Super easy fight, you can interrupt his heavy or even sp into it. Lots of options in the objectives that shut down unstoppable entirely (sorcerer supreme, dragon man, BRB)
I'm an endgame player who has completed every single challenge the game has brought since the very beginning. So it's not a skill issue. It's definitely FIGHT ISSUE
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
I do that and then he instantly does a heavy again and kills me. I can't react in nanoseconds. If that's your definition of skill issue then it is.
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Tone and facts/opinions are some areas you need to brush up on.
Also, a dictionary doesn't help with sentence formation.
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Tone and facts/opinions are some areas you need to brush up on.
Also, a dictionary doesn't help with sentence formation.
Tone and facts are some areas that YOU need to brush op on. You are quite rude you know. Mind your attitude.
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Tone and facts/opinions are some areas you need to brush up on.
Also, a dictionary doesn't help with sentence formation.
Tone and facts are some areas that YOU need to brush op on. You are quite rude you know. Mind your attitude.
I have one question... you take this fight way too hard and serious than any other person, like, did Heimdal burn down ur house or something? Lol
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Tone and facts/opinions are some areas you need to brush up on.
Also, a dictionary doesn't help with sentence formation.
Tone and facts are some areas that YOU need to brush op on. You are quite rude you know. Mind your attitude.
I have one question... you take this fight way too hard and serious than any other person, like, did Heimdal burn down ur house or something? Lol
Let's be constructive: what's not making sense about it for you?
It doesn't make sense to make me interrupt a heavy while unstoppable and even if I do that he immediately does a second heavy in a millisecond and kills me in one second. How much sense does that make to you?
My guess is that this will be the last post with people trying to help you: the rest will just be saying "skill issue" because it is, and your tone stinks.
If you don't want to deal with the unstoppable, just build up to sp3.
You can also hit him between the first swing of his sword and then dex the second and third.
There's already a thread going that has tips and suggestions.
Your tone stinks. People who only say skill issue are incapable of completing a sentence without a dictionary.
Tone and facts/opinions are some areas you need to brush up on.
Also, a dictionary doesn't help with sentence formation.
A dictionary actually helps a lot because you know you need actual words to make a sentence. "sKiLl IsSuE" isn't a sentence.
To preface I already solo’d every objective easily (in fact Ive solo’d all objectives for all EOP content since its inception) but there are very egregious AI issues with this fight. I went back several times to capture videos of each behavior that makes no sense and I’ll list the problems here:
1) Animation cancelling his dash into heavy. Ordinarily a free way to throw a special is to dex a medium cancelling into special. It frame locks them so its guaranteed to connect… unless they can animation cancel their attack into something which roots you and lets them go unstoppable. This is a really really dumb interaction. The cherry on top is that his animation is so long that it also opens you to getting clipped after your special ends killing you instantly.
2) Mid Blocked hit root. Occasionally, while using massacre, I noticed a root would sometimes just appear on me mid block combo because this AI is doing sub-frame-perfect actions attempting to use a heavy when it should be completely impossible.
3) Full screen intercepts with heavies. When closing the distance on his block, sometimes he’ll just “nope” you out of the dash when he was originally holding block
These problems are not akin to the natural difficulty of learning how to interact with the nodes but rather symptoms of the teams ongoing inability to fix the AI. These sorts of behaviors on the defenders part take essential parts of the fight (ie the ability to throw a special) and turn them into dice rolls where the penalty is instant death. Whats worse is that I cant even gift you the idea that its just incompetence on the teams part. Youre aware of the issues in variance your AI has. There’s been numerous posts (and 0 solutions I might add) over the past 2 years showing youre aware of that issue. Still, you choose to design fights which capitalize on what should be an issue in the game showing a strain of maliciousness.
To preface I already solo’d every objective easily (in fact Ive solo’d all objectives for all EOP content since its inception) but there are very egregious AI issues with this fight. I went back several times to capture videos of each behavior that makes no sense and I’ll list the problems here:
1) Animation cancelling his dash into heavy. Ordinarily a free way to throw a special is to dex a medium cancelling into special. It frame locks them so its guaranteed to connect… unless they can animation cancel their attack into something which roots you and lets them go unstoppable. This is a really really dumb interaction. The cherry on top is that his animation is so long that it also opens you to getting clipped after your special ends killing you instantly.
2) Mid Blocked hit root. Occasionally, while using massacre, I noticed a root would sometimes just appear on me mid block combo because this AI is doing sub-frame-perfect actions attempting to use a heavy when it should be completely impossible.
3) Full screen intercepts with heavies. When closing the distance on his block, sometimes he’ll just “nope” you out of the dash when he was originally holding block
These problems are not akin to the natural difficulty of learning how to interact with the nodes but rather symptoms of the teams ongoing inability to fix the AI. These sorts of behaviors on the defenders part take essential parts of the fight (ie the ability to throw a special) and turn them into dice rolls where the penalty is instant death. Whats worse is that I cant even gift you the idea that its just incompetence on the teams part. Youre aware of the issues in variance your AI has. There’s been numerous posts (and 0 solutions I might add) over the past 2 years showing youre aware of that issue. Still, you choose to design fights which capitalize on what should be an issue in the game showing a strain of maliciousness.
