I can see why they would do this. I always make sure to buy the 7 revives on the 2nd half of the raid week so my stash is filled and then I have effectively 21 for the next raid. I only ever use up to 14 anyways, but the main purpose is so people don't have an extra 7 revives if they stockpiled from the previous raid. Really isn't the end of the world
That’s looking at it from the wrong lens in my opinion. Those extra 7 revives allowed us to plan our raid week on our time. They were a quality of life boon.
Wanted to punch it all out in a day, easy and you get a week off from AQ. Now we will be stuck waiting until the Friday refresh possibly having to worry about this on the weekend,
It’s a QoL step backwards unless they get rid of the silly staggering of the revives. It’s a dumb card to play too. They have a 0% success rate of launching a new Raids maps too, so it’s a dumb time to play this card. So there’s that fun we all get next week as well.
I mean, sure. It will be sad not finishing in the first 3 days anymore, but I feel like the whole point of raids was you were supposed to do it over the course of a whole week. We really saw that with the 2 daily revives when it first launched, and then they changed it to getting 7 revives twice which also opened the door to day 1 raid completions since we could hoard 7 of them for the next raid. Now they shown they don't want us doing that.
I personally have no stakes in here myself because Hulkbuster and Sersi aren't in raid pools anymore, so I don't know if I even want to do raids anymore.
I mean if the point of raids was to do this over the course of a week… the revives being the rate limiting item is the problem and has historically been the problem. There’s also no reason for it.
Raids was accepted and celebrated for having far more player agency than AQ, a game mode that is tolerated at best, and hated by most. If it wasn’t a required element of being in higher tier alliances most endgame players would likely skip it altogether.
It just speaks to a level of tone-deafness to make raids play more like AQ just because of initial design. The team hit an accidental home run with this element of raids only to remove the points from the board themselves.
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Raids was accepted and celebrated for having far more player agency than AQ, a game mode that is tolerated at best, and hated by most. If it wasn’t a required element of being in higher tier alliances most endgame players would likely skip it altogether.
It just speaks to a level of tone-deafness to make raids play more like AQ just because of initial design. The team hit an accidental home run with this element of raids only to remove the points from the board themselves.