Out of curiosity, do you think Nightmare raids is too difficult?

Personally, I’d like to hear some other’s opinions on this.
I’m curious to see some other differing perspectives.
For me at least, the raids themselves aren’t hard- but the way Kabam has made us do them is.
For example, limiting the amount of raid revives we can carry at one time- basically forcing people to wait out the timer.
Putting boss’s in spots, where with the node- they have almost unavoidable damage/ a very very low amount of openings, etc.
I’m curious to see some other differing perspectives.
For me at least, the raids themselves aren’t hard- but the way Kabam has made us do them is.
For example, limiting the amount of raid revives we can carry at one time- basically forcing people to wait out the timer.
Putting boss’s in spots, where with the node- they have almost unavoidable damage/ a very very low amount of openings, etc.
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For the garbage rewards we're given in those chests, I do think that fight in particular needs to be tuned down to some extent.
We did get it done though
And as many others have said, the crush on Apoc is stupid. Crush is bad, unstoppable dashes is annoying, but having both active at the same time is just dumb because together they remove almost every option you have to get an opening. Remove one part of the equation at least, if not just replace that ability outright.
I was only able to do it cos of purgatory kit thats it.
Apoc is currently too overtuned. SP2 is evadable for me , but still when you get rooted its really bad.
The only takeaway is too nerf the Apoc boss, he is a bit too much.
what percentage completely explored ( with and without using units separately )
what percentage of these were the so called “top alliances”
what percentage of alliances did 93% and did not ( could not ) finish apocalypse
The champ pool also sucks. If somebody brings in a suboptimal champ (or a champ who simply can’t do the raids), then it creates even more annoyance for the rest of the team.
Three of each purg and OGIM will be needed per BG to make it somewhat smooth for the group.
Personally I don't mind them. (Heheheh)
Just not a fan of bugs every single update.
you were getting 12500 or 28500 T6cc (minimum) from previous raids
but you get T5cc now
which is a slap to the player
You cannot introduce something HARDER and give LESS reward
KORG with steadfast+unblockable means you cannot dex and eat the SP1
WeaponX with unblockable most of the time + ROOT means you also cannot dex and eat the SP1/SP2 (made worse as you seem to be rooted forever)
Jabari is do-able but when you're rooted and blocking 13 hits SP2 with that damage, you either lose 50% or you die
APOC......after he gains (armor crush) becomes almost unplayable unless you can time evade his SP1
technically 1 hit and you're dead.
makes the whole mode seems like a instant kill game mode with limited 7+7 revives
we only managed to clear it with AQ revives and the 7+ additional revives given