To preface I already solo’d every objective easily (in fact Ive solo’d all objectives for all EOP content since its inception) but there are very egregious AI issues with this fight. I went back several times to capture videos of each behavior that makes no sense and I’ll list the problems here:
1) Animation cancelling his dash into heavy. Ordinarily a free way to throw a special is to dex a medium cancelling into special. It frame locks them so its guaranteed to connect… unless they can animation cancel their attack into something which roots you and lets them go unstoppable. This is a really really dumb interaction. The cherry on top is that his animation is so long that it also opens you to getting clipped after your special ends killing you instantly.
2) Mid Blocked hit root. Occasionally, while using massacre, I noticed a root would sometimes just appear on me mid block combo because this AI is doing sub-frame-perfect actions attempting to use a heavy when it should be completely impossible.
3) Full screen intercepts with heavies. When closing the distance on his block, sometimes he’ll just “nope” you out of the dash when he was originally holding block
These problems are not akin to the natural difficulty of learning how to interact with the nodes but rather symptoms of the teams ongoing inability to fix the AI. These sorts of behaviors on the defenders part take essential parts of the fight (ie the ability to throw a special) and turn them into dice rolls where the penalty is instant death. Whats worse is that I cant even gift you the idea that its just incompetence on the teams part. Youre aware of the issues in variance your AI has. There’s been numerous posts (and 0 solutions I might add) over the past 2 years showing youre aware of that issue. Still, you choose to design fights which capitalize on what should be an issue in the game showing a strain of maliciousness.
Solo Yeah he did throw a lot of heavies. Skill issue if you can't dex them and you therefore die. I clearly had a skill issue cuz i got hit by a heavy. You don't see me blaming the fight. That's all the objectives done for me
To preface I already solo’d every objective easily (in fact Ive solo’d all objectives for all EOP content since its inception) but there are very egregious AI issues with this fight. I went back several times to capture videos of each behavior that makes no sense and I’ll list the problems here:
1) Animation cancelling his dash into heavy. Ordinarily a free way to throw a special is to dex a medium cancelling into special. It frame locks them so its guaranteed to connect… unless they can animation cancel their attack into something which roots you and lets them go unstoppable. This is a really really dumb interaction. The cherry on top is that his animation is so long that it also opens you to getting clipped after your special ends killing you instantly.
2) Mid Blocked hit root. Occasionally, while using massacre, I noticed a root would sometimes just appear on me mid block combo because this AI is doing sub-frame-perfect actions attempting to use a heavy when it should be completely impossible.
3) Full screen intercepts with heavies. When closing the distance on his block, sometimes he’ll just “nope” you out of the dash when he was originally holding block
These problems are not akin to the natural difficulty of learning how to interact with the nodes but rather symptoms of the teams ongoing inability to fix the AI. These sorts of behaviors on the defenders part take essential parts of the fight (ie the ability to throw a special) and turn them into dice rolls where the penalty is instant death. Whats worse is that I cant even gift you the idea that its just incompetence on the teams part. Youre aware of the issues in variance your AI has. There’s been numerous posts (and 0 solutions I might add) over the past 2 years showing youre aware of that issue. Still, you choose to design fights which capitalize on what should be an issue in the game showing a strain of maliciousness.
Comments
Skill issue
https://youtu.be/6cUKWacOpQ8?si=5-H_t515VVFf0TRM
Also, a dictionary doesn't help with sentence formation.
Look at the vid I've attached above tho
Forget about the bs, go for sp3s. 4-5 sp3s per fight > done.
Or deal with the «punish heavy - but what if he got a sp1 ready ?!? or throws 3 heavies in a row» bs….🥵
1) Animation cancelling his dash into heavy. Ordinarily a free way to throw a special is to dex a medium cancelling into special. It frame locks them so its guaranteed to connect… unless they can animation cancel their attack into something which roots you and lets them go unstoppable. This is a really really dumb interaction. The cherry on top is that his animation is so long that it also opens you to getting clipped after your special ends killing you instantly.
2) Mid Blocked hit root. Occasionally, while using massacre, I noticed a root would sometimes just appear on me mid block combo because this AI is doing sub-frame-perfect actions attempting to use a heavy when it should be completely impossible.
3) Full screen intercepts with heavies. When closing the distance on his block, sometimes he’ll just “nope” you out of the dash when he was originally holding block
These problems are not akin to the natural difficulty of learning how to interact with the nodes but rather symptoms of the teams ongoing inability to fix the AI. These sorts of behaviors on the defenders part take essential parts of the fight (ie the ability to throw a special) and turn them into dice rolls where the penalty is instant death. Whats worse is that I cant even gift you the idea that its just incompetence on the teams part. Youre aware of the issues in variance your AI has. There’s been numerous posts (and 0 solutions I might add) over the past 2 years showing youre aware of that issue. Still, you choose to design fights which capitalize on what should be an issue in the game showing a strain of maliciousness.
Yeah he did throw a lot of heavies. Skill issue if you can't dex them and you therefore die. I clearly had a skill issue cuz i got hit by a heavy. You don't see me blaming the fight. That's all the objectives done for me