Quick heal stole my units
Spaceflavour
Member Posts: 16 ★
I will preface this by saying I have submitted two tickets to support and they have been instantly closed. I would post this in the bug report section of the forum but read that ideally you should submit a ticket for a specific issue. As I have done that and been rejected twice immediately, I thought I’d see if anyone could help here.
After using a team revive in necropolis to beat air-walker, I attempted to use the quick heal function to heal my white tiger to full (costing 42 units). After pressing the button once, it did nothing. So I pressed it again twice in a spammy frustrated way. It then approved it, healed me to full but charged me 126 units. So clearly it has registered that I’ve pressed the button 3 times, but as I can only get healed to full HP once (worth 42 units in this case) the other 84 units were completely wasted. Not sure if anyone else has had this but I rarely used the quickheal function and won’t be using it in future! Any insight or help would be appreciated.
After using a team revive in necropolis to beat air-walker, I attempted to use the quick heal function to heal my white tiger to full (costing 42 units). After pressing the button once, it did nothing. So I pressed it again twice in a spammy frustrated way. It then approved it, healed me to full but charged me 126 units. So clearly it has registered that I’ve pressed the button 3 times, but as I can only get healed to full HP once (worth 42 units in this case) the other 84 units were completely wasted. Not sure if anyone else has had this but I rarely used the quickheal function and won’t be using it in future! Any insight or help would be appreciated.
9
Comments
And I'll go on a tangent anyway. These are recent traps. I don't revive much on regular basis but it sure was frustrating in necro. Muscle memory took me to the quickheal button, and it doesn't even let us chose what we want.
It is 100% anti resource management.
Dude, I don't want to use my lvl 3 revives which I don't remember where I got from and I'm saving for years. I want to use my small 20% revive and no potions., but the game be like: c'mon summoner, use your biggest rare revive and potions and we'll let you heal the last 300 health with a cost of couple of units.
The small button at the bottom is such an inconvenience. Then you have to select a champ to use the item on and if you press on revive without paying attention you'll end up reviving a wrong champion you didn't wanted to revive.
Retry buttons after you die in a content fight is an another example.
Cheap tricks from multi million dollar earning company. Absolutely cheap.
Like Bond said 100% anti resource management
We know there’s been some, shall we say unconventional behavior with the game lately that was recently addressed by a hotfix, and it is possible the bug the OP triggered was in some deep way related to those issues as well.
Never use quick heal button
There have been others in the past who have mentioned this happening to them as well with Quick Heal (getting applied/charged, multiple times).
Don’t know if Kabam had fixed anything to (supposedly) prevent that earlier on or not (haven’t been as many reports of that recently, unless people had heard them here before so are more careful now ? Or just not using it because of that ?)
As to whether this is still some unfinished part of a complete fix. Or has been doing same thing ever since Quick Heal first came out.
So if you were to rapid tap(which would register even in the loading interface, just like the BG fight start button), you would get multiple "Confirm " boxes. And ewfh confirm would keep giving the pack
Seen so many posts of people accidentally clicking it, that its a little concerning we havent had it moved to a different location or removed altogether