit: there had to be one, and 99 seemed far above any likely progress. There's probably a related answer to why scaling stops at 41. Probably that's not a convenient number per se, but rather there's some internal limits the devs didn't want to test that is reached somewhere around there. What that is I don't know.
  • Awesomep12Awesomep12 Member Posts: 1,666 ★★★★

  • willrun4adonutwillrun4adonut Member Posts: 5,462 ★★★★★
    edited December 2024
    And the run is done. I forgot that his acids aren't dependent on base attack.
    Taken down to < 40% health with zero revives though, so I'm ok with that.
  • willrun4adonutwillrun4adonut Member Posts: 5,462 ★★★★★
    DNA3000 said:

    Any insight on these questions @DNA3000? I don’t want to bother Crash or Dork or Rich the Man with my questions, and thought you, with your knowledge, may provide some insight. And since you're always on the forums anyways.

    I suspect the answer to most of your questions is: the devs didn't think anyone would be crazy enough to go that far. I'm pretty sure that's the reason for the 99 limit: there had to be one, and 99 seemed far above any likely progress. There's probably a related answer to why scaling stops at 41. Probably that's not a convenient number per se, but rather there's some internal limits the devs didn't want to test that is reached somewhere around there. What that is I don't know.
    Thanks for the response.
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