Titania, her SP3’s debuffs no longer work as they should.
Seyuoh
Member Posts: 251 ★★
With all those debuffs, I’m pretty sure the opponent is meant to just stay in the corner- and allow you to haymaker them over and over.
That’s literally the whole point of Titania’s kit, yet- within the last few updates; they almost immediately throw whatever special they have almost immediately- stalling out the fight for another 10-15 seconds.
This is like the Viv vision situation all over again.
I’m curious, is anyone else here having the same issue?
That’s literally the whole point of Titania’s kit, yet- within the last few updates; they almost immediately throw whatever special they have almost immediately- stalling out the fight for another 10-15 seconds.
This is like the Viv vision situation all over again.
I’m curious, is anyone else here having the same issue?
9
Comments
she’s too good, so they “nerfed” her without nerfing her
AI will still find ways to use special
Only because it's never meant to be 100%
I always just went for light intercept combos, into a huge SP3.
While it isn't a 100% chance even if they worked as they should, they're nowhere near as consistent as they should be. Sometimes they work like 10% of the time, sometimes it's 40% it's very annoying
The potency of the Intimidate is in reference to the Block Proficiency Reduction, not the % Chance they don't use their Special Attack.
From a player POV, I find holding Block during and for a brief moment after her Special 3, before dashing in for a quick half combo & chaining Heavy, yields better results regarding the Opponent holding Block during her Heavy Chain loop.
Noted from here on out.